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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      @RogerCooper said in Roger's Scenario Thread:

      Scenario WWIIv3 -1939 11 Nations Mod
      Description See above

      Bad Points

      • The Allies can win almost immediately
      • Despite the 1939 start, Russia & the US are fully active

      I tried this again giving the Germans a 60 PU bid with all AI, and it made for an interesting game.

      1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper
        last edited by

        Scenario Russian Spring
        Download Download
        Description Russia vs everyone else in Europe. Designed with Russia's foes being played by the AI.

        Good Points

        • Interesting starting situation

        Bad Points

        • Favors the Axis strongly, even with triggered events are turned off.
        1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper
          last edited by

          Scenario Viking 2
          Download Download
          Description Viking Raids

          Good Points

          • Nice unit art
          • Fast-moving ships

          Bad Points

          • Favors the pagans
          • Makes little effort to depict dark ages warfare
          1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper
            last edited by

            Scenario The Rising Sun WW2v3
            Download Download
            Description The Pacific War

            Good Points

            • Lots of conflict all over the map

            Bad Points

            • No victory conditions
            • Ahistorical capital locations
            • Russia is fully active
            • No terrain, you can walk from India to China
            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper
              last edited by

              Scenario Oil War
              Download Download
              Description A modern struggle between West, East & the Islamic Caliphate

              Good Points

              • Interesting, 3-way struggle
              • Low unit density and low production values make for fast play

              Bad Points

              • Odd assignments of production values
              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper
                last edited by

                Scenario Risk
                Download Download
                Description A Risk board with each continent held by 1 player and arbitrary alliances

                Good Points

                • Fast Play
                • Didn't you always want to play A&A on a Risk board

                Bad Points

                • Some graphics issues with the map
                • Too few territories for interesting play
                1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper
                  last edited by

                  Scenario World War II Global 1940 Ryuzaki
                  Download Download
                  Description The Global 1940 game with a modified setup, notably France is stronger.

                  Good Points

                  • The Global 1940 game works generally well in TripleA

                  Bad Points

                  • The AI tends declare war prematurely and sometimes gets confused by the various types of neutrals
                  1 Reply Last reply Reply Quote 3
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Scenario Middle Earth - Fords
                    Download Download
                    Description The War of the Ring

                    Good Points

                    • Nice map, complete with fords

                    Bad Points

                    • Unique and rare beings from Tolkien can be mass-produced
                    • Favors the Good side
                    1 Reply Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Scenario Medieval Europe
                      Download Download
                      Description Conflict in Medieval Europe between 3 alliances

                      Good Points

                      • Nice map
                      • Good unit art

                      Bad Points

                      • No specific historical situation
                      • No attempt to depict the realities of Medieval warfare, the game is reskinned WW2 without aircraft
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        @RogerCooper I would suggest to designers working with pre-gunpowder warfare, that they should make an effort to depict the following real characteristics of the time

                        • Castles and local levies. Castles could be handled as an expensive, multi-hit static unit, while levies could be cheap static units, replaced by events.
                        • The high cost of maintaining mobile forces. Just have them create negative PU's.
                        • The power of cavalry and its limitations. For example, cavalry could be handled as aircraft (with terrain effects to prevent sea movement)
                        redrumR C 2 Replies Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @RogerCooper
                          last edited by

                          @RogerCooper The medieval europe download doesn't seem to work.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @redrum
                            last edited by

                            @redrum Try http://www.rogercooper.com/Medieval_Europe.zip
                            I just downloaded it myself.

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @RogerCooper
                              last edited by redrum

                              @RogerCooper Yep that works. Thanks.

                              I was hoping the map was a bit more... developed. I'm eventually looking to make a medieval map and looking for ideas. If you know of any good medieval maps let me know.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators @RogerCooper
                                last edited by

                                @RogerCooper said in Roger's Scenario Thread:

                                @RogerCooper I would suggest to designers working with pre-gunpowder warfare, that they should make an effort to depict the following real characteristics of the time

                                • Castles and local levies. Castles could be handled as an expensive, multi-hit static unit, while levies could be cheap static units, replaced by events.
                                • The high cost of maintaining mobile forces. Just have them create negative PU's.
                                • The power of cavalry and its limitations. For example, cavalry could be handled as aircraft (with terrain effects to prevent sea movement)

                                For castles, the recent enhancement to AA guns, the ability of land units of making SBR and the capacity of killed units to turn into other units open up a lot of feasible possibilities, but I think I would still suggest castles to be basically capturable infrastructures, as that is what they were.

