Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Roger's Scenario Thread

    Maps & Mods
    25
    873
    867371
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooper
      RogerCooper last edited by

      Scenario Viking 2
      Download Download
      Description Viking Raids

      Good Points

      • Nice unit art
      • Fast-moving ships

      Bad Points

      • Favors the pagans
      • Makes little effort to depict dark ages warfare
      1 Reply Last reply Reply Quote 1
      • RogerCooper
        RogerCooper last edited by

        Scenario The Rising Sun WW2v3
        Download Download
        Description The Pacific War

        Good Points

        • Lots of conflict all over the map

        Bad Points

        • No victory conditions
        • Ahistorical capital locations
        • Russia is fully active
        • No terrain, you can walk from India to China
        1 Reply Last reply Reply Quote 1
        • RogerCooper
          RogerCooper last edited by

          Scenario Oil War
          Download Download
          Description A modern struggle between West, East & the Islamic Caliphate

          Good Points

          • Interesting, 3-way struggle
          • Low unit density and low production values make for fast play

          Bad Points

          • Odd assignments of production values
          1 Reply Last reply Reply Quote 1
          • RogerCooper
            RogerCooper last edited by

            Scenario Risk
            Download Download
            Description A Risk board with each continent held by 1 player and arbitrary alliances

            Good Points

            • Fast Play
            • Didn't you always want to play A&A on a Risk board

            Bad Points

            • Some graphics issues with the map
            • Too few territories for interesting play
            1 Reply Last reply Reply Quote 2
            • RogerCooper
              RogerCooper last edited by

              Scenario World War II Global 1940 Ryuzaki
              Download Download
              Description The Global 1940 game with a modified setup, notably France is stronger.

              Good Points

              • The Global 1940 game works generally well in TripleA

              Bad Points

              • The AI tends declare war prematurely and sometimes gets confused by the various types of neutrals
              1 Reply Last reply Reply Quote 3
              • RogerCooper
                RogerCooper last edited by

                Scenario Middle Earth - Fords
                Download Download
                Description The War of the Ring

                Good Points

                • Nice map, complete with fords

                Bad Points

                • Unique and rare beings from Tolkien can be mass-produced
                • Favors the Good side
                1 Reply Last reply Reply Quote 2
                • RogerCooper
                  RogerCooper last edited by

                  Scenario Medieval Europe
                  Download Download
                  Description Conflict in Medieval Europe between 3 alliances

                  Good Points

                  • Nice map
                  • Good unit art

                  Bad Points

                  • No specific historical situation
                  • No attempt to depict the realities of Medieval warfare, the game is reskinned WW2 without aircraft
                  RogerCooper 1 Reply Last reply Reply Quote 1
                  • RogerCooper
                    RogerCooper @RogerCooper last edited by

                    @RogerCooper I would suggest to designers working with pre-gunpowder warfare, that they should make an effort to depict the following real characteristics of the time

                    • Castles and local levies. Castles could be handled as an expensive, multi-hit static unit, while levies could be cheap static units, replaced by events.
                    • The high cost of maintaining mobile forces. Just have them create negative PU's.
                    • The power of cavalry and its limitations. For example, cavalry could be handled as aircraft (with terrain effects to prevent sea movement)
                    redrum C 2 Replies Last reply Reply Quote 1
                    • redrum
                      redrum Admin @RogerCooper last edited by

                      @RogerCooper The medieval europe download doesn't seem to work.

                      RogerCooper 1 Reply Last reply Reply Quote 1
                      • RogerCooper
                        RogerCooper @redrum last edited by

                        @redrum Try http://www.rogercooper.com/Medieval_Europe.zip
                        I just downloaded it myself.

                        redrum 1 Reply Last reply Reply Quote 1
                        • redrum
                          redrum Admin @RogerCooper last edited by redrum

                          @RogerCooper Yep that works. Thanks.

                          I was hoping the map was a bit more... developed. I'm eventually looking to make a medieval map and looking for ideas. If you know of any good medieval maps let me know.

                          RogerCooper 1 Reply Last reply Reply Quote 1
                          • C
                            Cernel Moderators @RogerCooper last edited by

                            @RogerCooper said in Roger's Scenario Thread:

                            @RogerCooper I would suggest to designers working with pre-gunpowder warfare, that they should make an effort to depict the following real characteristics of the time

                            • Castles and local levies. Castles could be handled as an expensive, multi-hit static unit, while levies could be cheap static units, replaced by events.
                            • The high cost of maintaining mobile forces. Just have them create negative PU's.
                            • The power of cavalry and its limitations. For example, cavalry could be handled as aircraft (with terrain effects to prevent sea movement)

                            For castles, the recent enhancement to AA guns, the ability of land units of making SBR and the capacity of killed units to turn into other units open up a lot of feasible possibilities, but I think I would still suggest castles to be basically capturable infrastructures, as that is what they were.

                            Totally agree with upkeep being a must have for pre modern warfare. It is actually rather hard to get any ideas on how to represent purchase costs, instead, as, be it with cession of land or with money payments, virtually the only cost for a lord was maintainment, not "creation", of land units (as well as merchant ships) (an item may be the cost for replacement of horses lost in battle, but even that would happen only after the unit has been killed or damaged, not in the moment you raise it).

                            Pushing aircrafts into pre world war games, as cavalry or whatever, feels lame to me, as it is anyways making a suboptimal representation of the matter, using (and to some extent likely hacking) rules tailored for something else, just to get close to what you actually want. I think not one of the various (not fantasy) pre world war games having (pseudo) aircrafts is really good on the feature, or at least all of them are very unpopular. A good representation of the raiding or hit-and-run ability of cavalry would likely require at least an athomization of the current abilities assigned to air units, especially regarding not forcefully losing the ability to load onto sea transports (that I consider a deal breaker on its own).

                            1 Reply Last reply Reply Quote 1
                            • alkexr
                              alkexr last edited by

                              @RogerCooper & @Cernel: You are both right about castles. The first idea that comes to my mind is a two-hit static Castle unit which, when destroyed, changes into a three-hit Ruined castle capturable infrastructure, setting transfer attributes to true. Whenever this unit takes 2 damage (and would normally be destroyed) it changes into a 3-hit unit, which still only has 2 damage, so it will survive. Then the winner captures it, and next turn it gets repaired back into a non-ruined Castle. Essentially this castle would be a capturable infrastructure that can also defend itself to an extent.

                              I had another idea about medieval warfare which I wanted to experiment with, but that is unlikely to happen now. In short, you can think of levies or garrison as units with limited effective range. So you just make them non-kamikaze air units with 1 movement. Now they can move around but can't attack. But if castles give them 1 bonus movement, then suddenly they can launch attacks from castles against directly adjacent territories. It would be rather pointless for the player to move them away from castles (maybe give them 0 defense without a support attachment from a castle, to emphasize this). This would represent castles as dynamic defense systems, which is closer to historical reality than a static heap of bricks.

                              1 Reply Last reply Reply Quote 2
                              • RogerCooper
                                RogerCooper @redrum last edited by

                                @redrum There are plenty of good maps of Europe, (Age of Tribes comes to mind), but there are no pre-gunpowder scenarios which deal with the strategic reality. The best is probably Greyhawk Wars with it's stack tax. Most scenarios come off as reskinned WW2 without aircraft.

                                1 Reply Last reply Reply Quote 1
                                • RogerCooper
                                  RogerCooper last edited by

                                  Scenario Rome Total War
                                  Download Repository/Experimental/Rome Total War
                                  Description The Mediterranean in 270BC

                                  Good Points

                                  • Good unit art
                                  • Some interesting unit types

                                  Bad Points

                                  • Anti-Roman alliance has a significant advantage
                                  • No victory conditions

                                  This would probably be better with the Romans receiving a bonus and a time-limit on conquest

                                  1 Reply Last reply Reply Quote 1
                                  • RogerCooper
                                    RogerCooper last edited by

                                    Scenario Feudal Japan
                                    Download Repository/Good Quality/Feudal Japan
                                    Description A port of the game Shogun, covering the civil wars of 16th century Japan

                                    Good Points

                                    • A reasonable simulation of the original boardgame
                                    • Some diplomatic options

                                    Bad Points

                                    • I received a null pointer error in the middle of the game
                                    • The lack of maintenance costs is problematic in this situation
                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooper
                                      RogerCooper last edited by RogerCooper

                                      Scenario 300BC
                                      Download Download

                                      Good Points

                                      • Good unit art & variety
                                      • Interesting historical situation

                                      Bad Points

                                      • Big map with low movement allowances
                                      • Absurdly large stacks
                                      • No victory conditions
                                      C 1 Reply Last reply Reply Quote 1
                                      • RogerCooper
                                        RogerCooper last edited by

                                        Scenario World at War
                                        Download Repository/High Quality/World at War

                                        Good Points

                                        • Big, WW2 game
                                        • Well balanced

                                        Bad Points

                                        • Geographical oddities such as the French controlling northern Canada
                                        1 Reply Last reply Reply Quote 2
                                        • RogerCooper
                                          RogerCooper last edited by

                                          Scenario WAW 1940
                                          Download Repository/High Quality/World at War
                                          Description Standard A&A pieces with a big map

                                          Good Points

                                          • Well balanced
                                          • Interesting rules with capitals and victory conditions

                                          Bad Points

                                          • Geographical oddities
                                          • A long game, even with Fast AI
                                          1 Reply Last reply Reply Quote 1
                                          • RogerCooper
                                            RogerCooper last edited by

                                            Scenario World War II v6 1941
                                            Download Repository/High Quality/World War II v6 1941
                                            Description: A port of the AA41 game

                                            Good Points

                                            • Simple, fast-playing game

                                            Bad Points

                                            • Russia is going to fall, leaving the game a draw
                                            1 Reply Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 43
                                            • 44
                                            • 5 / 44
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums