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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @mattbarnes
      last edited by

      Name Global War v3
      Description World War II on a large map
      https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
      c666745b-486b-474d-a98e-ca0b2d3ba171-image.png

      Good Points

      • Reasonable unit density
      • V3 unit rules

      Bad Points

      • Russia is too weak and falls quickly
      • No victory conditions
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Pacific
        Description The original Axis & Allies: Pacific game implemented imperfectly in TripleA
        https://axisandallies.fandom.com/wiki/Pacific
        fec3eaf8-b39c-4921-b116-2895de39a355-image.png

        Good Points
        *A reasonably close port of the published board game

        Bad Points

        • Too easy for the Japanese to take India
        • AI can't handle the unusual victory conditions
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Big World : 1942 - Factions
          Description 1942 on the Big World map with some minor powers included
          https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions
          20876ca6-ce32-4bfd-9322-0da7b9f2fd4d-image.png

          Good Points

          • A straightforward game

          Bad Points

          • Axis is too strong
          RogerCooperR 1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name The Shogun Advanced
            Description The Sengoku Period in Japan on a huge map
            https://axisandallies.fandom.com/wiki/The_Shogun_Advanced
            4f06f3f3-f0b4-4562-9914-90f7aea67a34-image.png

            Good Points

            • Shows the importance of mountain passes and forts
            • Army size is limited by maintenance costs and build caps
            • Historical special units
            • Political rules
            • An interesting map style (the image shown here was made with map blends off, the real map is much nicer)

            Bad Points

            • The huge map can be hard to deal with
            • The game starts with everyone at war with everyone
            • The AI has some trouble dealing with the politics and lacks focus
            RogerCooperR ebbeE 2 Replies Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name WW2 Phillipines - v2
              Description The Japanese invasion of the Philippines
              https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2
              4eaad846-9a39-4afc-9c19-ee113490b9c1-image.png

              Good Points

              • Interesting Situation
              • Straightforward unit values

              Bad Points

              • The Japanese and American sides are pointlessly split into multiple players
              • Little resemblance to the actual, shoe-string campaign
              • Favors the Japanese strongly
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Zombieland USA
                Description Zombie outbreak in the United States
                https://axisandallies.fandom.com/wiki/Zombieland_USA
                c1105665-ba8d-43c1-a30b-1c8291c9bd1b-image.png

                Good Points

                • Unusual asymmetric situation

                Bad Points

                • Doesn't make sense even its own terms (Zombies are doing strategic planning?)
                • No victory conditions
                RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World At War Variant - v3
                  Description World War 2 on a large map
                  https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                  eba00087-bcef-469e-97aa-d3efd312f7d5-image.png

                  **Good Points

                  • Lots of interesting unit types
                  • Lots of nations

                  **Bad Points

                  • Ahistorical production values
                  • The AI overbuilds the "Defense" unit and does not attack as the Americans
                  1 Reply Last reply Reply Quote 2
                  • ebbeE Offline
                    ebbe @RogerCooper
                    last edited by

                    @rogercooper
                    for the total picture: the Advanced Shogun map with blend on: !

                    Shogun map1.jpg

                    1 Reply Last reply Reply Quote 4
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @board 3659
                        last edited by

                        @board-3659 said in Roger's Scenario Thread:

                        @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                        Being turn-based does not make games unrealistic. Any type of simulation will need a certain level of abstraction. A&A is not a very accurate simulation, but it does simulate WW2 to a certain extent.

                        I am fine with introducing fantastical elements like zombies. But if you do so, they should be done in a consistent way. If zombies are the living dead (or infested/crazed humans) the game should explore what that means. The typical, contemporary view of zombies is that they are mindlessly aggressive. In A&A&Z, they are an older concept, the Draugr of Scandinavian folklore, where they are corpses animated by evil spirits (including the souls of the body's former inhabitant). That justifies their ability to coordinate tactically to some extent.

