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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Black_Elk
      last edited by

      @black_elk I am glad the you appreciate it. The website makes it easy to post images.

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II Global 1940 2nd Edition with Combat Move First
        Description World War II Global 1940 2nd Edition with Combat Move First
        https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First
        cffbd038-e592-4eb6-90d4-b24a1b5ee1e0-image.png

        Good Points

        • Combat move first speeds up play
        • Better balance than the original game

        Bad Points

        • AI has trouble making good political decisions
        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Online
          TheDog @RogerCooper
          last edited by TheDog

          @RogerCooper
          Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

          https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @TheDog
            last edited by

            @thedog said in Roger's Scenario Thread:

            @RogerCooper
            Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

            https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

            I will try it out on the weekend.

            RogerCooperR 2 Replies Last reply Reply Quote 3
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Pacific Theatre Solo Challenge
              World War 2 in Pacific on the AAP map with lots of special stuff
              https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
              34d81e53-c3fd-4f4b-a952-95eae503b913-image.png

              Good Points

              • Interesting set of rules designed for play against the AI

              Bad Points

              • Can be confusing for both units and AI
              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                @rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.

                It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.

                The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.

                I like the territory names on so I know what I am fighting over.

                Like most scenarios, there is no real sense of the huge economic power of the US.

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Online
                  TheDog @RogerCooper
                  last edited by TheDog

                  @RogerCooper
                  Thanks for the review!
                  I will look into the number of units and the nuclear bomber.

                  Not sure if you saw this.
                  If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                  Also scripted for both AI and US player is
                  Turn 2 Brazil
                  Turn 3 Mexico
                  Turn 4 Gulf of Mexico states
                  join the US as allies and generate approximately another 70pu per turn from turn 4+

                  From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                  This can only be seen by looking at the History PU values in Resources phase.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @TheDog
                    last edited by

                    @thedog said in Roger's Scenario Thread:

                    @RogerCooper
                    Thanks for the review!
                    I will look into the number of units and the nuclear bomber.

                    Not sure if you saw this.
                    If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                    Also scripted for both AI and US player is
                    Turn 2 Brazil
                    Turn 3 Mexico
                    Turn 4 Gulf of Mexico states
                    join the US as allies and generate approximately another 70pu per turn from turn 4+

                    From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                    This can only be seen by looking at the History PU values in Resources phase.

                    I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

                    Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

                    The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Rome Total War
                      Description A scenario inspired by the Rome: Total War game
                      https://axisandallies.fandom.com/wiki/Rome_Total_War
                      e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

                      Good Points

                      • Not another WW2 game

                      Bad Points

                      • Most units even ships move 1, making a slow game
                      • Little effort made to show the peculiarities of ancient warfare.
                      RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name D_Day-3
                        Description The Axis & Allies D-Day game translated to Triple-A
                        https://axisandallies.fandom.com/wiki/D-Day_3
                        85a25a90-6927-4955-9dad-ebae0389807c-image.png

                        Good Points

                        • Keeping closer to standard Triple-A improves AI performance

                        Bad Points

                        • Glitches on territory control
                        • AI does not play the Germans well
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name CTF2 Colors
                          Description Abstract conflict on a square map

                          Good Points

                          • Puzzle-type play

                          Bad Points

                          • Hard for any win to win a FFA on a symmetrical map
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name World War II Empty Start
                            Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
                            https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
                            ce3f75ad-3331-4d53-b0b6-46e1c1e3ef2a-image.png

                            Good Points

                            • Total victory can be an interesting puzzle
                            • Plays quickly

                            Bad Points

                            • AI has trouble handling the situation
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name NWO Vichy 1941
                              Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.

                              https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
                              e2d6e561-2a4e-496c-928a-fcdb7b25b378-image.png

                              Good Points

                              • Well balanced
                              • Conflict in many areas

                              Bad Points

                              • Victory Conditions not implemented
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World War II v3 1941
                                Description TripleA port of Axis & Allies Anniversary Edition
                                https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
                                7c2a6574-0249-40e3-84d6-995e512ecad0-image.png

                                Good Points

                                • Successful boardgame port
                                • A good compromise between the political complexities and large size of the Global game and the smaller versions

                                Bad Points

                                • A tough struggle for Allies (but you can win as the Allies against the AI)

                                Note; My personal favorite in face to face play

                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Ultimate World: Revised
                                  **Description: World War 2 on large map starting in 1939
                                  https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
                                  aee72fc5-2c90-4690-b8cc-b832008ce9cf-image.png

                                  Good Points

                                  • Multiple conflict zones
                                  • Reasonably balanced
                                  • Low unit density makes for fast play

                                  Bad Points

                                  • No victory conditions
                                  • Many ahistorical elements
                                  1 Reply Last reply Reply Quote 0
                                  • board 3659B Offline
                                    board 3659 @RogerCooper
                                    last edited by

                                    @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @board 3659
                                      last edited by

                                      @board-3659 said in Roger's Scenario Thread:

                                      @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                                      In Ancient times, fleets were faster than armies.

                                      board 3659B 1 Reply Last reply Reply Quote 0
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by

                                        @rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.

                                          board 3659B 1 Reply Last reply Reply Quote 0
                                          • board 3659B Offline
                                            board 3659 @RogerCooper
                                            last edited by

                                            @rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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