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    Roger's Scenario Thread

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    • board 3659B Offline
      board 3659 @RogerCooper
      last edited by board 3659

      @rogercooper I think Battle of Adra and other Middle Earth maps tend to be hit with the WW2 game style the most. I think that they really should feel more like Medival/Renaissance-style warfare with unique units tbh.

      I think part of it is the lack of a late-entry dynamic. I think one of the official board games does this and it's a really interesting mechanic for the Good/Valor side.

      Anyway, I seen people also complain that Angmar is too weak and gets easily crushed

      {Note this is likley an older version I am referring to since it seems like Angmar and Isengard got buffed)

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @board 3659
        last edited by

        @board-3659 The War of the Ring game does have late entry but it also has a number of the features that improve the game.

        • Card play
        • A deadline caused by Ring being taken to Mordor
        • Stacking limits
        • Build limits
        • Good units can't be replaced
        RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name World At War Variant - v3
          Description World War 2 starting in 1939 on a large map with many rules changes

          https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
          13fa2c86-bf64-43f4-bda2-8dcc9c3ceae2-image.png

          Good Points

          • A wide variety of useful units
          • Factories restricted in what they can build (but you can improve them to build more)
          • Conflict all over the map
          • Limited combat rounds

          Bad Points

          • The AI gets confused and does not build correctly
          1 Reply Last reply Reply Quote 0
          • board 3659B Offline
            board 3659 @RogerCooper
            last edited by

            @rogercooper I don't mind if Good units can be built tbh but I think reducing Good's production, especially in places like Freefolk or Dale would do a good job in making the whole "Race to Mordor" more prevalent

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @board 3659
              last edited by

              Name Napoleonic Empires FFA 8player
              Description The Napoleonic Wars in Europe
              https://axisandallies.fandom.com/wiki/Napoleonic_Empires_FFA_8player
              a1220fb3-ee60-4b45-98da-22a97120599b-image.png

              Good Points

              • Not a true free-for-all, players make alliances
              • Colorful units

              Bad Points

              • The AI tends to slip to a war of all against all situation and generally handles political actions poorly
              board 3659B 1 Reply Last reply Reply Quote 2
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper I remember doing a Swedish/Turkish game when I first played Triple A. It was pretty enjoyable.

                Anyway, the FFA version feels much more like how the regular Napoleonic Era map should have been like to be honest. at least a 3rd Neutrality League faction should have been added

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @board 3659
                  last edited by

                  @board-3659 TripleA's political model is not very flexible and the AI can't really handle freedom of action. The best policy to make peace with all but one foe.

                  Next year, I will semi-retire and I am thinking about getting involved in the coding end of TripleA. A flexible, automated set of political rules where the nations will join and leave loosely-defined camps would be a possible project.

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Neuschwabenland North vs South
                    Description Conflict by land and sea over a fictional set of continents
                    https://axisandallies.fandom.com/wiki/Neuschwabenland_north_vs_south
                    d55269a3-bfcf-4332-9053-eeb47acf6752-image.png

                    Good Points

                    • Balanced
                    • Straight-forward unit set

                    Bad Points

                    • No victory conditions
                    • Relatively symmetrical start lacks dynamics
                    RogerCooperR 1 Reply Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Star Wars: Tatooine War (4 teams)
                      Description 4 alliances fight for the planet Tatooine
                      https://axisandallies.fandom.com/wiki/Star_Wars:_Tatooine_War_(4_teams)
                      e1d6f0a2-2f86-4211-88c2-2bc989d9a0d3-image.png

                      Good Points

                      • Lots of Star Wars specific units

                      Bad Points

                      • The usual problems of free-for-alls, mitigated by some alliances
                      • The inability of spaceships to land on "the interior" is strange
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name AA50-42-Build Caps
                        Description Axis & Allies Anniversary Edition 1942, with limits on how many units can be built
                        https://axisandallies.fandom.com/wiki/AA50-42-Build_Caps
                        e236a10d-bf9b-4b43-945f-a20e8d731597-image.png

                        Good Points

                        • No mega stacks
                        • Diversified units are used

                        Bad Points

                        • Favors the Axis (but the Allies can be interesting to play)
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name World At War
                          Description World War 2 starting in 1939, on large map
                          https://axisandallies.fandom.com/wiki/World_At_War
                          1ef6392a-431a-4da2-bf8b-efec8e2f0313-image.png

                          Good Points

                          • Reasonably balanced
                          • Conflict all over the map

                          Bad Points

                          • Lots of gegraphic anomalies and unusual production values
                          • Victory conditions don't work
                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @RogerCooper
                            last edited by

                            @rogercooper said in Roger's Scenario Thread:

                            • Victory conditions don't work

                            May you please double check this and provide a save game or precise instructions to reproduce it or both?

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @cernel The game didn't end when 5 capitals were held. I didn't save the game.

                              It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @RogerCooper
                                last edited by

                                @rogercooper said in Roger's Scenario Thread:

                                It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.

                                If there is anything to fix. Do you remember which those capitals were?

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @Cernel
                                  last edited by

                                  @cernel They weren't specified the game notes.

                                  1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper
                                    last edited by

                                    Scenario World War II Global 1942 2nd Edition
                                    Description World War II starting in 1942 on the Global Map
                                    https://axisandallies.fandom.com/wiki/World_War_II_Global_1942_2nd_Edition
                                    04b456d8-eb14-4d84-b660-41200bdc194e-image.png

                                    Good Points

                                    • Reasonably balanced
                                    • Few confusing political rules
                                    C 1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators @RogerCooper
                                      last edited by Cernel

                                      @rogercooper Are you not bothered at all by the sheer amount of historical inconsistencies, often gratuitous? I remember I could not play this game because those were well above my limit of tolerance.

                                      board 3659B RogerCooperR 2 Replies Last reply Reply Quote 0
                                      • board 3659B Offline
                                        board 3659 @Cernel
                                        last edited by

                                        @cernel Eh. I don't mind too much if it doesn't make the game actively worse.

                                        1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @Cernel
                                          last edited by

                                          @cernel The historical problems of A&A do bother me some, but especially when I am talking about scenarios from the actual boardgames, I don't need fell a specific need to discuss them.

                                          Bad Points

                                          • Allows the Japanese to conduct an implausible campaign in Asia, allowing them to eventually threaten the Russian heartland.
                                          • The defender can not retreat from a battle and combat can continue as long as the attacker wants, unlike historical campaigns which often bogged down.
                                          • The economic might of the US is understated.
                                          • The map is greatly distorted.

                                          I do make a note of a scenario tries handle this more realistically than the boardgames.

                                          C board 3659B 2 Replies Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @RogerCooper
                                            last edited by

                                            @rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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