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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • wc_sumptonW Offline
      wc_sumpton @RogerCooper
      last edited by

      @rogercooper said in Roger's Scenario Thread:

      Map glitches (I saw Germany land move from Koln to Dover

      Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

      Cheers...

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @wc_sumpton
        last edited by

        @wc_sumpton said in Roger's Scenario Thread:

        @rogercooper said in Roger's Scenario Thread:

        Map glitches (I saw Germany land move from Koln to Dover

        Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

        Cheers...

        Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

        wc_sumptonW 1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @RogerCooper
          last edited by

          @rogercooper said in Roger's Scenario Thread:

          Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

          This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

          Cheers...

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @wc_sumpton
            last edited by

            @wc_sumpton said in Roger's Scenario Thread:

            @rogercooper said in Roger's Scenario Thread:

            Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

            This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

            Cheers...

            Support of air-only links would a useful improvement of the game.

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @RogerCooper
              last edited by

              @rogercooper said in Roger's Scenario Thread:

              Support of air-only links would a useful improvement of the game.

              <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                <option name="canalName" value="DoverLilleAirOnly"/>
                <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
              </attachment>
              <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                <option name="canalName" value="DoverLilleAirOnly"/>
                <option name="landTerritories" value="Himalaya"/>
              <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                <option name="canalName" value="DoverBelgiumAirOnly"/>
                <option name="landTerritories" value="Himalaya"/>
              </attachment>
              <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                <option name="canalName" value="DoverBelgiumAirOnly"/>
                <option name="landTerritories" value="Himalaya"/>
              </attachment>
              

              Real quick before the game!

              Cheers...

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @wc_sumpton
                last edited by

                @wc_sumpton said in Roger's Scenario Thread:

                @rogercooper said in Roger's Scenario Thread:

                Support of air-only links would a useful improvement of the game.

                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverLilleAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                </attachment>
                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverLilleAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>
                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>
                </attachment>
                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                  <option name="landTerritories" value="Himalaya"/>
                </attachment>
                

                Real quick before the game!

                Cheers...

                Where is the option that restricts this to air units only?

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @RogerCooper
                  last edited by

                  @rogercooper said in Roger's Scenario Thread:

                  Where is the option that restricts this to air units only?

                  Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                  Can use "excludedUnits" if you want, but the default is all air and subs.

                  Hope that explains how this works.

                  Cheers...

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @wc_sumpton
                    last edited by

                    Name 270BC Tertiered
                    Description 270BC scenario with much lower unit density
                    https://axisandallies.fandom.com/wiki/270BC_Tertiered
                    e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                    Good Points

                    • Low unit density
                    • Not another WW2 game
                    • Nice unit art

                    Bad Points

                    • No victory conditions
                    • No sense of the conditions of ancient warfare
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name World War II Pacific 1940-2nd Edition
                      Description A port of the new edition of the board game
                      https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                      23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                      Good Points

                      • Port of the boardgame

                      Bad Points

                      • Favors the Axis (although interesting puzzle to play as the US against the AI)
                      • Too much Japanese air
                      • China falls too quickly
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name A Song of Ice and Fire
                        Description Wars of Westeros
                        https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                        362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                        Good Points

                        • Thematically appropriate units
                        • Beautiful map
                        • Some political rules
                        • Different units for some kingdoms

                        Bad Points

                        • The lack of any kind upkeep costs results in huge stacks
                        • Politics tends to be random and usually all against all
                        • Image glitches
                        RogerCooperR C 2 Replies Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Classic: Iron Blitz 1939A Historical
                          Description World War 2 starting in 1939 on Classic map
                          https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
                          685b8327-8753-47a7-aa9f-218f23ef4da6-image.png

                          Good Points

                          • Easy to understand rules set

                          Bad Points

                          • Strongly favors the Allies
                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @RogerCooper
                            last edited by

                            @rogercooper said in Roger's Scenario Thread:

                            • The lack of any kind upkeep costs results in huge stacks

                            I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                            I wonder if this is the worst game of TripleA in this regard?

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @cernel said in Roger's Scenario Thread:

                              @rogercooper said in Roger's Scenario Thread:

                              • The lack of any kind upkeep costs results in huge stacks

                              I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                              I wonder if this is the worst game of TripleA in this regard?

                              I have seen worse mods in this regard, but I don't recall the exact mod off the top of my head.

                              There is lot of potential in this mod, but is has issues that need to be resolved. Any mod covering pre-industrial conflicts needs to have some method of limiting army sizes, such as upkeep costs, stacking limits or build caps.

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World War II v3 1941 v2
                                Description A modified version of World War II v3 1941
                                https://axisandallies.fandom.com/wiki/World_War_II_v3_1941_v2
                                22dd3542-c1be-4ce6-a7b1-bb7b7619c9cf-image.png

                                Good Points

                                • Balanced
                                • Uses the V3 ruleset

                                Bad Points

                                • Differences from base game not explained
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Charles de Gaulle 1939
                                  Description Modified WW2 Global with 1939 start point and detailed rules for neutrals.
                                  https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                  73b04e94-273c-453f-9792-2d84218d4f39-image.png

                                  Good Points

                                  • Detailed political rules
                                  • 1939 start point give more options

                                  Bad Points

                                  • The AI does not handle the political rules well
                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name WWIIv3 1942 - 11 Nations Mod
                                    Description WW2v3 with a bunch of small nations added
                                    https://axisandallies.fandom.com/wiki/WWIIv3_1942_-_11_Nations_Mod
                                    f717b533-888c-4cd4-ad6e-8092496cb044-image.png

                                    Good Points

                                    • Uses the popular v3 rules

                                    Bad Points

                                    • The small nations have little to do
                                    • Strongly favors Axis
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name World War II v5 1942 Second Editon-32% income for Allies
                                      Description Give the allies the income bonus to balance the game
                                      https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_Second_Edition
                                      c1b997f9-fec3-46ad-b184-a3eea7f4adfa-image.png

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name New World Order Variant - Neutrals Assigned
                                        Description World War 2 in Europe using New World Order map with minor powers assigned
                                        https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
                                        fe0a085d-40a5-47e9-a1cb-39784d03c7ea-image.png

                                        Good Points

                                        • Conflict all over the map
                                        • Interesting unit types

                                        Bad Points

                                        • AI gets confused by the SeaTransport unit, which can't be used for invasions.
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name G40 Alt Universe
                                          Description A World War on a completely difference piece of geography, using the Global rules
                                          fd2d720f-8c5a-4d31-9ef2-70f9b07c118b-image.png
                                          https://axisandallies.fandom.com/wiki/G40_Alt_Universe

                                          Good Points

                                          • Not just another WW2 game
                                          • Conflict all over the map

                                          Bad Points

                                          • Little background information
                                          • It can be hard to comprehend the new geography, especially given that this is a world map (east and west are connected)
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Small Balanced 2 Player Side by Side
                                            Description An abstract battle over an island

                                            https://axisandallies.fandom.com/wiki/Small_Balanced_2_Player_sidebyside
                                            62ba9d5a-e686-4c6f-822e-e824090fa652-image.png

                                            Good Points

                                            • Fast play
                                            • Puzzle-like situation

                                            Bad Points

                                            • No victory conditions

                                            Note: If playing against the AI, don't do a bid

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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