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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Capture the Flag
      Description An abstract 4-way battle on a square map
      https://axisandallies.fandom.com/wiki/Capture_The_Flag
      bb2ff442-a329-4577-9653-9d9e1bb9fdbe-image.png

      Good Points

      • An interesting puzzle in PvsAI

      Bad Points

      • It's only a puzzle
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name New World Order
        Description World War II in Europe
        https://axisandallies.fandom.com/wiki/New_World_Order
        93f2a1eb-44a7-41cf-b53c-f54028e64cee-image.png

        Good Points

        • Nice-looking accurate map
        • A large variety of units

        Bad Points

        • The AI has trouble playing German & America
        1 Reply Last reply Reply Quote 1
        • Ted SelfT Offline
          Ted Self @RogerCooper
          last edited by

          @rogercooper @rogercooper I've been playing the Viking game for a few days. The thing that irritated me the most was the monks. The computer players would just buy tons of monks. I fixed this by making monks cost 2, defend at zero and only move one space. So all they are good for is support and fodder. I made 3 factions, Geats with Northumbia, Danes with Picts, and Jutes united with Mercia and Wessex. I gave the Jutes +1 resource PUs every turn. I took the Geats faction and set the computer players to fast AI except for the Picts which I set at easy AI. This way no matter which faction you play you will get to use both sets of armies. I tried to change the names of the countries but I failed at that. I also tried to make villages defend at +1 support but failed at that as well. I have not play tested very far into the game yet so I'm not sure about the balance. I am not sure if I have the latest version. I barely managed to find and download the zip file called Viking-master. Then it would not load from the zip file so I had to move some files. I saw one version somewhere That was called Viking2 but the download file for it was gone. But anyhow I am having fun, the big kid and the history buff in me is still going strong.

          Ted SelfT 1 Reply Last reply Reply Quote 0
          • Ted SelfT Offline
            Ted Self @Ted Self
            last edited by

            @ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @Ted Self
              last edited by

              @ted-self said in Roger's Scenario Thread:

              @ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.

              There is always room for a Viking3 mod. If you want artillery in capitals, just create a zero move unit and place in the capital. Take a look at a scenario that has capitals, I believe that file is called capitals.txt. Post on the map-making forum if you need some help.

              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name World War II v4-17% bonus for Allies
                Description Axis & Allies 1942-Second edition with a 17% income bonus for the Allies

                Good Points

                • Fixes the rather unbalanced original game

                4c652eb2-9220-47cc-89c7-32f08231b7f8-image.png

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World At War Variant - FUEL-AA-Range
                  Description World War II on a large map with fuel restrictions starting in 1939
                  https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                  26043147-b749-42e0-bb04-f0ff90cb664e-image.png

                  Good Points

                  • Interesting unit types

                  Bad Points

                  • No victory conditions
                  • All powers at war immediately
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name 1914-COW-Empires
                    Description World War 1 in Europe using data from the Correlates of War website
                    https://axisandallies.fandom.com/wiki/1914-COW-Empires
                    0bb0f265-fd48-484a-a2fc-80d02c53a92b-image.png

                    Good Points

                    • Historically based forces and economics
                    • Maintenance costs
                    • Limited rounds of combat

                    Bad Points

                    • Economic values are not split properly
                    • Maintenance costs are too high, making it hard to build armies
                    • Quality differences in armies are largely ignored, creating odd results
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name HeartsOfIron2-Europe
                      Description World War 2 in Europe on a large map with many unit types
                      https://axisandallies.fandom.com/wiki/HeartsOfIron2-Europe
                      4c679bd5-2843-4306-b1f1-9b8ed3a1abbf-image.png

                      Good Points

                      • Competitive situation
                      • Interesting unit types
                      • Many strategic options

                      Bad Points

                      • Some unit types are useless or overpowered
                      Black_ElkB 1 Reply Last reply Reply Quote 1
                      • Black_ElkB Offline
                        Black_Elk @RogerCooper
                        last edited by Black_Elk

                        I enjoy this thread a lot. It's fun to hear the quick take and to see the images, especially to see how the various maps have been adapted for alternative scenarios. If there's one thing tripleA definitely has that I dig, it's the full buffet. Sometimes it can be hard to wade through so many different games and think what to download and try out, so the brief survey here is fun. Especially with the screens to show how things look. It's also cool I think just to see the various visual conventions there, like what colors and such were chosen.