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name 1914-COW-Empires
                          Description World War on the Napoleonic Empires map
                          https://axisandallies.fandom.com/wiki/1914-COW-Empires
                          bce46d39-ed40-4e0f-8c51-6a5874f82656-image.png

                          Good Points

                          • Accurate economic values

                          Bad Points

                          • Most production concentrated in capitals
                          • No feel for German tactical superiority and Russia's problems
                          SchulzS 1 Reply Last reply Reply Quote 2
                          • SchulzS Offline
                            Schulz @RogerCooper
                            last edited by

                            @rogercooper said in Roger's Scenario Thread:

                            No feel for German tactical superiority and Russia's problems

                            I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                            I think there is actually a very easy way to represent Russian politic, logistic and military problems. Making Communist militias popping up randomly in Russian territories in each round would be a good solution IMHO.

                            B 1 Reply Last reply Reply Quote 3
                            • B Online
                              beelee @Schulz
                              last edited by

                              @schulz said in Roger's Scenario Thread:

                              I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                              You could make unique German Units with better combat and movement abilities. Depends on how much you wanna change the game

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @beelee
                                last edited by

                                Name Genuine 39
                                Description World War 2 in Europe starting in 1939 with the Russian-German alliance holding
                                https://axisandallies.fandom.com/wiki/Genuine39
                                f9802ff2-e0b4-40ee-a2a0-ddc57a7630a7-image.png

                                Good Points

                                • A different take on WW2 in Europe

                                Bad Points

                                • Becomes an East vs West slugfest
                                RogerCooperR 1 Reply Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Charles de Gaulle 1939
                                  Description 1939 scenario for global game
                                  https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                  33753d85-2848-4ed0-ab9b-c35d12f0acde-image.png

                                  Good Points

                                  • Successful implementation of a 1939 scenario

                                  Bad Points

                                  • The usual problems with the global game, poor AI handling of Japan and political actions
                                  • Small technical glitches (but nothing that interferes with play
                                  RogerCooperR 1 Reply Last reply Reply Quote 2
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name MEWWW-Alliances
                                    Description Conflict in the Middle East and Europe
                                    https://axisandallies.fandom.com/wiki/Mewww-Alliances
                                    a91f494b-73b1-4f35-ba0d-3c7081ac3804-image.png

                                    Good Points

                                    • Straightforward rules set
                                    • Not another WW2 game

                                    Bad Points

                                    • Ugly map
                                    • No backstory
                                    RogerCooperR 1 Reply Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name NWO Andrew's
                                      Description World War II in Europe starting in 1939 on the New World Order Map
                                      https://axisandallies.fandom.com/wiki/NWO_Andrew's
                                      9cb7c7b7-1786-4052-b37e-13f2a82129a4-image.png

                                      Good Points

                                      • Straightfoward rules set

                                      Bad Points

                                      • Uphill struggle for Axis
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Hearts of Iron: Awakening the Giant
                                        Description World War 2 on large map starting in 1941
                                        https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_Awakening_the_giant
                                        9bc4797a-aa68-49b4-9a9d-2cdc32ccea4e-image.png

                                        **Good Points

                                        • More historically accurate than most games
                                        • US has lots of income but it takes a while to build up forces
                                        • Many interesting unit types

                                        **Bad Points

                                        • The many unit types can confuse the AI
                                        • Some of the units are not well-balanced.
                                        RogerCooperR M 2 Replies Last reply Reply Quote 2
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name WWIIv3 1941 Move-Buy-Move
                                          Description WWIIv3 1941 with reordered phases
                                          https://axisandallies.fandom.com/wiki/WWIIv3_1941_Move-Buy-Move

                                          Good Points

                                          • Combat movement before purchases speeds up play for both humans and the AI

                                          Bad Points

                                          • The second combat movement phase seems pointless
                                          C 1 Reply Last reply Reply Quote 1
                                          • C Online
                                            Cernel Lobby Moderators @RogerCooper
                                            last edited by

                                            @rogercooper said in Roger's Scenario Thread:

                                            Bad Points

                                            • The second combat movement phase seems pointless

                                            It's not pointless! It is explained in the notes!!!

                                            This game is not about changing the rules, just about making the game easier to play while remaining at least as much rules-compliant as the original one.

                                            Under the current state of the program (or at least the state of the program when the game was made), if you would have combat movement only before purchasement, you would be unable to make air movements which require the possible placement of a new carrier to be validated. Moreover, there is the issue that capturing empty capitals would allow you to use the captured income on the same turn it has been captured, but this is actually a wrong behaviour.

                                            C 1 Reply Last reply Reply Quote 1

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