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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Big World : 1942 - Factions
      Description 1942 on the Big World map with some minor powers included
      https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions
      20876ca6-ce32-4bfd-9322-0da7b9f2fd4d-image.png

      Good Points

      • A straightforward game

      Bad Points

      • Axis is too strong
      RogerCooperR 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name The Shogun Advanced
        Description The Sengoku Period in Japan on a huge map
        https://axisandallies.fandom.com/wiki/The_Shogun_Advanced
        4f06f3f3-f0b4-4562-9914-90f7aea67a34-image.png

        Good Points

        • Shows the importance of mountain passes and forts
        • Army size is limited by maintenance costs and build caps
        • Historical special units
        • Political rules
        • An interesting map style (the image shown here was made with map blends off, the real map is much nicer)

        Bad Points

        • The huge map can be hard to deal with
        • The game starts with everyone at war with everyone
        • The AI has some trouble dealing with the politics and lacks focus
        RogerCooperR ebbeE 2 Replies Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name WW2 Phillipines - v2
          Description The Japanese invasion of the Philippines
          https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2
          4eaad846-9a39-4afc-9c19-ee113490b9c1-image.png

          Good Points

          • Interesting Situation
          • Straightforward unit values

          Bad Points

          • The Japanese and American sides are pointlessly split into multiple players
          • Little resemblance to the actual, shoe-string campaign
          • Favors the Japanese strongly
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Zombieland USA
            Description Zombie outbreak in the United States
            https://axisandallies.fandom.com/wiki/Zombieland_USA
            c1105665-ba8d-43c1-a30b-1c8291c9bd1b-image.png

            Good Points

            • Unusual asymmetric situation

            Bad Points

            • Doesn't make sense even its own terms (Zombies are doing strategic planning?)
            • No victory conditions
            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name World At War Variant - v3
              Description World War 2 on a large map
              https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
              eba00087-bcef-469e-97aa-d3efd312f7d5-image.png

              **Good Points

              • Lots of interesting unit types
              • Lots of nations

              **Bad Points

              • Ahistorical production values
              • The AI overbuilds the "Defense" unit and does not attack as the Americans
              1 Reply Last reply Reply Quote 2
              • ebbeE Offline
                ebbe @RogerCooper
                last edited by

                @rogercooper
                for the total picture: the Advanced Shogun map with blend on: !

                Shogun map1.jpg

                1 Reply Last reply Reply Quote 4
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    @board-3659 said in Roger's Scenario Thread:

                    @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                    Being turn-based does not make games unrealistic. Any type of simulation will need a certain level of abstraction. A&A is not a very accurate simulation, but it does simulate WW2 to a certain extent.

                    I am fine with introducing fantastical elements like zombies. But if you do so, they should be done in a consistent way. If zombies are the living dead (or infested/crazed humans) the game should explore what that means. The typical, contemporary view of zombies is that they are mindlessly aggressive. In A&A&Z, they are an older concept, the Draugr of Scandinavian folklore, where they are corpses animated by evil spirits (including the souls of the body's former inhabitant). That justifies their ability to coordinate tactically to some extent.

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name 1914-COW-Empires
                      Description World War on the Napoleonic Empires map
                      https://axisandallies.fandom.com/wiki/1914-COW-Empires
                      bce46d39-ed40-4e0f-8c51-6a5874f82656-image.png

                      Good Points

                      • Accurate economic values

                      Bad Points

                      • Most production concentrated in capitals
                      • No feel for German tactical superiority and Russia's problems
                      SchulzS 1 Reply Last reply Reply Quote 2
                      • SchulzS Offline
                        Schulz @RogerCooper
                        last edited by

                        @rogercooper said in Roger's Scenario Thread:

                        No feel for German tactical superiority and Russia's problems

                        I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                        I think there is actually a very easy way to represent Russian politic, logistic and military problems. Making Communist militias popping up randomly in Russian territories in each round would be a good solution IMHO.

                        B 1 Reply Last reply Reply Quote 3
                        • B Online
                          beelee @Schulz
                          last edited by

                          @schulz said in Roger's Scenario Thread:

                          I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                          You could make unique German Units with better combat and movement abilities. Depends on how much you wanna change the game

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @beelee
                            last edited by

                            Name Genuine 39
                            Description World War 2 in Europe starting in 1939 with the Russian-German alliance holding
                            https://axisandallies.fandom.com/wiki/Genuine39
                            f9802ff2-e0b4-40ee-a2a0-ddc57a7630a7-image.png

                            Good Points

                            • A different take on WW2 in Europe

                            Bad Points

                            • Becomes an East vs West slugfest
                            RogerCooperR 1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Charles de Gaulle 1939
                              Description 1939 scenario for global game
                              https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                              33753d85-2848-4ed0-ab9b-c35d12f0acde-image.png

                              Good Points

                              • Successful implementation of a 1939 scenario

                              Bad Points

                              • The usual problems with the global game, poor AI handling of Japan and political actions
                              • Small technical glitches (but nothing that interferes with play
                              RogerCooperR 1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name MEWWW-Alliances
                                Description Conflict in the Middle East and Europe
                                https://axisandallies.fandom.com/wiki/Mewww-Alliances
                                a91f494b-73b1-4f35-ba0d-3c7081ac3804-image.png

                                Good Points

                                • Straightforward rules set
                                • Not another WW2 game

                                Bad Points

                                • Ugly map
                                • No backstory
                                RogerCooperR 1 Reply Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name NWO Andrew's
                                  Description World War II in Europe starting in 1939 on the New World Order Map
                                  https://axisandallies.fandom.com/wiki/NWO_Andrew's
                                  9cb7c7b7-1786-4052-b37e-13f2a82129a4-image.png

                                  Good Points

                                  • Straightfoward rules set

                                  Bad Points

                                  • Uphill struggle for Axis
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Hearts of Iron: Awakening the Giant
                                    Description World War 2 on large map starting in 1941
                                    https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_Awakening_the_giant
                                    9bc4797a-aa68-49b4-9a9d-2cdc32ccea4e-image.png

                                    **Good Points

                                    • More historically accurate than most games
                                    • US has lots of income but it takes a while to build up forces
                                    • Many interesting unit types

                                    **Bad Points

                                    • The many unit types can confuse the AI
                                    • Some of the units are not well-balanced.
                                    RogerCooperR M 2 Replies Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name WWIIv3 1941 Move-Buy-Move
                                      Description WWIIv3 1941 with reordered phases
                                      https://axisandallies.fandom.com/wiki/WWIIv3_1941_Move-Buy-Move

                                      Good Points

                                      • Combat movement before purchases speeds up play for both humans and the AI

                                      Bad Points

                                      • The second combat movement phase seems pointless
                                      C 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators @RogerCooper
                                        last edited by

                                        @rogercooper said in Roger's Scenario Thread:

                                        Bad Points

                                        • The second combat movement phase seems pointless

                                        It's not pointless! It is explained in the notes!!!

                                        This game is not about changing the rules, just about making the game easier to play while remaining at least as much rules-compliant as the original one.

                                        Under the current state of the program (or at least the state of the program when the game was made), if you would have combat movement only before purchasement, you would be unable to make air movements which require the possible placement of a new carrier to be validated. Moreover, there is the issue that capturing empty capitals would allow you to use the captured income on the same turn it has been captured, but this is actually a wrong behaviour.

                                        C 1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          Cernel Moderators @Cernel
                                          last edited by

                                          For the record, there is an other game-modification, called "WWIIv3 1941 Move-Then-Buy", which has combat movement only before purchasement, and I suppose it addressed the problem I mentioned by having "Kamikaze Airplanes" enabled. However, this obliges the players to be much more careful not to make illegal movements (and to pay attention your adversary does not), to which you should add the problem about what to do if a "kamikaze" movement is detected after combat has been started. Moreover, if my understanding is correct, the game-maker arguably failed to add an explanation in the notes about that unless he or she actually wanted to have "Kamikaze Airplanes" as a "house rule" (in which case I would say he or she failed to clarify that the game-modification is also about this quite major change).


                                          I think "WWIIv3 1941 Move-Buy-Move" is the best compromise you can possibly have for playing the original "WWIIv3" game via the current program.

                                          S RogerCooperR 2 Replies Last reply Reply Quote 2
                                          • M Offline
                                            mattbarnes @RogerCooper
                                            last edited by

                                            @rogercooper How are you playing this map? It's crashing before it opens for me, and the error reporter says the problem was already logged, so it's no unique to me.

                                            M 1 Reply Last reply Reply Quote 0

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