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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Britannia: Roman Invasion-Alliances Alternative
      Description Roman Invasion of Britain
      https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances_Alternative
      4430899f-b60f-4def-a8a9-46d90dd2f7ef-image.png

      Good Points

      • Interesting Situation
      • Fast-playing

      Bad Points

      • Poorly balanced units result in spamming
      • No victory conditions
      • Not much chance for the Romans
      1 Reply Last reply Reply Quote 4
      • M Offline
        mattbarnes @RogerCooper
        last edited by mattbarnes

        @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

        The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

        PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @mattbarnes
          last edited by

          @mattbarnes said in Roger's Scenario Thread:

          @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

          The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

          PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

          I will check into Big World 2: Rise of the Axis.

          As for PvP, it is too time-consuming to play PvP using TripleA. If I am making that kind of commitment, I would play face-to-face. TripleA's competent AI is a big plus for the game. Feel free to create your own PvP-oriented scenario thread. I would subscribe to it.

          RogerCooperR 1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper @board 3659
            last edited by

            @board-3659 said in Roger's Scenario Thread:

            @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

            I tried this out. It is full of pointless complexity. All the resource management comes down to the simple fact that the North can outproduce the South. There are some good ideas in the game, such as the combat mechanics, but not enough to justify all the other stuff.

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Ur-Quan Slave War
              Description Space Opera warfare in the Star Control galaxy
              https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
              f314e574-e6ac-4aaf-b83f-0e4db4eec1ba-image.png

              Good Points

              • Colorful, varied units

              Bad Points

              • The lack of air and sea units limits options
              1 Reply Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                @rogercooper said in Roger's Scenario Thread:

                @mattbarnes said in Roger's Scenario Thread:

                @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

                The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

                Looking at the XML, it seems that the designer put in a complex set of political triggers but did not update the initial relationships. This should be fixable. After finish the mod am I currently working on, I will revisit Rise of the Axis.

                M 1 Reply Last reply Reply Quote 1
                • M Offline
                  mattbarnes @RogerCooper
                  last edited by

                  @rogercooper Thanks for looking at this but I think it’s OK. Politics look wrong when you first load the game but appear to get set per the Game Notes at some point in the first turn.

                  RogerCooperR 1 Reply Last reply Reply Quote 2
                  • RogerCooperR Offline
                    RogerCooper @mattbarnes
                    last edited by

                    Name Global War v3
                    Description World War II on a large map
                    https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                    c666745b-486b-474d-a98e-ca0b2d3ba171-image.png

                    Good Points

                    • Reasonable unit density
                    • V3 unit rules

                    Bad Points

                    • Russia is too weak and falls quickly
                    • No victory conditions
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Pacific
                      Description The original Axis & Allies: Pacific game implemented imperfectly in TripleA
                      https://axisandallies.fandom.com/wiki/Pacific
                      fec3eaf8-b39c-4921-b116-2895de39a355-image.png

                      Good Points
                      *A reasonably close port of the published board game

                      Bad Points

                      • Too easy for the Japanese to take India
                      • AI can't handle the unusual victory conditions
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Big World : 1942 - Factions
                        Description 1942 on the Big World map with some minor powers included
                        https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions
                        20876ca6-ce32-4bfd-9322-0da7b9f2fd4d-image.png

                        Good Points

                        • A straightforward game

                        Bad Points

                        • Axis is too strong
                        RogerCooperR 1 Reply Last reply Reply Quote 2
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name The Shogun Advanced
                          Description The Sengoku Period in Japan on a huge map
                          https://axisandallies.fandom.com/wiki/The_Shogun_Advanced
                          4f06f3f3-f0b4-4562-9914-90f7aea67a34-image.png

                          Good Points

                          • Shows the importance of mountain passes and forts
                          • Army size is limited by maintenance costs and build caps
                          • Historical special units
                          • Political rules
                          • An interesting map style (the image shown here was made with map blends off, the real map is much nicer)

                          Bad Points

                          • The huge map can be hard to deal with
                          • The game starts with everyone at war with everyone
                          • The AI has some trouble dealing with the politics and lacks focus
                          RogerCooperR ebbeE 2 Replies Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name WW2 Phillipines - v2
                            Description The Japanese invasion of the Philippines
                            https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2
                            4eaad846-9a39-4afc-9c19-ee113490b9c1-image.png

                            Good Points

                            • Interesting Situation
                            • Straightforward unit values

                            Bad Points

                            • The Japanese and American sides are pointlessly split into multiple players
                            • Little resemblance to the actual, shoe-string campaign
                            • Favors the Japanese strongly
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Zombieland USA
                              Description Zombie outbreak in the United States
                              https://axisandallies.fandom.com/wiki/Zombieland_USA
                              c1105665-ba8d-43c1-a30b-1c8291c9bd1b-image.png

                              Good Points

                              • Unusual asymmetric situation

                              Bad Points

                              • Doesn't make sense even its own terms (Zombies are doing strategic planning?)
                              • No victory conditions
                              RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World At War Variant - v3
                                Description World War 2 on a large map
                                https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                                eba00087-bcef-469e-97aa-d3efd312f7d5-image.png

                                **Good Points

                                • Lots of interesting unit types
                                • Lots of nations

                                **Bad Points

                                • Ahistorical production values
                                • The AI overbuilds the "Defense" unit and does not attack as the Americans
                                1 Reply Last reply Reply Quote 2
                                • ebbeE Offline
                                  ebbe @RogerCooper
                                  last edited by

                                  @rogercooper
                                  for the total picture: the Advanced Shogun map with blend on: !

                                  Shogun map1.jpg

                                  1 Reply Last reply Reply Quote 4
                                  • board 3659B Offline
                                    board 3659 @RogerCooper
                                    last edited by

                                    @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @board 3659
                                      last edited by

                                      @board-3659 said in Roger's Scenario Thread:

                                      @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                      Being turn-based does not make games unrealistic. Any type of simulation will need a certain level of abstraction. A&A is not a very accurate simulation, but it does simulate WW2 to a certain extent.

                                      I am fine with introducing fantastical elements like zombies. But if you do so, they should be done in a consistent way. If zombies are the living dead (or infested/crazed humans) the game should explore what that means. The typical, contemporary view of zombies is that they are mindlessly aggressive. In A&A&Z, they are an older concept, the Draugr of Scandinavian folklore, where they are corpses animated by evil spirits (including the souls of the body's former inhabitant). That justifies their ability to coordinate tactically to some extent.

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name 1914-COW-Empires
                                        Description World War on the Napoleonic Empires map
                                        https://axisandallies.fandom.com/wiki/1914-COW-Empires
                                        bce46d39-ed40-4e0f-8c51-6a5874f82656-image.png

                                        Good Points

                                        • Accurate economic values

                                        Bad Points

                                        • Most production concentrated in capitals
                                        • No feel for German tactical superiority and Russia's problems
                                        SchulzS 1 Reply Last reply Reply Quote 2
                                        • SchulzS Offline
                                          Schulz @RogerCooper
                                          last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          No feel for German tactical superiority and Russia's problems

                                          I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                                          I think there is actually a very easy way to represent Russian politic, logistic and military problems. Making Communist militias popping up randomly in Russian territories in each round would be a good solution IMHO.

                                          B 1 Reply Last reply Reply Quote 3
                                          • B Offline
                                            beelee @Schulz
                                            last edited by

                                            @schulz said in Roger's Scenario Thread:

                                            I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                                            You could make unique German Units with better combat and movement abilities. Depends on how much you wanna change the game

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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