TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    962 Posts 25 Posters 1.9m Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Camp David: 1948 Arab-Israeli War
      Description 1948 Arab-Israeli War with AA50 rules
      https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War
      8b30513b-b94d-4dec-bb7c-c82a1bfaff1f-image.png

      Good Points

      • Uses AA50 rules
      • Interesting example of value of a central position

      Bad Points

      • No victory conditions
      • Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Ancient Times
        Description Ancient civilizations compete on a map of Europe with arbitrary alliances
        https://axisandallies.fandom.com/wiki/Ancient_Times
        fa8b9da0-814e-4731-a510-ca16c57c0562-image.png

        Good Points

        • Conflict all over the map

        Bad Points

        • No victory conditions
        • A mixture of civilizations and units from different periods
        • "Air" units
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name World War II Revised Deaths Hand Mod
          Description Revised game with higher incomes and lots of new units
          https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
          57e0b10f-60af-488d-93b8-7e9131ff2d2a-image.png

          Good Points

          • Modest map size makes for fast play
          • Interesting unit types
          • Reasonably balanced

          Bad Points

          • Nothing but problems of all A&A type games
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Big World : 1942
            Description Revised rules on a large map
            https://axisandallies.fandom.com/wiki/Big_World_:_1942
            fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

            Good Points

            • Easy to understand rules
            • Reasonably balanced

            Bad Points

            • None but the usual A&A issues
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Blood and Iron
              Description World War 2 starting in 1942 on an idiosyncratic world map
              https://axisandallies.fandom.com/wiki/Blood_and_Iron
              95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

              Good Points

              • A different take on WW2, not just a variation on a boardgame

              **Bad Points

              • Some of the powers in the game and some of the map boundaries are arbitrary.
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Total Ancient War
                Description War in the Ancient Mediterranean
                https://axisandallies.fandom.com/wiki/Total_Ancient_War
                2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

                Good Points

                • Not another WW2 mod
                • Beautiful unit art
                • Some effort to control big stacks

                Bad Points

                • No victory conditions
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Game of Thrones v2
                  Description Wars from the Song of Ice & Fire books
                  https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
                  d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

                  Good Points

                  • Many interesting units from the books

                  Bad Points

                  • Politics not implemented correctly
                  • No victory conditions
                  • Very large stacks
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name World At War Variant - FUEL-AA-Range
                    Description World at War with fuel rules
                    https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                    41361313-d1c9-4588-83b9-c11d76c847a7-image.png

                    Good Points

                    • Interesting ideas like fuel use, defense units & landing boats

                    Bad Points

                    • All nations have enought fuel for it to have little affect on the game
                    • Defense Units and Landing Boats/Transports confuse the AI
                    • Victory conditions not implements
                    • Map glitches (I saw Germany land move from Koln to Dover
                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton @RogerCooper
                      last edited by

                      @rogercooper said in Roger's Scenario Thread:

                      Map glitches (I saw Germany land move from Koln to Dover

                      Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                      Cheers...

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @wc_sumpton
                        last edited by

                        @wc_sumpton said in Roger's Scenario Thread:

                        @rogercooper said in Roger's Scenario Thread:

                        Map glitches (I saw Germany land move from Koln to Dover

                        Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                        Cheers...

                        Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @RogerCooper
                          last edited by

                          @rogercooper said in Roger's Scenario Thread:

                          Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                          This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                          Cheers...

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @wc_sumpton
                            last edited by

                            @wc_sumpton said in Roger's Scenario Thread:

                            @rogercooper said in Roger's Scenario Thread:

                            Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                            This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                            Cheers...

                            Support of air-only links would a useful improvement of the game.

                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @RogerCooper
                              last edited by

                              @rogercooper said in Roger's Scenario Thread:

                              Support of air-only links would a useful improvement of the game.

                              <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverLilleAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                              </attachment>
                              <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverLilleAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>
                              <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverBelgiumAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>
                              </attachment>
                              <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                <option name="canalName" value="DoverBelgiumAirOnly"/>
                                <option name="landTerritories" value="Himalaya"/>
                              </attachment>
                              

                              Real quick before the game!

                              Cheers...

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @wc_sumpton
                                last edited by

                                @wc_sumpton said in Roger's Scenario Thread:

                                @rogercooper said in Roger's Scenario Thread:

                                Support of air-only links would a useful improvement of the game.

                                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverLilleAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                </attachment>
                                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverLilleAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>
                                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>
                                </attachment>
                                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>
                                </attachment>
                                

                                Real quick before the game!

                                Cheers...

                                Where is the option that restricts this to air units only?

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @RogerCooper
                                  last edited by

                                  @rogercooper said in Roger's Scenario Thread:

                                  Where is the option that restricts this to air units only?

                                  Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                                  Can use "excludedUnits" if you want, but the default is all air and subs.

                                  Hope that explains how this works.

                                  Cheers...

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @wc_sumpton
                                    last edited by

                                    Name 270BC Tertiered
                                    Description 270BC scenario with much lower unit density
                                    https://axisandallies.fandom.com/wiki/270BC_Tertiered
                                    e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                                    Good Points

                                    • Low unit density
                                    • Not another WW2 game
                                    • Nice unit art

                                    Bad Points

                                    • No victory conditions
                                    • No sense of the conditions of ancient warfare
                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name World War II Pacific 1940-2nd Edition
                                      Description A port of the new edition of the board game
                                      https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                                      23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                                      Good Points

                                      • Port of the boardgame

                                      Bad Points

                                      • Favors the Axis (although interesting puzzle to play as the US against the AI)
                                      • Too much Japanese air
                                      • China falls too quickly
                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name A Song of Ice and Fire
                                        Description Wars of Westeros
                                        https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                                        362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                                        Good Points

                                        • Thematically appropriate units
                                        • Beautiful map
                                        • Some political rules
                                        • Different units for some kingdoms

                                        Bad Points

                                        • The lack of any kind upkeep costs results in huge stacks
                                        • Politics tends to be random and usually all against all
                                        • Image glitches
                                        RogerCooperR C 2 Replies Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Classic: Iron Blitz 1939A Historical
                                          Description World War 2 starting in 1939 on Classic map
                                          https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
                                          685b8327-8753-47a7-aa9f-218f23ef4da6-image.png

                                          Good Points

                                          • Easy to understand rules set

                                          Bad Points

                                          • Strongly favors the Allies
                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @RogerCooper
                                            last edited by

                                            @rogercooper said in Roger's Scenario Thread:

                                            • The lack of any kind upkeep costs results in huge stacks

                                            I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                            I wonder if this is the worst game of TripleA in this regard?

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 48
                                            • 49
                                            • 8 / 49
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums