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    Roger's Scenario Thread

    Maps & Mods
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    • C
      Cernel Moderators @RogerCooper last edited by

      @rogercooper said in Roger's Scenario Thread:

      • No victory conditions

      From the page you linked:
      https://axisandallies.fandom.com/wiki/World_At_War

      Unconditional Surrender: Victory is achieved at any moment the enemy alliance owns only 5 capitals or less

      1 Reply Last reply Reply Quote 1
      • RogerCooper
        RogerCooper last edited by

        Name World War II Global 1940 2nd Edition
        Description Port of boardgame
        link

        **Good Points

        • Port of the Axis & Allies Global 1940 game
        • Lots of interesting options

        **Bad Points

        • Favors the Axis
        • Japan gets too strong
        RogerCooper 1 Reply Last reply Reply Quote 1
        • RogerCooper
          RogerCooper @RogerCooper last edited by

          Name CTF2 Good Versus Evil
          Description Fantasy Warfare on an abstract map
          link
          2209ac49-072b-41df-befe-0c2d56c75b54-image.png

          **Good Points

          • Fast-playing even with Hard AI
          • Challenging puzzle-like situation
          • Balanced
          • AI hard to beat

          **Bad Points

          • Bland, symmetric situation limits replay value
          RogerCooper 1 Reply Last reply Reply Quote 1
          • RogerCooper
            RogerCooper @RogerCooper last edited by

            Name Axis General
            Description The Big World map starting in 1939
            link
            2e3ca343-564b-467d-abf9-40b52d71de76-image.png

            Good Points

            • Fast-playing
            • Rules similar to v3

            Bad Points

            • Axis is too weak to launch an effective offensive
            RogerCooper 1 Reply Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @RogerCooper last edited by

              Name World War II v3 1942
              Description TripleA version of the Anniversary edition, 1942 scenario
              link
              84f8e5c2-35aa-4784-9821-eb30909a82ad-image.png

              Good Points

              • Accurate port of the boardgame
              • Plays fast
              • Action all over the map

              Bad Points

              • Tough scenario for the Russians
              RogerCooper 1 Reply Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @RogerCooper last edited by

                Name The Rising Sun WW2v3 - AA Boats Edition
                Description The Pacific War on a large map
                link
                e203e80c-3c18-4d61-98bc-01838dee67e4-image.png

                Good Points

                • Well-balanced
                • Not too slow despite the large map
                • Lots of options

                Bad Points

                • Not historical, Japan divided into 3 players, Thailand & Dutch are viable, Russia is at war from day 1
                RogerCooper 1 Reply Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @RogerCooper last edited by

                  Name WWIIv3 1941 - 11 Nations Mod
                  Description Anniversary Edition with extra nations

                  Good Points

                  • Fast-playing
                  • Easy understand rules

                  Bad Points

                  • Some of the new nations are fairly arbitrary and don't have much to do
                  RogerCooper 1 Reply Last reply Reply Quote 1
                  • RogerCooper
                    RogerCooper @RogerCooper last edited by

                    Name Big World
                    Description World War 2 in 1942 on a large (but not huge map)
                    link
                    f81c0e4a-32b1-4a76-a5d7-e2c597e8e2fe-image.png

                    Good Points

                    • Easy to understand rules
                    • Balanced
                    • Plays reasonably fast with Fast AI

                    Bad Points

                    • None really, this was once the showcase scenario for TripleA
                    RogerCooper 1 Reply Last reply Reply Quote 2
                    • RogerCooper
                      RogerCooper @RogerCooper last edited by

                      Game Hearts of Iron: Awakening the giant
                      Description The Big World map starting in Spring 41
                      link
                      9a195b66-7382-4764-8b52-bb7859178559-image.png

                      Good Points

                      • Not too many units
                      • Fairly historical economic strengths
                      • Interesting special units
                      • Extra nations with stuff to do

                      Bad Points

                      • Rules glitches
                      • No victory conditions
                      • The tremendous economic strength of the US, makes it hard for the Axis to win
                      RogerCooper 1 Reply Last reply Reply Quote 1
                      • RogerCooper
                        RogerCooper @RogerCooper last edited by

                        Name World War II Global 1940 Balanced Mod
                        Description Global game with new objectives and deployments to improve balance
                        link
                        68325867-fef7-4e44-9ca3-2a322cf1662c-image.png
                        Good Points

                        • Balanced version of the boardgame
                        • Plays fast

                        Bad Points

                        • AI has some glitches dealing with some of the special rules
                        RogerCooper 1 Reply Last reply Reply Quote 1
                        • RogerCooper
                          RogerCooper @RogerCooper last edited by