                        I find that the more visuals there are available, the more inclined I am to explore the game and check it out. Even in the map downloads feature like the built in, like if there are more images beyond the thumbnail of the entire map at max zoom. Or when it displays a gamenotes with extra images and kinda tease what's what. A cool expanded overview/survey with this same method, might be like screen of the first turn purchase menu too, to see an example of the unit spread.

                        Reading this made me go and download some things I hadn't seen before and a few I'd seen but forgotten about. Trying to get a little archive going on the D drive now hehe.

                        Anyhow, good work!

                        RogerCooperR 1 Reply Last reply Reply Quote 2
                        • RogerCooperR Offline
                          RogerCooper @Black_Elk
                          last edited by

                          @black_elk I am glad the you appreciate it. The website makes it easy to post images.

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name World War II Global 1940 2nd Edition with Combat Move First
                            Description World War II Global 1940 2nd Edition with Combat Move First
                            https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First
                            cffbd038-e592-4eb6-90d4-b24a1b5ee1e0-image.png

                            Good Points

                            • Combat move first speeds up play
                            • Better balance than the original game

                            Bad Points

                            • AI has trouble making good political decisions
                            TheDogT 1 Reply Last reply Reply Quote 0
                            • TheDogT Offline
                              TheDog @RogerCooper
                              last edited by TheDog

                              @RogerCooper
                              Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                              https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @TheDog
                                last edited by

                                @thedog said in Roger's Scenario Thread:

                                @RogerCooper
                                Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                                https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                                I will try it out on the weekend.

                                RogerCooperR 2 Replies Last reply Reply Quote 3
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Pacific Theatre Solo Challenge
                                  World War 2 in Pacific on the AAP map with lots of special stuff
                                  https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
                                  34d81e53-c3fd-4f4b-a952-95eae503b913-image.png

                                  Good Points

                                  • Interesting set of rules designed for play against the AI

                                  Bad Points

                                  • Can be confusing for both units and AI
                                  1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    @rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.

                                    It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.

                                    The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.

                                    I like the territory names on so I know what I am fighting over.

                                    Like most scenarios, there is no real sense of the huge economic power of the US.

                                    TheDogT 1 Reply Last reply Reply Quote 2
                                    • TheDogT Offline
                                      TheDog @RogerCooper
                                      last edited by TheDog

                                      @RogerCooper
                                      Thanks for the review!
                                      I will look into the number of units and the nuclear bomber.

                                      Not sure if you saw this.
                                      If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                                      Also scripted for both AI and US player is
                                      Turn 2 Brazil
                                      Turn 3 Mexico
                                      Turn 4 Gulf of Mexico states
                                      join the US as allies and generate approximately another 70pu per turn from turn 4+

                                      From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                                      This can only be seen by looking at the History PU values in Resources phase.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @TheDog
                                        last edited by

                                        @thedog said in Roger's Scenario Thread:

                                        @RogerCooper
                                        Thanks for the review!
                                        I will look into the number of units and the nuclear bomber.

                                        Not sure if you saw this.
                                        If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                                        Also scripted for both AI and US player is
                                        Turn 2 Brazil
                                        Turn 3 Mexico
                                        Turn 4 Gulf of Mexico states
                                        join the US as allies and generate approximately another 70pu per turn from turn 4+

                                        From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                                        This can only be seen by looking at the History PU values in Resources phase.

                                        I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

                                        Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

                                        The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Rome Total War
                                          Description A scenario inspired by the Rome: Total War game
                                          https://axisandallies.fandom.com/wiki/Rome_Total_War
                                          e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

                                          Good Points

                                          • Not another WW2 game

                                          Bad Points

                                          • Most units even ships move 1, making a slow game
                                          • Little effort made to show the peculiarities of ancient warfare.
                                          RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name D_Day-3
                                            Description The Axis & Allies D-Day game translated to Triple-A
                                            https://axisandallies.fandom.com/wiki/D-Day_3
                                            85a25a90-6927-4955-9dad-ebae0389807c-image.png

                                            Good Points

                                            • Keeping closer to standard Triple-A improves AI performance

                                            Bad Points

                                            • Glitches on territory control
                                            • AI does not play the Germans well
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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