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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name HeartsOfIron2-Europe
      Description World War 2 in Europe on a large map with many unit types
      https://axisandallies.fandom.com/wiki/HeartsOfIron2-Europe
      4c679bd5-2843-4306-b1f1-9b8ed3a1abbf-image.png

      Good Points

      • Competitive situation
      • Interesting unit types
      • Many strategic options

      Bad Points

      • Some unit types are useless or overpowered
      Black_ElkB 1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk @RogerCooper
        last edited by Black_Elk

        I enjoy this thread a lot. It's fun to hear the quick take and to see the images, especially to see how the various maps have been adapted for alternative scenarios. If there's one thing tripleA definitely has that I dig, it's the full buffet. Sometimes it can be hard to wade through so many different games and think what to download and try out, so the brief survey here is fun. Especially with the screens to show how things look. It's also cool I think just to see the various visual conventions there, like what colors and such were chosen.

        I find that the more visuals there are available, the more inclined I am to explore the game and check it out. Even in the map downloads feature like the built in, like if there are more images beyond the thumbnail of the entire map at max zoom. Or when it displays a gamenotes with extra images and kinda tease what's what. A cool expanded overview/survey with this same method, might be like screen of the first turn purchase menu too, to see an example of the unit spread.

        Reading this made me go and download some things I hadn't seen before and a few I'd seen but forgotten about. Trying to get a little archive going on the D drive now hehe.

        Anyhow, good work!

        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @Black_Elk
          last edited by

          @black_elk I am glad the you appreciate it. The website makes it easy to post images.

          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name World War II Global 1940 2nd Edition with Combat Move First
            Description World War II Global 1940 2nd Edition with Combat Move First
            https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First
            cffbd038-e592-4eb6-90d4-b24a1b5ee1e0-image.png

            Good Points

            • Combat move first speeds up play
            • Better balance than the original game

            Bad Points

            • AI has trouble making good political decisions
            TheDogT 1 Reply Last reply Reply Quote 0
            • TheDogT Offline
              TheDog @RogerCooper
              last edited by TheDog

              @RogerCooper
              Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

              https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @TheDog
                last edited by

                @thedog said in Roger's Scenario Thread:

                @RogerCooper
                Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                I will try it out on the weekend.

                RogerCooperR 2 Replies Last reply Reply Quote 3
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Pacific Theatre Solo Challenge
                  World War 2 in Pacific on the AAP map with lots of special stuff
                  https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
                  34d81e53-c3fd-4f4b-a952-95eae503b913-image.png

                  Good Points

                  • Interesting set of rules designed for play against the AI

                  Bad Points

                  • Can be confusing for both units and AI
                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    @rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.

                    It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.

                    The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.

                    I like the territory names on so I know what I am fighting over.

                    Like most scenarios, there is no real sense of the huge economic power of the US.

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @RogerCooper
                      last edited by TheDog

                      @RogerCooper
                      Thanks for the review!
                      I will look into the number of units and the nuclear bomber.

                      Not sure if you saw this.
                      If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                      Also scripted for both AI and US player is
                      Turn 2 Brazil
                      Turn 3 Mexico
                      Turn 4 Gulf of Mexico states
                      join the US as allies and generate approximately another 70pu per turn from turn 4+

                      From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                      This can only be seen by looking at the History PU values in Resources phase.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @TheDog
                        last edited by

                        @thedog said in Roger's Scenario Thread:

                        @RogerCooper
                        Thanks for the review!
                        I will look into the number of units and the nuclear bomber.

                        Not sure if you saw this.
                        If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                        Also scripted for both AI and US player is
                        Turn 2 Brazil
                        Turn 3 Mexico
                        Turn 4 Gulf of Mexico states
                        join the US as allies and generate approximately another 70pu per turn from turn 4+

                        From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                        This can only be seen by looking at the History PU values in Resources phase.

                        I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

                        Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

                        The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Rome Total War
                          Description A scenario inspired by the Rome: Total War game
                          https://axisandallies.fandom.com/wiki/Rome_Total_War
                          e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

                          Good Points

                          • Not another WW2 game

                          Bad Points

                          • Most units even ships move 1, making a slow game
                          • Little effort made to show the peculiarities of ancient warfare.
                          RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name D_Day-3
                            Description The Axis & Allies D-Day game translated to Triple-A
                            https://axisandallies.fandom.com/wiki/D-Day_3
                            85a25a90-6927-4955-9dad-ebae0389807c-image.png

                            Good Points

                            • Keeping closer to standard Triple-A improves AI performance

                            Bad Points

                            • Glitches on territory control
                            • AI does not play the Germans well
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name CTF2 Colors
                              Description Abstract conflict on a square map

                              Good Points

                              • Puzzle-type play

                              Bad Points

                              • Hard for any win to win a FFA on a symmetrical map
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World War II Empty Start
                                Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
                                https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
                                ce3f75ad-3331-4d53-b0b6-46e1c1e3ef2a-image.png

                                Good Points

                                • Total victory can be an interesting puzzle
                                • Plays quickly

                                Bad Points

                                • AI has trouble handling the situation
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name NWO Vichy 1941
                                  Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.

                                  https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
                                  e2d6e561-2a4e-496c-928a-fcdb7b25b378-image.png

                                  Good Points

                                  • Well balanced
                                  • Conflict in many areas

                                  Bad Points

                                  • Victory Conditions not implemented
                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name World War II v3 1941
                                    Description TripleA port of Axis & Allies Anniversary Edition
                                    https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
                                    7c2a6574-0249-40e3-84d6-995e512ecad0-image.png

                                    Good Points

                                    • Successful boardgame port
                                    • A good compromise between the political complexities and large size of the Global game and the smaller versions

                                    Bad Points

                                    • A tough struggle for Allies (but you can win as the Allies against the AI)

                                    Note; My personal favorite in face to face play

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Ultimate World: Revised
                                      **Description: World War 2 on large map starting in 1939
                                      https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
                                      aee72fc5-2c90-4690-b8cc-b832008ce9cf-image.png

                                      Good Points

                                      • Multiple conflict zones
                                      • Reasonably balanced
                                      • Low unit density makes for fast play

                                      Bad Points

                                      • No victory conditions
                                      • Many ahistorical elements
                                      1 Reply Last reply Reply Quote 0
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by

                                        @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 said in Roger's Scenario Thread:

                                          @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                                          In Ancient times, fleets were faster than armies.

                                          board 3659B 1 Reply Last reply Reply Quote 0
                                          • board 3659B Offline
                                            board 3659 @RogerCooper
                                            last edited by

                                            @rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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