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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name WW2 NWO 2.0 Neutrals
      Description World War 2 in Europe using the New World Order map, with neutral nations hostile to all
      https://axisandallies.fandom.com/wiki/WW2_NWO_2.0_Neutrals
      57d4f167-f963-42d0-83ca-989abaf0357a-image.png

      Good Points

      • AI handles units well

      Bad Points

      • The neutrals against everybody makes no sense historically and doesn't play well
      • Russia being active immediately makes them game for the Axis
      1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper
        last edited by

        Name NekahNet's 1939
        Description World War on the Big World
        https://axisandallies.fandom.com/wiki/NekahNet's_1939
        2d0c6079-03cf-4c72-87a1-0cf0caadbb80-image.png

        Good Points

        • Reasonably balanced

        Bad Points

        • No victory conditions
        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Age of Sturlungs
          Description The Icelandic civil war of the 13th century
          https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
          54c2f0bb-1141-4776-9187-a0e79567bb90-image.png

          Good Points

          • Unusual historical setting
          • Easy to understand rules

          Bad Points

          • Lack of fast units, airpower and sea borders makes for a dull game
          • The endless production mode does not fit the situation
          C board 3659B 2 Replies Last reply Reply Quote 2
          • C Offline
            Cernel Moderators @RogerCooper
            last edited by

            @rogercooper Don't you think that the units balance is very bad in this game (that is, there are units which are too cost effective and other units which are virtually never-to-buy)? Myself, I've ditched the game because of this.

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Cernel
              last edited by

              @cernel That is also an issue. Nothing is worth building except Swordsman and Rockthrowers. But the fundamental problem is that game plays like WW1 in Iceland. The actual war was a conflict of raids on isolated villages and farm houses with only 1 tiny pitched battle.

              RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Hearts of Iron 2: Turning tide-1943
                Description 1943 on a large map
                https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
                8e0c7c44-80a5-46c1-adf5-384e183b5310-image.png

                Good Points

                • A rare 1943 scenario
                • Everyone is in the fight immediately

                **Bad Points

                • It is hard to save Russia
                1 Reply Last reply Reply Quote 3
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper The Iceland one looks interesting. Have you reviewed a scenario called Caribbean Trade War. (it's my 3rd favorite besides LOTR middle earth and Steampunk Advance)

                  1 Reply Last reply Reply Quote 1
                  • board 3659B Offline
                    board 3659
                    last edited by

                    I saw your review on Caribbean Trade War and I mostly agree. I would have made the Dutch and Spanish be on the opposite side so English, Dutch, and Sweden vs Spanish, France, and Danish. More historically accurate imo.

                    The production values don't make that much sense but I think that's fine though it hurts the historical aspect of it.

                    I disagree on the naval movement being too slow since most ships you will offensively use go 3 spaces and you usually don't need to travel a lot. I think how they divide some of the sea zones is the bigger issue.

                    I think Fortresses needed an absorption gimmick like how tanks do in Axis and Allies 1914

                    That being said I still like a lot of this game mainly how there aren't that many stacks besides probably the French and British in North America and the variety of units. The Native and Pirate ai was interesting and added a random element that prevented the game from becoming scripted though I think it could have been a bit more active since the natives usually just group up and while the pirates attack and are more aggressive, they mainly focus on one area and leave the other areas inactive.

                    Ig I am glad it isn't just another WWII/I reskin since the Events add a lot though I think they needed to be explained more since they can catch you off guard the first time you play

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @board 3659
                      last edited by

                      @board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.

                      board 3659B 1 Reply Last reply Reply Quote 2
                      • board 3659B Offline
                        board 3659 @RogerCooper
                        last edited by

                        @rogercooper I can understand that and I sort of due though not as much

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @board 3659
                          last edited by

                          Name CTF2 Future Warfare
                          Description Abstract game with futuristic theme
                          https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
                          e275e77c-12f4-444e-93e0-cd2147d7170f-image.png

                          Good Points

                          • An interesting little puzzle

                          Bad Points

                          • No victory conditions
                          • Little replay value
                          1 Reply Last reply Reply Quote 3
                          • board 3659B Offline
                            board 3659 @RogerCooper
                            last edited by

                            @rogercooper yeah I played it yesterday

                            RogerCooperR 1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper @board 3659
                              last edited by

                              Name World War 1 End of Empires
                              Description World War 1 with upkeep costs, with a 1917 start
                              https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
                              b9d10cb9-1299-4961-b224-4eab97d9571a-image.png

                              Good Points

                              • Low unit density makes for fast play
                              • Upkeep costs for greater realism

                              Bad Points

                              • No advantage for defense
                              • AI does not take upkeep costs into account
                              board 3659B 1 Reply Last reply Reply Quote 1
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by

                                @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                                RogerCooperR 1 Reply Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper @board 3659
                                  last edited by

                                  @board-3659 said in Roger's Scenario Thread:

                                  @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                                  You need to be careful about including upkeep costs. The no upkeep method has the effect of slowing down offensives as you wait for your reinforcements to catch up (not a problem for the defender). You need to make defense stronger if you are using upkeep.

                                  board 3659B 1 Reply Last reply Reply Quote 1
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Also Alsace-Lorraine-Paris route is shorter than Ruhr-Belgium-Picardy-Paris route which should have been the other way around.

                                    1 Reply Last reply Reply Quote 1
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by

                                      @rogercooper aren't most wars before the modern age advantageous to defensive positions

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @prastle
                                        last edited by

                                        @prastle Those download links are obsolete. I have posting everything into Github,

                                        1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 said in Roger's Scenario Thread:

                                          @rogercooper aren't most wars before the modern age advantageous to defensive positions

                                          There are advantages to the defense in both. Fortifications have always been an important advantage to the defense. In pre-industrial times, locally-recruited forces were an obstacle to the invader. In the days of continuous front warfare, the attacker must cross open ground with the defender firing at them.

                                          The greater mobility of WW2 armies, reduced the advantage of defense, but did not eliminate it.

                                          B 1 Reply Last reply Reply Quote 2
                                          • B Offline
                                            beelee @RogerCooper
                                            last edited by

                                            @rogercooper yea the mongols pretty much kicked ass on the offense 🙂

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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