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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    962 Posts 25 Posters 1.9m Views 24 Watching
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    • RogerCooperR Offline
      RogerCooper @beelee
      last edited by

      @beelee I think a mod should be cohesive whole. The designers should default or suggest what options work the best.

      RogerCooperR B 2 Replies Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Settlers: Age of Tribes
        Description Randomized fantasy warfare using the Age of Tribes map
        https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes
        763ae1a1-b402-4add-a577-95c88248bbeb-image.png

        Good Points

        • Varied unit art
        • Randomized start can create interesting situations
        • Upkeep costs prevent mega-stacks

        Bad Points

        • Randomized start can be unbalanced
        • The AI sometimes has problems playing properly
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @RogerCooper
          last edited by beelee

          @rogercooper

          The name is self explanatory.

          House Rules

          Pick and choose what you want to create your own mod.

          The Game Notes explain this.

          1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            A specific point concerning Settlers: Age of Tribes about Dragonkin. The AI does not use them effectively. In the hands of a human player, the dragons with multiple hit points, the ability transport light foot and the ability to land in a newly captured area are devastating.

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name 1941-Cristaldi
              Description World War 2 starting in 1941 on map 270 areas
              https://axisandallies.fandom.com/wiki/1941_Cristaldi
              6a4c4a9d-a6e0-4e20-ac88-2fd3ede87178-image.png

              Good Points

              • Straight-foward rules set
              • Better geographical accuracy than most maps

              Bad Points

              • Strongly favors Axis
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Classic: Sword
                Description Classic game with minor variations
                https://axisandallies.fandom.com/wiki/Classic:_Sword
                f85d8ddb-3671-4ccd-8d38-089c3ada7b14-image.png

                Good Points

                • Plays fast
                • Reasonably balanced (if territories restricted option is set)

                Bad Points

                • Not very historical
                • AI has some trouble playing the British
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Camp David: 1948 Arab-Israeli War
                  Description 1948 Arab-Israeli War with AA50 rules
                  https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War
                  8b30513b-b94d-4dec-bb7c-c82a1bfaff1f-image.png

                  Good Points

                  • Uses AA50 rules
                  • Interesting example of value of a central position

                  Bad Points

                  • No victory conditions
                  • Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Ancient Times
                    Description Ancient civilizations compete on a map of Europe with arbitrary alliances
                    https://axisandallies.fandom.com/wiki/Ancient_Times
                    fa8b9da0-814e-4731-a510-ca16c57c0562-image.png

                    Good Points

                    • Conflict all over the map

                    Bad Points

                    • No victory conditions
                    • A mixture of civilizations and units from different periods
                    • "Air" units
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name World War II Revised Deaths Hand Mod
                      Description Revised game with higher incomes and lots of new units
                      https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
                      57e0b10f-60af-488d-93b8-7e9131ff2d2a-image.png

                      Good Points

                      • Modest map size makes for fast play
                      • Interesting unit types
                      • Reasonably balanced

                      Bad Points

                      • Nothing but problems of all A&A type games
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Big World : 1942
                        Description Revised rules on a large map
                        https://axisandallies.fandom.com/wiki/Big_World_:_1942
                        fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

                        Good Points

                        • Easy to understand rules
                        • Reasonably balanced

                        Bad Points

                        • None but the usual A&A issues
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Blood and Iron
                          Description World War 2 starting in 1942 on an idiosyncratic world map
                          https://axisandallies.fandom.com/wiki/Blood_and_Iron
                          95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

                          Good Points

                          • A different take on WW2, not just a variation on a boardgame

                          **Bad Points

                          • Some of the powers in the game and some of the map boundaries are arbitrary.
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Total Ancient War
                            Description War in the Ancient Mediterranean
                            https://axisandallies.fandom.com/wiki/Total_Ancient_War
                            2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

                            Good Points

                            • Not another WW2 mod
                            • Beautiful unit art
                            • Some effort to control big stacks

                            Bad Points

                            • No victory conditions
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Game of Thrones v2
                              Description Wars from the Song of Ice & Fire books
                              https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
                              d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

                              Good Points

                              • Many interesting units from the books

                              Bad Points

                              • Politics not implemented correctly
                              • No victory conditions
                              • Very large stacks
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World At War Variant - FUEL-AA-Range
                                Description World at War with fuel rules
                                https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                                41361313-d1c9-4588-83b9-c11d76c847a7-image.png

                                Good Points

                                • Interesting ideas like fuel use, defense units & landing boats

                                Bad Points

                                • All nations have enought fuel for it to have little affect on the game
                                • Defense Units and Landing Boats/Transports confuse the AI
                                • Victory conditions not implements
                                • Map glitches (I saw Germany land move from Koln to Dover
                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @RogerCooper
                                  last edited by

                                  @rogercooper said in Roger's Scenario Thread:

                                  Map glitches (I saw Germany land move from Koln to Dover

                                  Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                                  Cheers...

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @wc_sumpton
                                    last edited by

                                    @wc_sumpton said in Roger's Scenario Thread:

                                    @rogercooper said in Roger's Scenario Thread:

                                    Map glitches (I saw Germany land move from Koln to Dover

                                    Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                                    Cheers...

                                    Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton @RogerCooper
                                      last edited by

                                      @rogercooper said in Roger's Scenario Thread:

                                      Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                      This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                                      Cheers...

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @wc_sumpton
                                        last edited by

                                        @wc_sumpton said in Roger's Scenario Thread:

                                        @rogercooper said in Roger's Scenario Thread:

                                        Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                        This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                                        Cheers...

                                        Support of air-only links would a useful improvement of the game.

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @RogerCooper
                                          last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          Support of air-only links would a useful improvement of the game.

                                          <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                            <option name="canalName" value="DoverLilleAirOnly"/>
                                            <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                          </attachment>
                                          <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                            <option name="canalName" value="DoverLilleAirOnly"/>
                                            <option name="landTerritories" value="Himalaya"/>
                                          <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                            <option name="canalName" value="DoverBelgiumAirOnly"/>
                                            <option name="landTerritories" value="Himalaya"/>
                                          </attachment>
                                          <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                            <option name="canalName" value="DoverBelgiumAirOnly"/>
                                            <option name="landTerritories" value="Himalaya"/>
                                          </attachment>
                                          

                                          Real quick before the game!

                                          Cheers...

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @wc_sumpton
                                            last edited by

                                            @wc_sumpton said in Roger's Scenario Thread:

                                            @rogercooper said in Roger's Scenario Thread:

                                            Support of air-only links would a useful improvement of the game.

                                            <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                              <option name="canalName" value="DoverLilleAirOnly"/>
                                              <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                            </attachment>
                                            <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                              <option name="canalName" value="DoverLilleAirOnly"/>
                                              <option name="landTerritories" value="Himalaya"/>
                                            <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                              <option name="canalName" value="DoverBelgiumAirOnly"/>
                                              <option name="landTerritories" value="Himalaya"/>
                                            </attachment>
                                            <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                              <option name="canalName" value="DoverBelgiumAirOnly"/>
                                              <option name="landTerritories" value="Himalaya"/>
                                            </attachment>
                                            

                                            Real quick before the game!

                                            Cheers...

                                            Where is the option that restricts this to air units only?

                                            wc_sumptonW 1 Reply Last reply Reply Quote 0

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