                          Name Big World : 1942 - Factions (Allies)
                          Description Big World Map with lots of countries and unit types
                          719b4598-a0cf-4a28-a2fe-96abf397e960-image.png
                          link

                          Good Points

                          • Interesting unit types
                          • Balanced

                          Bad Points

                          • Too many unit types are similar
                          RogerCooper 1 Reply Last reply Reply Quote 1
                          • RogerCooper
                            RogerCooper @RogerCooper last edited by

                            Description AA50-42-Build Caps
                            Description Anniversary Edition limited to units that came in the box
                            link
                            07fdc656-b847-4de1-88c8-c7773cd1a404-image.png

                            Good Points

                            • Armies can't be built endlessly
                            • Unit diversity is forces

                            Bad Points

                            • Favors the Axis
                            • The build limits can be awkward, especially for the AI
                            RogerCooper 1 Reply Last reply Reply Quote 1
                            • RogerCooper
                              RogerCooper @RogerCooper last edited by

                              Name Settlers: Fallen Empires
                              Description Fantasy warfare with a randomized setup
                              link
                              413abe55-86fe-461d-b027-2a0308a5a8ad-image.png

                              **Good Points

                              • Interesting units
                              • Clever method of randomizing setup
                              • Upkeep costs prevent super stacks
                              • Event-based reinforcements to help AI
                              • Plays fairly fast even with Hard AI

                              **Bad Points

                              • The lack of capitals results in unaggressive AI play
                              • Too many 0 income areas
                              • Low unit density can be an issue
                              • Air transport is important to the game, but the AI doesn't utilize it
                              • With few ground units that move more than 1 (and none that can Blitz) the game is slow going

                              Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).

                              TheDog 1 Reply Last reply Reply Quote 2
                              • TheDog
                                TheDog @RogerCooper last edited by TheDog

                                @rogercooper
                                Thanks for the fair and overall good review.

                                However the Lgt-Cavalry can already move 3 and Blitz.
                                Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.

                                The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.

                                But otherwise fair comments.

                                I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
                                https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread

                                EDIT 11th June 2021 added
                                The map have been updated;

                                • with the 0 income area now 1 income
                                • unity density increased dramatically over turns 1-5
                                • and a lot more fixes

                                Download from Google Drive v2020.04
                                https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing

                                See post 1 in the Official Thread for more details and how to install.
                                https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread

                                RogerCooper 1 Reply Last reply Reply Quote 1
                                • RogerCooper
                                  RogerCooper @TheDog last edited by

                                  @thedog That looks more manageable. However without capitals the AI will always be unfocused.

                                  You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.

                                  TheDog 1 Reply Last reply Reply Quote 1
                                  • TheDog
                                    TheDog @RogerCooper last edited by

                                    @rogercooper
                                    I dont think you can have all random territories/setup and have have capitals.

                                    The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.

                                    Thanks the link for Conquest of Nerath at first glance, it looks very interesting!

                                    RogerCooper 1 Reply Last reply Reply Quote 1
                                    • RogerCooper
                                      RogerCooper @TheDog last edited by

                                      Name Twelve Clans-Sekigahara
                                      Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
                                      link
                                      c402314f-9200-4da0-8efb-9aa1b3315ae7-image.png

                                      Good Points

                                      • An interesting, historically based situation
                                      • Nice unit art

                                      Bad Points

                                      • Unit count rises quickly as many units spawn other units
                                      • Mega-stacks are overly favored
                                      • Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
                                      RogerCooper 1 Reply Last reply Reply Quote 1
                                      • RogerCooper
                                        RogerCooper @RogerCooper last edited by

                                        Name New World Order 1939 Lebowski
                                        Description World War 2 in Europe
                                        link
                                        5b7d0724-73c9-492b-8524-4df1508f29af-image.png

                                        Good Points

                                        • Playable with Fast AI
                                        • Balanced

                                        Bad Points

                                        • Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
                                        C 1 Reply Last reply Reply Quote 1
                                        • C
                                          Cernel Moderators @RogerCooper last edited by

                                          @rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?

                                          Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.

                                          Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.

                                          Nothing wrong with making any kind of alternate history as long as it is intended and documented.

                                          RogerCooper 1 Reply Last reply Reply Quote 1
                                          • RogerCooper
                                            RogerCooper @Cernel last edited by

                                            @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

                                            RogerCooper 1 Reply Last reply Reply Quote 2
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