                                Totally agree with upkeep being a must have for pre modern warfare. It is actually rather hard to get any ideas on how to represent purchase costs, instead, as, be it with cession of land or with money payments, virtually the only cost for a lord was maintainment, not "creation", of land units (as well as merchant ships) (an item may be the cost for replacement of horses lost in battle, but even that would happen only after the unit has been killed or damaged, not in the moment you raise it).

                                Pushing aircrafts into pre world war games, as cavalry or whatever, feels lame to me, as it is anyways making a suboptimal representation of the matter, using (and to some extent likely hacking) rules tailored for something else, just to get close to what you actually want. I think not one of the various (not fantasy) pre world war games having (pseudo) aircrafts is really good on the feature, or at least all of them are very unpopular. A good representation of the raiding or hit-and-run ability of cavalry would likely require at least an athomization of the current abilities assigned to air units, especially regarding not forcefully losing the ability to load onto sea transports (that I consider a deal breaker on its own).

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                                • alkexrA Offline
                                  alkexr
                                  last edited by

                                  @RogerCooper & @Cernel: You are both right about castles. The first idea that comes to my mind is a two-hit static Castle unit which, when destroyed, changes into a three-hit Ruined castle capturable infrastructure, setting transfer attributes to true. Whenever this unit takes 2 damage (and would normally be destroyed) it changes into a 3-hit unit, which still only has 2 damage, so it will survive. Then the winner captures it, and next turn it gets repaired back into a non-ruined Castle. Essentially this castle would be a capturable infrastructure that can also defend itself to an extent.

                                  I had another idea about medieval warfare which I wanted to experiment with, but that is unlikely to happen now. In short, you can think of levies or garrison as units with limited effective range. So you just make them non-kamikaze air units with 1 movement. Now they can move around but can't attack. But if castles give them 1 bonus movement, then suddenly they can launch attacks from castles against directly adjacent territories. It would be rather pointless for the player to move them away from castles (maybe give them 0 defense without a support attachment from a castle, to emphasize this). This would represent castles as dynamic defense systems, which is closer to historical reality than a static heap of bricks.

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  1 Reply Last reply Reply Quote 2
                                  • RogerCooperR Offline
                                    RogerCooper @redrum
                                    last edited by

                                    @redrum There are plenty of good maps of Europe, (Age of Tribes comes to mind), but there are no pre-gunpowder scenarios which deal with the strategic reality. The best is probably Greyhawk Wars with it's stack tax. Most scenarios come off as reskinned WW2 without aircraft.

                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper
                                      last edited by

                                      Scenario Rome Total War
                                      Download Repository/Experimental/Rome Total War
                                      Description The Mediterranean in 270BC

                                      Good Points

                                      • Good unit art
                                      • Some interesting unit types

                                      Bad Points

                                      • Anti-Roman alliance has a significant advantage
                                      • No victory conditions

                                      This would probably be better with the Romans receiving a bonus and a time-limit on conquest

                                      1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper
                                        last edited by

                                        Scenario Feudal Japan
                                        Download Repository/Good Quality/Feudal Japan
                                        Description A port of the game Shogun, covering the civil wars of 16th century Japan

                                        Good Points

                                        • A reasonable simulation of the original boardgame
                                        • Some diplomatic options

                                        Bad Points

                                        • I received a null pointer error in the middle of the game
                                        • The lack of maintenance costs is problematic in this situation
                                        1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper
                                          last edited by RogerCooper

                                          Scenario 300BC
                                          Download Download

                                          Good Points

                                          • Good unit art & variety
                                          • Interesting historical situation

                                          Bad Points

                                          • Big map with low movement allowances
                                          • Absurdly large stacks
                                          • No victory conditions
                                          C 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper
                                            last edited by

                                            Scenario World at War
                                            Download Repository/High Quality/World at War

                                            Good Points

                                            • Big, WW2 game
                                            • Well balanced

                                            Bad Points

                                            • Geographical oddities such as the French controlling northern Canada
                                            1 Reply Last reply Reply Quote 2

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