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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      @RogerCooper 0_1544894373671_37be7022-ca65-4d07-bc79-8605c28bdbc5-image.png

      C 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper
        last edited by

        Scenario Big World 2: Balance of Power
        Description A Big World Map scenario
        Download In repository under Good Quality, Big World 2

        Good Points

        • Easy to understand
        • Well-balanced
        • China gets extra units

        Bad Points

        • The map was expanded, so at 100% zoom, you can see too little of the map. You can reduce the zoom, but it blurs the image a little
        C 1 Reply Last reply Reply Quote 1
        • C Offline
          Cernel Moderators @RogerCooper
          last edited by

          @RogerCooper said in Roger's Scenario Thread:

          Bad Points

          • The map was expanded, so at 100% zoom, you can see too little of the map. You can reduce the zoom, but it blurs the image a little

          I would say this is a limit of the program, in general for the zoom quality. @RoiEX was working on a enhanced zoom; I really wonder if he just gave up.

          1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @RogerCooper
            last edited by

            @RogerCooper I would say that should not be called just "Chess", or people will think it is the actual standard chess.

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Cernel
              last edited by

              @Cernel I didn't create the "Chess" scenario. However, I doubt anyone will think that it is standard Chess.

              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper
                last edited by

                Scenario WWIIv3 -1939 11 Nations Mod
                Description See above

                Bad Points

                • The Allies can win almost immediately
                • Despite the 1939 start, Russia & the US are fully active
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  @RogerCooper said in Roger's Scenario Thread:

                  Scenario WWIIv3 -1939 11 Nations Mod
                  Description See above

                  Bad Points

                  • The Allies can win almost immediately
                  • Despite the 1939 start, Russia & the US are fully active

                  I tried this again giving the Germans a 60 PU bid with all AI, and it made for an interesting game.

                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Scenario Russian Spring
                    Download Download
                    Description Russia vs everyone else in Europe. Designed with Russia's foes being played by the AI.

                    Good Points

                    • Interesting starting situation

                    Bad Points

                    • Favors the Axis strongly, even with triggered events are turned off.
                    1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Scenario Viking 2
                      Download Download
                      Description Viking Raids

                      Good Points

                      • Nice unit art
                      • Fast-moving ships

                      Bad Points

                      • Favors the pagans
                      • Makes little effort to depict dark ages warfare
                      1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper
                        last edited by

                        Scenario The Rising Sun WW2v3
                        Download Download
                        Description The Pacific War

                        Good Points

                        • Lots of conflict all over the map

                        Bad Points

                        • No victory conditions
                        • Ahistorical capital locations
                        • Russia is fully active
                        • No terrain, you can walk from India to China
                        1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper
                          last edited by

                          Scenario Oil War
                          Download Download
                          Description A modern struggle between West, East & the Islamic Caliphate

                          Good Points

                          • Interesting, 3-way struggle
                          • Low unit density and low production values make for fast play

                          Bad Points

                          • Odd assignments of production values
                          1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper
                            last edited by

                            Scenario Risk
                            Download Download
                            Description A Risk board with each continent held by 1 player and arbitrary alliances

                            Good Points

                            • Fast Play
                            • Didn't you always want to play A&A on a Risk board

                            Bad Points

                            • Some graphics issues with the map
                            • Too few territories for interesting play
                            1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper
                              last edited by

                              Scenario World War II Global 1940 Ryuzaki
                              Download Download
                              Description The Global 1940 game with a modified setup, notably France is stronger.

                              Good Points

                              • The Global 1940 game works generally well in TripleA

                              Bad Points

                              • The AI tends declare war prematurely and sometimes gets confused by the various types of neutrals
                              1 Reply Last reply Reply Quote 3
                              • RogerCooperR Offline
                                RogerCooper
                                last edited by

                                Scenario Middle Earth - Fords
                                Download Download
                                Description The War of the Ring

                                Good Points

                                • Nice map, complete with fords

                                Bad Points

                                • Unique and rare beings from Tolkien can be mass-produced
                                • Favors the Good side
                                1 Reply Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper
                                  last edited by

                                  Scenario Medieval Europe
                                  Download Download
                                  Description Conflict in Medieval Europe between 3 alliances

                                  Good Points

                                  • Nice map
                                  • Good unit art

                                  Bad Points

                                  • No specific historical situation
                                  • No attempt to depict the realities of Medieval warfare, the game is reskinned WW2 without aircraft
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    @RogerCooper I would suggest to designers working with pre-gunpowder warfare, that they should make an effort to depict the following real characteristics of the time

                                    • Castles and local levies. Castles could be handled as an expensive, multi-hit static unit, while levies could be cheap static units, replaced by events.
                                    • The high cost of maintaining mobile forces. Just have them create negative PU's.
                                    • The power of cavalry and its limitations. For example, cavalry could be handled as aircraft (with terrain effects to prevent sea movement)
                                    redrumR C 2 Replies Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @RogerCooper
                                      last edited by

                                      @RogerCooper The medieval europe download doesn't seem to work.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @redrum
                                        last edited by

                                        @redrum Try http://www.rogercooper.com/Medieval_Europe.zip
                                        I just downloaded it myself.

                                        redrumR 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @RogerCooper
                                          last edited by redrum

                                          @RogerCooper Yep that works. Thanks.

                                          I was hoping the map was a bit more... developed. I'm eventually looking to make a medieval map and looking for ideas. If you know of any good medieval maps let me know.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @RogerCooper
                                            last edited by

                                            @RogerCooper said in Roger's Scenario Thread:

                                            @RogerCooper I would suggest to designers working with pre-gunpowder warfare, that they should make an effort to depict the following real characteristics of the time

                                            • Castles and local levies. Castles could be handled as an expensive, multi-hit static unit, while levies could be cheap static units, replaced by events.
                                            • The high cost of maintaining mobile forces. Just have them create negative PU's.
                                            • The power of cavalry and its limitations. For example, cavalry could be handled as aircraft (with terrain effects to prevent sea movement)

                                            For castles, the recent enhancement to AA guns, the ability of land units of making SBR and the capacity of killed units to turn into other units open up a lot of feasible possibilities, but I think I would still suggest castles to be basically capturable infrastructures, as that is what they were.

                                            Totally agree with upkeep being a must have for pre modern warfare. It is actually rather hard to get any ideas on how to represent purchase costs, instead, as, be it with cession of land or with money payments, virtually the only cost for a lord was maintainment, not "creation", of land units (as well as merchant ships) (an item may be the cost for replacement of horses lost in battle, but even that would happen only after the unit has been killed or damaged, not in the moment you raise it).

                                            Pushing aircrafts into pre world war games, as cavalry or whatever, feels lame to me, as it is anyways making a suboptimal representation of the matter, using (and to some extent likely hacking) rules tailored for something else, just to get close to what you actually want. I think not one of the various (not fantasy) pre world war games having (pseudo) aircrafts is really good on the feature, or at least all of them are very unpopular. A good representation of the raiding or hit-and-run ability of cavalry would likely require at least an athomization of the current abilities assigned to air units, especially regarding not forcefully losing the ability to load onto sea transports (that I consider a deal breaker on its own).

                                            1 Reply Last reply Reply Quote 1

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