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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • board 3659B Offline
      board 3659 @RogerCooper
      last edited by

      @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

      RogerCooperR 1 Reply Last reply Reply Quote -1
      • RogerCooperR Offline
        RogerCooper @board 3659
        last edited by

        @board-3659 said in Roger's Scenario Thread:

        @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

        I will give it a try soon.

        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Britannia: Roman Invasion-Alliances Alternative
          Description Roman Invasion of Britain
          https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances_Alternative
          4430899f-b60f-4def-a8a9-46d90dd2f7ef-image.png

          Good Points

          • Interesting Situation
          • Fast-playing

          Bad Points

          • Poorly balanced units result in spamming
          • No victory conditions
          • Not much chance for the Romans
          1 Reply Last reply Reply Quote 4
          • M Offline
            mattbarnes @RogerCooper
            last edited by mattbarnes

            @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

            The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

            PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @mattbarnes
              last edited by

              @mattbarnes said in Roger's Scenario Thread:

              @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

              The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

              PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

              I will check into Big World 2: Rise of the Axis.

              As for PvP, it is too time-consuming to play PvP using TripleA. If I am making that kind of commitment, I would play face-to-face. TripleA's competent AI is a big plus for the game. Feel free to create your own PvP-oriented scenario thread. I would subscribe to it.

              RogerCooperR 1 Reply Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @board 3659
                last edited by

                @board-3659 said in Roger's Scenario Thread:

                @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                I tried this out. It is full of pointless complexity. All the resource management comes down to the simple fact that the North can outproduce the South. There are some good ideas in the game, such as the combat mechanics, but not enough to justify all the other stuff.

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Ur-Quan Slave War
                  Description Space Opera warfare in the Star Control galaxy
                  https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
                  f314e574-e6ac-4aaf-b83f-0e4db4eec1ba-image.png

                  Good Points

                  • Colorful, varied units

                  Bad Points

                  • The lack of air and sea units limits options
                  1 Reply Last reply Reply Quote 2
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    @rogercooper said in Roger's Scenario Thread:

                    @mattbarnes said in Roger's Scenario Thread:

                    @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

                    The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

                    Looking at the XML, it seems that the designer put in a complex set of political triggers but did not update the initial relationships. This should be fixable. After finish the mod am I currently working on, I will revisit Rise of the Axis.

                    M 1 Reply Last reply Reply Quote 1
                    • M Offline
                      mattbarnes @RogerCooper
                      last edited by

                      @rogercooper Thanks for looking at this but I think it’s OK. Politics look wrong when you first load the game but appear to get set per the Game Notes at some point in the first turn.

                      RogerCooperR 1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper @mattbarnes
                        last edited by

                        Name Global War v3
                        Description World War II on a large map
                        https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                        c666745b-486b-474d-a98e-ca0b2d3ba171-image.png

                        Good Points

                        • Reasonable unit density
                        • V3 unit rules

                        Bad Points

                        • Russia is too weak and falls quickly
                        • No victory conditions
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Pacific
                          Description The original Axis & Allies: Pacific game implemented imperfectly in TripleA
                          https://axisandallies.fandom.com/wiki/Pacific
                          fec3eaf8-b39c-4921-b116-2895de39a355-image.png

                          Good Points
                          *A reasonably close port of the published board game

                          Bad Points

                          • Too easy for the Japanese to take India
                          • AI can't handle the unusual victory conditions
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Big World : 1942 - Factions
                            Description 1942 on the Big World map with some minor powers included
                            https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions
                            20876ca6-ce32-4bfd-9322-0da7b9f2fd4d-image.png

                            Good Points

                            • A straightforward game

                            Bad Points

                            • Axis is too strong
                            RogerCooperR 1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name The Shogun Advanced
                              Description The Sengoku Period in Japan on a huge map
                              https://axisandallies.fandom.com/wiki/The_Shogun_Advanced
                              4f06f3f3-f0b4-4562-9914-90f7aea67a34-image.png

                              Good Points

                              • Shows the importance of mountain passes and forts
                              • Army size is limited by maintenance costs and build caps
                              • Historical special units
                              • Political rules
                              • An interesting map style (the image shown here was made with map blends off, the real map is much nicer)

                              Bad Points

                              • The huge map can be hard to deal with
                              • The game starts with everyone at war with everyone
                              • The AI has some trouble dealing with the politics and lacks focus
                              RogerCooperR ebbeE 2 Replies Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name WW2 Phillipines - v2
                                Description The Japanese invasion of the Philippines
                                https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2
                                4eaad846-9a39-4afc-9c19-ee113490b9c1-image.png

                                Good Points

                                • Interesting Situation
                                • Straightforward unit values

                                Bad Points

                                • The Japanese and American sides are pointlessly split into multiple players
                                • Little resemblance to the actual, shoe-string campaign
                                • Favors the Japanese strongly
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Zombieland USA
                                  Description Zombie outbreak in the United States
                                  https://axisandallies.fandom.com/wiki/Zombieland_USA
                                  c1105665-ba8d-43c1-a30b-1c8291c9bd1b-image.png

                                  Good Points

                                  • Unusual asymmetric situation

                                  Bad Points

                                  • Doesn't make sense even its own terms (Zombies are doing strategic planning?)
                                  • No victory conditions
                                  RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name World At War Variant - v3
                                    Description World War 2 on a large map
                                    https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                                    eba00087-bcef-469e-97aa-d3efd312f7d5-image.png

                                    **Good Points

                                    • Lots of interesting unit types
                                    • Lots of nations

                                    **Bad Points

                                    • Ahistorical production values
                                    • The AI overbuilds the "Defense" unit and does not attack as the Americans
                                    1 Reply Last reply Reply Quote 2
                                    • ebbeE Offline
                                      ebbe @RogerCooper
                                      last edited by

                                      @rogercooper
                                      for the total picture: the Advanced Shogun map with blend on: !

                                      Shogun map1.jpg

                                      1 Reply Last reply Reply Quote 4
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by

                                        @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 said in Roger's Scenario Thread:

                                          @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                          Being turn-based does not make games unrealistic. Any type of simulation will need a certain level of abstraction. A&A is not a very accurate simulation, but it does simulate WW2 to a certain extent.

                                          I am fine with introducing fantastical elements like zombies. But if you do so, they should be done in a consistent way. If zombies are the living dead (or infested/crazed humans) the game should explore what that means. The typical, contemporary view of zombies is that they are mindlessly aggressive. In A&A&Z, they are an older concept, the Draugr of Scandinavian folklore, where they are corpses animated by evil spirits (including the souls of the body's former inhabitant). That justifies their ability to coordinate tactically to some extent.

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name 1914-COW-Empires
                                            Description World War on the Napoleonic Empires map
                                            https://axisandallies.fandom.com/wiki/1914-COW-Empires
                                            bce46d39-ed40-4e0f-8c51-6a5874f82656-image.png

                                            Good Points

                                            • Accurate economic values

                                            Bad Points

                                            • Most production concentrated in capitals
                                            • No feel for German tactical superiority and Russia's problems
                                            SchulzS 1 Reply Last reply Reply Quote 2

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