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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @board 3659
      last edited by

      Name Aggression 1939
      Description World War 2 starting in 1939 on a world map, with upkeep costs and other rules changes.
      https://axisandallies.fandom.com/wiki/Aggression_1939
      f82d8f53-4722-48ed-986f-23b629cfb8f2-image.png

      Good Points

      • Upkeep costs are realistic and keep unit density reasonable
      • Nations enter the war in a historical fashion
      • Cheap aircraft with limited effect, alter combat dynamics in an interesting way
      • You can only build in your home factories, making logistics more significant

      Bad Points

      • It is hard for the Axis to build up any momentum
      • The inability to build new factories restricts strategic choices
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Six Army 2 Alliance
        Description An abstract struggle between 2 alliances on the Revised map
        https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance
        48506e2f-d110-4dce-8bc2-401554c1d574-image.png

        Good Points

        • Not just another WW2 game
        • Straightforward rules set

        Bad Points

        • Everyone starts with a big opening bid, which throws off the AI

        Note: If playing against the AI, don't build anything in the bid phase, holding onto the PU's.

        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Middle Earth-Battle for Arda
          *Description * The War of the Ring, on large map
          https://axisandallies.fandom.com/wiki/Middle_Earth_-_Battle_for_Arda
          89dfd6b9-6a96-4a0c-b5e9-63f4cc37a575-image.png

          Good Points

          • Beautiful map
          • Interesting unit interactions and terrain rules
          • Reasonably balanced

          Bad Points

          • AI has some trouble with this (turning off the mountain restriction helps)
          • Feels too much like WW2 in Middle Earth
          board 3659B 1 Reply Last reply Reply Quote 2
          • board 3659B Offline
            board 3659 @RogerCooper
            last edited by board 3659

            @rogercooper I think Battle of Adra and other Middle Earth maps tend to be hit with the WW2 game style the most. I think that they really should feel more like Medival/Renaissance-style warfare with unique units tbh.

            I think part of it is the lack of a late-entry dynamic. I think one of the official board games does this and it's a really interesting mechanic for the Good/Valor side.

            Anyway, I seen people also complain that Angmar is too weak and gets easily crushed

            {Note this is likley an older version I am referring to since it seems like Angmar and Isengard got buffed)

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @board 3659
              last edited by

              @board-3659 The War of the Ring game does have late entry but it also has a number of the features that improve the game.

              • Card play
              • A deadline caused by Ring being taken to Mordor
              • Stacking limits
              • Build limits
              • Good units can't be replaced
              RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name World At War Variant - v3
                Description World War 2 starting in 1939 on a large map with many rules changes

                https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                13fa2c86-bf64-43f4-bda2-8dcc9c3ceae2-image.png

                Good Points

                • A wide variety of useful units
                • Factories restricted in what they can build (but you can improve them to build more)
                • Conflict all over the map
                • Limited combat rounds

                Bad Points

                • The AI gets confused and does not build correctly
                1 Reply Last reply Reply Quote 0
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper I don't mind if Good units can be built tbh but I think reducing Good's production, especially in places like Freefolk or Dale would do a good job in making the whole "Race to Mordor" more prevalent

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    Name Napoleonic Empires FFA 8player
                    Description The Napoleonic Wars in Europe
                    https://axisandallies.fandom.com/wiki/Napoleonic_Empires_FFA_8player
                    a1220fb3-ee60-4b45-98da-22a97120599b-image.png

                    Good Points

                    • Not a true free-for-all, players make alliances
                    • Colorful units

                    Bad Points

                    • The AI tends to slip to a war of all against all situation and generally handles political actions poorly
                    board 3659B 1 Reply Last reply Reply Quote 2
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper I remember doing a Swedish/Turkish game when I first played Triple A. It was pretty enjoyable.

                      Anyway, the FFA version feels much more like how the regular Napoleonic Era map should have been like to be honest. at least a 3rd Neutrality League faction should have been added

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @board 3659
                        last edited by

                        @board-3659 TripleA's political model is not very flexible and the AI can't really handle freedom of action. The best policy to make peace with all but one foe.

                        Next year, I will semi-retire and I am thinking about getting involved in the coding end of TripleA. A flexible, automated set of political rules where the nations will join and leave loosely-defined camps would be a possible project.

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Neuschwabenland North vs South
                          Description Conflict by land and sea over a fictional set of continents
                          https://axisandallies.fandom.com/wiki/Neuschwabenland_north_vs_south
                          d55269a3-bfcf-4332-9053-eeb47acf6752-image.png

                          Good Points

                          • Balanced
                          • Straight-forward unit set

                          Bad Points

                          • No victory conditions
                          • Relatively symmetrical start lacks dynamics
                          RogerCooperR 1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Star Wars: Tatooine War (4 teams)
                            Description 4 alliances fight for the planet Tatooine
                            https://axisandallies.fandom.com/wiki/Star_Wars:_Tatooine_War_(4_teams)
                            e1d6f0a2-2f86-4211-88c2-2bc989d9a0d3-image.png

                            Good Points

                            • Lots of Star Wars specific units

                            Bad Points

                            • The usual problems of free-for-alls, mitigated by some alliances
                            • The inability of spaceships to land on "the interior" is strange
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name AA50-42-Build Caps
                              Description Axis & Allies Anniversary Edition 1942, with limits on how many units can be built
                              https://axisandallies.fandom.com/wiki/AA50-42-Build_Caps
                              e236a10d-bf9b-4b43-945f-a20e8d731597-image.png

                              Good Points

                              • No mega stacks
                              • Diversified units are used

                              Bad Points

                              • Favors the Axis (but the Allies can be interesting to play)
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World At War
                                Description World War 2 starting in 1939, on large map
                                https://axisandallies.fandom.com/wiki/World_At_War
                                1ef6392a-431a-4da2-bf8b-efec8e2f0313-image.png

                                Good Points

                                • Reasonably balanced
                                • Conflict all over the map

                                Bad Points

                                • Lots of gegraphic anomalies and unusual production values
                                • Victory conditions don't work
                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @RogerCooper
                                  last edited by

                                  @rogercooper said in Roger's Scenario Thread:

                                  • Victory conditions don't work

                                  May you please double check this and provide a save game or precise instructions to reproduce it or both?

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @Cernel
                                    last edited by

                                    @cernel The game didn't end when 5 capitals were held. I didn't save the game.

                                    It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @RogerCooper
                                      last edited by

                                      @rogercooper said in Roger's Scenario Thread:

                                      It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.

                                      If there is anything to fix. Do you remember which those capitals were?

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @Cernel
                                        last edited by

                                        @cernel They weren't specified the game notes.

                                        1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper
                                          last edited by

                                          Scenario World War II Global 1942 2nd Edition
                                          Description World War II starting in 1942 on the Global Map
                                          https://axisandallies.fandom.com/wiki/World_War_II_Global_1942_2nd_Edition
                                          04b456d8-eb14-4d84-b660-41200bdc194e-image.png

                                          Good Points

                                          • Reasonably balanced
                                          • Few confusing political rules
                                          C 1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @RogerCooper
                                            last edited by Cernel

                                            @rogercooper Are you not bothered at all by the sheer amount of historical inconsistencies, often gratuitous? I remember I could not play this game because those were well above my limit of tolerance.

                                            board 3659B RogerCooperR 2 Replies Last reply Reply Quote 0

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