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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @TheDog
      last edited by

      @thedog said in Roger's Scenario Thread:

      @RogerCooper
      Thanks for the review!
      I will look into the number of units and the nuclear bomber.

      Not sure if you saw this.
      If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

      Also scripted for both AI and US player is
      Turn 2 Brazil
      Turn 3 Mexico
      Turn 4 Gulf of Mexico states
      join the US as allies and generate approximately another 70pu per turn from turn 4+

      From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
      This can only be seen by looking at the History PU values in Resources phase.

      I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

      Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

      The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Rome Total War
        Description A scenario inspired by the Rome: Total War game
        https://axisandallies.fandom.com/wiki/Rome_Total_War
        e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

        Good Points

        • Not another WW2 game

        Bad Points

        • Most units even ships move 1, making a slow game
        • Little effort made to show the peculiarities of ancient warfare.
        RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name D_Day-3
          Description The Axis & Allies D-Day game translated to Triple-A
          https://axisandallies.fandom.com/wiki/D-Day_3
          85a25a90-6927-4955-9dad-ebae0389807c-image.png

          Good Points

          • Keeping closer to standard Triple-A improves AI performance

          Bad Points

          • Glitches on territory control
          • AI does not play the Germans well
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name CTF2 Colors
            Description Abstract conflict on a square map

            Good Points

            • Puzzle-type play

            Bad Points

            • Hard for any win to win a FFA on a symmetrical map
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name World War II Empty Start
              Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
              https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
              ce3f75ad-3331-4d53-b0b6-46e1c1e3ef2a-image.png

              Good Points

              • Total victory can be an interesting puzzle
              • Plays quickly

              Bad Points

              • AI has trouble handling the situation
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name NWO Vichy 1941
                Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.

                https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
                e2d6e561-2a4e-496c-928a-fcdb7b25b378-image.png

                Good Points

                • Well balanced
                • Conflict in many areas

                Bad Points

                • Victory Conditions not implemented
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World War II v3 1941
                  Description TripleA port of Axis & Allies Anniversary Edition
                  https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
                  7c2a6574-0249-40e3-84d6-995e512ecad0-image.png

                  Good Points

                  • Successful boardgame port
                  • A good compromise between the political complexities and large size of the Global game and the smaller versions

                  Bad Points

                  • A tough struggle for Allies (but you can win as the Allies against the AI)

                  Note; My personal favorite in face to face play

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Ultimate World: Revised
                    **Description: World War 2 on large map starting in 1939
                    https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
                    aee72fc5-2c90-4690-b8cc-b832008ce9cf-image.png

                    Good Points

                    • Multiple conflict zones
                    • Reasonably balanced
                    • Low unit density makes for fast play

                    Bad Points

                    • No victory conditions
                    • Many ahistorical elements
                    1 Reply Last reply Reply Quote 0
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @board 3659
                        last edited by

                        @board-3659 said in Roger's Scenario Thread:

                        @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                        In Ancient times, fleets were faster than armies.

                        board 3659B 1 Reply Last reply Reply Quote 0
                        • board 3659B Offline
                          board 3659 @RogerCooper
                          last edited by

                          @rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.

                            board 3659B 1 Reply Last reply Reply Quote 0
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by

                              @rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                Name Age of Tribes: Renaissance
                                Description Struggle for control of Europe with Civilization-style tech
                                https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance
                                641aa4e1-681c-4c48-8412-b72ef1842a6a-image.png

                                Good Points

                                • Lots of unit types to develop

                                Bad Points

                                • Units are often too similar
                                • Uninteresting East vs West alliance
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name WW2 Path to Victory
                                  Description World War II starting on 1941 on a modified version of the Global map with modifications to improve balance
                                  https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
                                  ca246b9f-5351-4322-b7c0-ec35c997c80a-image.png

                                  Good Points

                                  • Balanced
                                  • Lots of interesting rules tweaks

                                  Bad Points

                                  • AI has trouble with handling the Chinese guerillas rule

                                  Note: I my opinion this is the best World War 2 scenario

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name New World Order Variant - Neutrals Unassigned
                                    Description World War II in Europe starting in 1939 with many nations neutrals that will defend themselves against both side.
                                    https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unassigned
                                    c5912833-4a1c-4bcd-8a21-31bca1112fe6-image.png

                                    Good Points

                                    • A good selection of units

                                    Bad Points

                                    • The AI gets distracted by pointless attacks on neutral nations
                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Great Northern War
                                      Description The Great Northern War
                                      https://axisandallies.fandom.com/wiki/Great_Northern_War
                                      1d9bf32c-61a3-4878-b226-e13163b6765d-image.png

                                      Good Points

                                      • Not just another WW2 game

                                      Bad Points

                                      • The Swedes have little chance
                                      • No sense of the realities of 18th century warfare or the tactical skill of Charles XII
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Napoleonic Empires
                                        Description The Napoleonic Wars
                                        7b0505c2-bfa7-464f-a3d7-7f3b89e0dd58-image.png
                                        https://axisandallies.fandom.com/wiki/Napoleonic_Empires_(Main_Scenario)

                                        Good Points

                                        • Conflict all over the map
                                        • Reasonably balanced
                                        • Pretty Units

                                        Bad Points

                                        • No sense of actual Napoleonic War operations and tactics
                                        • None of the diplomatic points of the war
                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @RogerCooper
                                          last edited by

                                          @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                                          Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @Cernel
                                            last edited by

                                            @cernel said in Roger's Scenario Thread:

                                            @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                                            Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                                            This was one of the first TripleA mods. Now, there are tools that could handle some of the politics of the Napoleonics Wars, as well as some of its operational characteristics (give Napoleon the ability to increase the movement of units stacked with him). However, if I want area movement Napoleonic Wars, I could play Victory & Glory..

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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