TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    961 Posts 25 Posters 1.9m Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @RogerCooper
      last edited by

      @rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @Cernel
        last edited by

        @cernel said in Roger's Scenario Thread:

        @rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.

        What specifically makes the Global game worse than others?

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @RogerCooper
          last edited by

          @rogercooper said in Roger's Scenario Thread:

          @cernel said in Roger's Scenario Thread:

          @rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.

          What specifically makes the Global game worse than others?

          I was just referring to the 1942 scenario, not any Global game. Of course, both have issues, but I'm just amazed at how the 1942 one is so much worse than everything else which I've ever seen in any basic games.

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @Cernel
            last edited by

            @cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @RogerCooper
              last edited by

              @rogercooper said in Roger's Scenario Thread:

              @cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.

              I'm just talking about historicity: nothing about playability (against whatever) at all (which I cannot seriously judge having never played the game). Stuff like this territory is owned by this power, whereas it should be owned by this other power if it is 1942 etc.

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @Cernel
                last edited by

                @cernel said in Roger's Scenario Thread:

                @rogercooper said in Roger's Scenario Thread:

                @cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.

                I'm just talking about historicity: nothing about playability (against whatever) at all (which I cannot seriously judge having never played the game). Stuff like this territory is owned by this power, whereas it should be owned by this other power if it is 1942 etc.

                Except for the French still being with the Allies, the territory assignments seem reasonable for 1942. I have seen plenty of scenarios with much worse geography. (World at War comes to mind).

                1 Reply Last reply Reply Quote 0
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by board 3659

                  @rogercooper Honestly I recommend Global War 1936. It's an Axis-Allies adjacent game that overhauls the system and makes it much better in many aspects to A&A.

                  • There are 3 sides, Allies, Axis, and Commiterm adding an interesting diplomacy element to the game
                  • Starting in 1936 allows for a steady build-up with the Nazi annexations, Spanish Civil War, Abyssinia, and Chinese Civil War (which yes is a major part in this Pacific Theater)
                  • Tech system that isn't as luck-dependent as the one used in A&A (you need to get through 4 stages to get the tech and roll above average rolls to progress each stage. However, tech tokens are given for each major factory you own)
                  • A convoy system that is crucial for Germany and Britain for any significant strategy. Encourages submarine production to some extent as well as force British Navy to split up to cover their convoy lines.
                  • Terrain that helps prevent rapid movement in more mountainous regions (Siberia, China, etc) making many of these situations not occur, simulates desert warfare in North Africa, etc
                  • US actually having the largest economy in the game but starts at 0 and has heavy restrictions. Required to roll each turn to increase IPC each turn and get to wartime level to declare war
                  • Blitzing is more complex with tanks able to do attack again in their blitz attack other units instead of empty land
                  • Proper Victory conditions that are more than capture opponents' capital.
                  • Variety of facilities (Ports, Sub Bases, Factories, Air Bases, etc) that help with movement, building units, etc
                  • Good job simulating Vichy/Free France, something most games tend to fail at doing

                  Theres more but honestly just search Global War 1936 on youtube, it has a small but dedicated subcommunity. You can try getting the units and map on your own but that's an expensive hobby sort of thing. It is best to get Tabletop Simulator if you want to enjoy the game.

                  The only "issue" is the really distorted map but that's more acceptable in a board game IMO than in Triple A personally.

                  RogerCooperR 1 Reply Last reply Reply Quote 2
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    @board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.

                    I haven't played the game, but I read the rules it seems to have excessive complexity. As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

                    B VictoryFirstV board 3659B 3 Replies Last reply Reply Quote 5
                    • B Online
                      beelee @RogerCooper
                      last edited by

                      @rogercooper said in Roger's Scenario Thread:

                      I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

                      That would be Awesome !

                      1 Reply Last reply Reply Quote 1
                      • VictoryFirstV Offline
                        VictoryFirst @RogerCooper
                        last edited by

                        @rogercooper

                        That's amazing! I've always wanted to play G36 but I have never been able to. If it becomes possible to play via TripleA, I'd be speechless!

                        1 Reply Last reply Reply Quote 1
                        • Ted SelfT Offline
                          Ted Self
                          last edited by

                          Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                          RogerCooperR 3 Replies Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Ted Self
                            last edited by

                            Name Classic: Iron Blitz 1942A Russia Neutral
                            Description World War 2 on the Classic map without Russia
                            https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1942A_Russia_Neutral
                            d65acdb9-0949-4194-a640-f515cd949838-image.png

                            Good Points

                            • Interesting alternate history situation

                            Bad Points

                            • Strongly favors the Axis
                            1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @Ted Self
                              last edited by

                              @ted-self said in Roger's Scenario Thread:

                              Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                              No. I will take a look at it.

                              As for ancient air power, checkout https://en.wikipedia.org/wiki/Siege_of_the_Sogdian_Rock

                              board 3659B 1 Reply Last reply Reply Quote 1
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by

                                @rogercooper said in Roger's Scenario Thread:

                                @board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.

                                I haven't played the game, but I read the rules it seems to have excessive complexity.

                                Honestly, that's probably the game's biggest weakness and strength. It overhauls and vastly improves A&A's formula but it ends up having really specific rules that even veteran players tend to mess up on or occasionally debate the specifics of

                                As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

                                That would amazing. Idk how much of it is viable but I think most of it should be

                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper To add on that apparently in Ancient China there was instances of manned kites being used for Military intelligence and communication.They also used lanterns to communicate

                                  https://en.wikipedia.org/wiki/History_of_aerial_warfare#Kite_warfare

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 I will think about it. With over 50 different unit types, it would a lot of work to implement. Some rules may impossible to implement. Others will need to be modified, especially to work with the AI.

                                    There is a way of supporting supply paths within TripleA

                                    1 Reply Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper @board 3659
                                      last edited by

                                      @board-3659 Air units in pre-1903 games actually make sense for dealing with light cavalry, raiders and the like, although you would need to prevent them from entering sea areas.

                                      board 3659B 1 Reply Last reply Reply Quote 1
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by board 3659

                                        @rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play.

                                        Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 You should check out the board game Magnifico. There is a computer version available on Steam.

                                          1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper @Ted Self
                                            last edited by

                                            @ted-self said in Roger's Scenario Thread:

                                            Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                                            Name Ancient Times
                                            Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
                                            https://axisandallies.fandom.com/wiki/Ancient_Times
                                            ee39b728-5325-4bfe-a898-cec5b5c2a0c7-image.png

                                            Good Points

                                            • Conflict all over the map
                                            • Not another WW2 game
                                            • Reasonably balanced

                                            Bad Points

                                            • Air units seem strange in ancient times
                                            • Many similar unit types (including 3 types of air units)
                                            • Alliances and nations are arbitrary
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 21
                                            • 22
                                            • 23
                                            • 24
                                            • 25
                                            • 48
                                            • 49
                                            • 23 / 49
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums