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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name 1914-COW-Empires
      Description World War 1 in Europe using data from the Correlates of War website
      https://axisandallies.fandom.com/wiki/1914-COW-Empires
      0bb0f265-fd48-484a-a2fc-80d02c53a92b-image.png

      Good Points

      • Historically based forces and economics
      • Maintenance costs
      • Limited rounds of combat

      Bad Points

      • Economic values are not split properly
      • Maintenance costs are too high, making it hard to build armies
      • Quality differences in armies are largely ignored, creating odd results
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name HeartsOfIron2-Europe
        Description World War 2 in Europe on a large map with many unit types
        https://axisandallies.fandom.com/wiki/HeartsOfIron2-Europe
        4c679bd5-2843-4306-b1f1-9b8ed3a1abbf-image.png

        Good Points

        • Competitive situation
        • Interesting unit types
        • Many strategic options

        Bad Points

        • Some unit types are useless or overpowered
        Black_ElkB 1 Reply Last reply Reply Quote 1
        • Black_ElkB Offline
          Black_Elk @RogerCooper
          last edited by Black_Elk

          I enjoy this thread a lot. It's fun to hear the quick take and to see the images, especially to see how the various maps have been adapted for alternative scenarios. If there's one thing tripleA definitely has that I dig, it's the full buffet. Sometimes it can be hard to wade through so many different games and think what to download and try out, so the brief survey here is fun. Especially with the screens to show how things look. It's also cool I think just to see the various visual conventions there, like what colors and such were chosen.

          I find that the more visuals there are available, the more inclined I am to explore the game and check it out. Even in the map downloads feature like the built in, like if there are more images beyond the thumbnail of the entire map at max zoom. Or when it displays a gamenotes with extra images and kinda tease what's what. A cool expanded overview/survey with this same method, might be like screen of the first turn purchase menu too, to see an example of the unit spread.

          Reading this made me go and download some things I hadn't seen before and a few I'd seen but forgotten about. Trying to get a little archive going on the D drive now hehe.

          Anyhow, good work!

          RogerCooperR 1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper @Black_Elk
            last edited by

            @black_elk I am glad the you appreciate it. The website makes it easy to post images.

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name World War II Global 1940 2nd Edition with Combat Move First
              Description World War II Global 1940 2nd Edition with Combat Move First
              https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First
              cffbd038-e592-4eb6-90d4-b24a1b5ee1e0-image.png

              Good Points

              • Combat move first speeds up play
              • Better balance than the original game

              Bad Points

              • AI has trouble making good political decisions
              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Offline
                TheDog @RogerCooper
                last edited by TheDog

                @RogerCooper
                Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @TheDog
                  last edited by

                  @thedog said in Roger's Scenario Thread:

                  @RogerCooper
                  Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                  https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                  I will try it out on the weekend.

                  RogerCooperR 2 Replies Last reply Reply Quote 3
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Pacific Theatre Solo Challenge
                    World War 2 in Pacific on the AAP map with lots of special stuff
                    https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
                    34d81e53-c3fd-4f4b-a952-95eae503b913-image.png

                    Good Points

                    • Interesting set of rules designed for play against the AI

                    Bad Points

                    • Can be confusing for both units and AI
                    1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      @rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.

                      It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.

                      The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.

                      I like the territory names on so I know what I am fighting over.

                      Like most scenarios, there is no real sense of the huge economic power of the US.

                      TheDogT 1 Reply Last reply Reply Quote 2
                      • TheDogT Offline
                        TheDog @RogerCooper
                        last edited by TheDog

                        @RogerCooper
                        Thanks for the review!
                        I will look into the number of units and the nuclear bomber.

                        Not sure if you saw this.
                        If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                        Also scripted for both AI and US player is
                        Turn 2 Brazil
                        Turn 3 Mexico
                        Turn 4 Gulf of Mexico states
                        join the US as allies and generate approximately another 70pu per turn from turn 4+

                        From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                        This can only be seen by looking at the History PU values in Resources phase.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @TheDog
                          last edited by

                          @thedog said in Roger's Scenario Thread:

                          @RogerCooper
                          Thanks for the review!
                          I will look into the number of units and the nuclear bomber.

                          Not sure if you saw this.
                          If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                          Also scripted for both AI and US player is
                          Turn 2 Brazil
                          Turn 3 Mexico
                          Turn 4 Gulf of Mexico states
                          join the US as allies and generate approximately another 70pu per turn from turn 4+

                          From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                          This can only be seen by looking at the History PU values in Resources phase.

                          I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

                          Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

                          The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Rome Total War
                            Description A scenario inspired by the Rome: Total War game
                            https://axisandallies.fandom.com/wiki/Rome_Total_War
                            e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

                            Good Points

                            • Not another WW2 game

                            Bad Points

                            • Most units even ships move 1, making a slow game
                            • Little effort made to show the peculiarities of ancient warfare.
                            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name D_Day-3
                              Description The Axis & Allies D-Day game translated to Triple-A
                              https://axisandallies.fandom.com/wiki/D-Day_3
                              85a25a90-6927-4955-9dad-ebae0389807c-image.png

                              Good Points

                              • Keeping closer to standard Triple-A improves AI performance

                              Bad Points

                              • Glitches on territory control
                              • AI does not play the Germans well
                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name CTF2 Colors
                                Description Abstract conflict on a square map

                                Good Points

                                • Puzzle-type play

                                Bad Points

                                • Hard for any win to win a FFA on a symmetrical map
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name World War II Empty Start
                                  Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
                                  https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
                                  ce3f75ad-3331-4d53-b0b6-46e1c1e3ef2a-image.png

                                  Good Points

                                  • Total victory can be an interesting puzzle
                                  • Plays quickly

                                  Bad Points

                                  • AI has trouble handling the situation
                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name NWO Vichy 1941
                                    Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.

                                    https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
                                    e2d6e561-2a4e-496c-928a-fcdb7b25b378-image.png

                                    Good Points

                                    • Well balanced
                                    • Conflict in many areas

                                    Bad Points

                                    • Victory Conditions not implemented
                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name World War II v3 1941
                                      Description TripleA port of Axis & Allies Anniversary Edition
                                      https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
                                      7c2a6574-0249-40e3-84d6-995e512ecad0-image.png

                                      Good Points

                                      • Successful boardgame port
                                      • A good compromise between the political complexities and large size of the Global game and the smaller versions

                                      Bad Points

                                      • A tough struggle for Allies (but you can win as the Allies against the AI)

                                      Note; My personal favorite in face to face play

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Ultimate World: Revised
                                        **Description: World War 2 on large map starting in 1939
                                        https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
                                        aee72fc5-2c90-4690-b8cc-b832008ce9cf-image.png

                                        Good Points

                                        • Multiple conflict zones
                                        • Reasonably balanced
                                        • Low unit density makes for fast play

                                        Bad Points

                                        • No victory conditions
                                        • Many ahistorical elements
                                        1 Reply Last reply Reply Quote 0
                                        • board 3659B Offline
                                          board 3659 @RogerCooper
                                          last edited by

                                          @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            @board-3659 said in Roger's Scenario Thread:

                                            @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                                            In Ancient times, fleets were faster than armies.

                                            board 3659B 1 Reply Last reply Reply Quote 0

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