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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name World At War Variant - FUEL-AA-Range
      Description World at War with fuel rules
      https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
      41361313-d1c9-4588-83b9-c11d76c847a7-image.png

      Good Points

      • Interesting ideas like fuel use, defense units & landing boats

      Bad Points

      • All nations have enought fuel for it to have little affect on the game
      • Defense Units and Landing Boats/Transports confuse the AI
      • Victory conditions not implements
      • Map glitches (I saw Germany land move from Koln to Dover
      wc_sumptonW 1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton @RogerCooper
        last edited by

        @rogercooper said in Roger's Scenario Thread:

        Map glitches (I saw Germany land move from Koln to Dover

        Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

        Cheers...

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @wc_sumpton
          last edited by

          @wc_sumpton said in Roger's Scenario Thread:

          @rogercooper said in Roger's Scenario Thread:

          Map glitches (I saw Germany land move from Koln to Dover

          Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

          Cheers...

          Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

          wc_sumptonW 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @RogerCooper
            last edited by

            @rogercooper said in Roger's Scenario Thread:

            Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

            This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

            Cheers...

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @wc_sumpton
              last edited by

              @wc_sumpton said in Roger's Scenario Thread:

              @rogercooper said in Roger's Scenario Thread:

              Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

              This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

              Cheers...

              Support of air-only links would a useful improvement of the game.

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @RogerCooper
                last edited by

                @rogercooper said in Roger's Scenario Thread:

                Support of air-only links would a useful improvement of the game.

                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverLilleAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                </attachment>
                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverLilleAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>
                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>
                </attachment>
                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>
                </attachment>
                

                Real quick before the game!

                Cheers...

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @wc_sumpton
                  last edited by

                  @wc_sumpton said in Roger's Scenario Thread:

                  @rogercooper said in Roger's Scenario Thread:

                  Support of air-only links would a useful improvement of the game.

                  <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                    <option name="canalName" value="DoverLilleAirOnly"/>
                    <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                  </attachment>
                  <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                    <option name="canalName" value="DoverLilleAirOnly"/>
                    <option name="landTerritories" value="Himalaya"/>
                  <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                    <option name="canalName" value="DoverBelgiumAirOnly"/>
                    <option name="landTerritories" value="Himalaya"/>
                  </attachment>
                  <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                    <option name="canalName" value="DoverBelgiumAirOnly"/>
                    <option name="landTerritories" value="Himalaya"/>
                  </attachment>
                  

                  Real quick before the game!

                  Cheers...

                  Where is the option that restricts this to air units only?

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @RogerCooper
                    last edited by

                    @rogercooper said in Roger's Scenario Thread:

                    Where is the option that restricts this to air units only?

                    Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                    Can use "excludedUnits" if you want, but the default is all air and subs.

                    Hope that explains how this works.

                    Cheers...

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @wc_sumpton
                      last edited by

                      Name 270BC Tertiered
                      Description 270BC scenario with much lower unit density
                      https://axisandallies.fandom.com/wiki/270BC_Tertiered
                      e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                      Good Points

                      • Low unit density
                      • Not another WW2 game
                      • Nice unit art

                      Bad Points

                      • No victory conditions
                      • No sense of the conditions of ancient warfare
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name World War II Pacific 1940-2nd Edition
                        Description A port of the new edition of the board game
                        https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                        23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                        Good Points

                        • Port of the boardgame

                        Bad Points

                        • Favors the Axis (although interesting puzzle to play as the US against the AI)
                        • Too much Japanese air
                        • China falls too quickly
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name A Song of Ice and Fire
                          Description Wars of Westeros
                          https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                          362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                          Good Points

                          • Thematically appropriate units
                          • Beautiful map
                          • Some political rules
                          • Different units for some kingdoms

                          Bad Points

                          • The lack of any kind upkeep costs results in huge stacks
                          • Politics tends to be random and usually all against all
                          • Image glitches
                          RogerCooperR C 2 Replies Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Classic: Iron Blitz 1939A Historical
                            Description World War 2 starting in 1939 on Classic map
                            https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
                            685b8327-8753-47a7-aa9f-218f23ef4da6-image.png

                            Good Points

                            • Easy to understand rules set

                            Bad Points

                            • Strongly favors the Allies
                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @RogerCooper
                              last edited by

                              @rogercooper said in Roger's Scenario Thread:

                              • The lack of any kind upkeep costs results in huge stacks

                              I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                              I wonder if this is the worst game of TripleA in this regard?

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @Cernel
                                last edited by

                                @cernel said in Roger's Scenario Thread:

                                @rogercooper said in Roger's Scenario Thread:

                                • The lack of any kind upkeep costs results in huge stacks

                                I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                I wonder if this is the worst game of TripleA in this regard?

                                I have seen worse mods in this regard, but I don't recall the exact mod off the top of my head.

                                There is lot of potential in this mod, but is has issues that need to be resolved. Any mod covering pre-industrial conflicts needs to have some method of limiting army sizes, such as upkeep costs, stacking limits or build caps.

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name World War II v3 1941 v2
                                  Description A modified version of World War II v3 1941
                                  https://axisandallies.fandom.com/wiki/World_War_II_v3_1941_v2
                                  22dd3542-c1be-4ce6-a7b1-bb7b7619c9cf-image.png

                                  Good Points

                                  • Balanced
                                  • Uses the V3 ruleset

                                  Bad Points

                                  • Differences from base game not explained
                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Charles de Gaulle 1939
                                    Description Modified WW2 Global with 1939 start point and detailed rules for neutrals.
                                    https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                    73b04e94-273c-453f-9792-2d84218d4f39-image.png

                                    Good Points

                                    • Detailed political rules
                                    • 1939 start point give more options

                                    Bad Points

                                    • The AI does not handle the political rules well
                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name WWIIv3 1942 - 11 Nations Mod
                                      Description WW2v3 with a bunch of small nations added
                                      https://axisandallies.fandom.com/wiki/WWIIv3_1942_-_11_Nations_Mod
                                      f717b533-888c-4cd4-ad6e-8092496cb044-image.png

                                      Good Points

                                      • Uses the popular v3 rules

                                      Bad Points

                                      • The small nations have little to do
                                      • Strongly favors Axis
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name World War II v5 1942 Second Editon-32% income for Allies
                                        Description Give the allies the income bonus to balance the game
                                        https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_Second_Edition
                                        c1b997f9-fec3-46ad-b184-a3eea7f4adfa-image.png

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name New World Order Variant - Neutrals Assigned
                                          Description World War 2 in Europe using New World Order map with minor powers assigned
                                          https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
                                          fe0a085d-40a5-47e9-a1cb-39784d03c7ea-image.png

                                          Good Points

                                          • Conflict all over the map
                                          • Interesting unit types

                                          Bad Points

                                          • AI gets confused by the SeaTransport unit, which can't be used for invasions.
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name G40 Alt Universe
                                            Description A World War on a completely difference piece of geography, using the Global rules
                                            fd2d720f-8c5a-4d31-9ef2-70f9b07c118b-image.png
                                            https://axisandallies.fandom.com/wiki/G40_Alt_Universe

                                            Good Points

                                            • Not just another WW2 game
                                            • Conflict all over the map

                                            Bad Points

                                            • Little background information
                                            • It can be hard to comprehend the new geography, especially given that this is a world map (east and west are connected)
                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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