Roger's Scenario Thread
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Name Britannia: Roman Invasion v2
Description Roman invasion of Britain
https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion_v2

Good Points
- Interesting Asymmetric situation
Bad Points
- Unit types not well balanced
- Hard for the Romans to accomplish much
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Name House of Habsburg
Description Europe in the early 16th century on a large map
https://axisandallies.fandom.com/wiki/House_of_Habsburg

Good Points
- Interesting semi-historical situation
- Shows the importance of fortresses and chokepoints
Bad Points
- No victory condition
- Slow movement and large map makes for a slow game.
- Ruleset confuses the AI somewhat
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Name Europe - Beta
Description Based on the Axis & Allies: Europe game
https://axisandallies.fandom.com/wiki/Europe_-_Beta

Good Points
- Plays fast
- Reasonably good port of the boardgame
Bad Points
- Game heavily favors Germany
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Name Small Balanced 4 Player Teams
Description The name says it all
https://axisandallies.fandom.com/wiki/Small_Balanced_4_Player_Teams

Good Points
- Fast
- Interesting Situation
Bad Points
- Symmetrical map limits options
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Name 270 BC Wars
Description The Mediterranean in 270 BC
https://axisandallies.fandom.com/wiki/270BC_Wars

Good Points
- Interesting interaction between fortifications and mobile units
- Barbarian attacks create interest even when not interacting with other players
Bad Points
- Long-winded and confusing game notes
- The AI has trouble dealing with some unit types
- The AI has trouble dealing with the frequent barbarian attacks.
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Name World War II Global 1940 Balanced Mod 3
Description Global 1940 with better balance
https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Balanced_Mod3

Good Points
- Better balance
Bad Points
- No scenario notes
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Name Pact of Steel 2
Description World War 2 in a modified version of the Revised maps with lots of tweaks.
https://axisandallies.fandom.com/wiki/Pact_of_Steel_2

Good Points
- Lots of interesting little options
- Notes in the XML file explaining how to a lot of stuff
Bad Points
- Strongly favors the Axis
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Name Risk-Random Alliances
Description A&A on a Risk board, with random alliances
https://axisandallies.fandom.com/wiki/Risk-Random_Alliances

Good Points
- Random alliances are an interesting concept
Bad Points
- The map is too small for anything interesting to happen.
- Random alliances can create an impossible or extremely easy situation. Be prepared to restart,
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Russian Civil War (6 players)
The Russian Civil War starting in about 1918
https://axisandallies.fandom.com/wiki/Russian_Civil_War_(6_players)?

Good Points
- Not just another WW 2 game
- It has armored trains
Bad Points
- The ability to build anywhere makes the game less focused
- No victory conditions
- Most of the political complexities of the war are ignored
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Name Steampunk Advanced
Description World War One on a large map with many science fiction elements
https://axisandallies.fandom.com/wiki/Steampunk_Advanced

Good Points
- Many interesting units
- Each nation has a distinctive position and units
Bad Points
- Economic values are often arbitrary
- The AI has trouble with some of the units
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Name Aggression 1914
*Description World War 1 on a world map with upkeep costs
https://axisandallies.fandom.com/wiki/Aggression_1914

Good Points
- Upkeep cost prevent megastacks and enhance realism
- Conflict all over the map
- Randomized setup adds variety
Bad Points
- Poor documentation (especially of the randomized unit creation)
- Ahistorical, with every one fighting from turn 1 and nations created out of nothing
- Randomized setups can be unbalanced/ahistorical
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Name Age of the Sturlungs
Description Civil war in Medieval Iceland
https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2

Good Points
- Not another WW2 game
- Some interesting geography
Bad Points
- Slow movement allowances make for a slow game
- No victory conditions
- No feel for medieval warfare
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Name Capture the Flag
Description An abstract 4-way battle on a square map
https://axisandallies.fandom.com/wiki/Capture_The_Flag

Good Points
- An interesting puzzle in PvsAI
Bad Points
- It's only a puzzle
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Name New World Order
Description World War II in Europe
https://axisandallies.fandom.com/wiki/New_World_Order

Good Points
- Nice-looking accurate map
- A large variety of units
Bad Points
- The AI has trouble playing German & America
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@rogercooper @rogercooper I've been playing the Viking game for a few days. The thing that irritated me the most was the monks. The computer players would just buy tons of monks. I fixed this by making monks cost 2, defend at zero and only move one space. So all they are good for is support and fodder. I made 3 factions, Geats with Northumbia, Danes with Picts, and Jutes united with Mercia and Wessex. I gave the Jutes +1 resource PUs every turn. I took the Geats faction and set the computer players to fast AI except for the Picts which I set at easy AI. This way no matter which faction you play you will get to use both sets of armies. I tried to change the names of the countries but I failed at that. I also tried to make villages defend at +1 support but failed at that as well. I have not play tested very far into the game yet so I'm not sure about the balance. I am not sure if I have the latest version. I barely managed to find and download the zip file called Viking-master. Then it would not load from the zip file so I had to move some files. I saw one version somewhere That was called Viking2 but the download file for it was gone. But anyhow I am having fun, the big kid and the history buff in me is still going strong.
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@ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.
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@ted-self said in Roger's Scenario Thread:
@ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.
There is always room for a Viking3 mod. If you want artillery in capitals, just create a zero move unit and place in the capital. Take a look at a scenario that has capitals, I believe that file is called capitals.txt. Post on the map-making forum if you need some help.
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Name World War II v4-17% bonus for Allies
Description Axis & Allies 1942-Second edition with a 17% income bonus for the AlliesGood Points
- Fixes the rather unbalanced original game

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Name World At War Variant - FUEL-AA-Range
Description World War II on a large map with fuel restrictions starting in 1939
https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range

Good Points
- Interesting unit types
Bad Points
- No victory conditions
- All powers at war immediately
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Name 1914-COW-Empires
Description World War 1 in Europe using data from the Correlates of War website
https://axisandallies.fandom.com/wiki/1914-COW-Empires

Good Points
- Historically based forces and economics
- Maintenance costs
- Limited rounds of combat
Bad Points
- Economic values are not split properly
- Maintenance costs are too high, making it hard to build armies
- Quality differences in armies are largely ignored, creating odd results
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