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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @RogerCooper
      last edited by

      @RogerCooper The medieval europe download doesn't seem to work.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @redrum
        last edited by

        @redrum Try http://www.rogercooper.com/Medieval_Europe.zip
        I just downloaded it myself.

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @RogerCooper
          last edited by redrum

          @RogerCooper Yep that works. Thanks.

          I was hoping the map was a bit more... developed. I'm eventually looking to make a medieval map and looking for ideas. If you know of any good medieval maps let me know.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          RogerCooperR 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @RogerCooper
            last edited by

            @RogerCooper said in Roger's Scenario Thread:

            @RogerCooper I would suggest to designers working with pre-gunpowder warfare, that they should make an effort to depict the following real characteristics of the time

            • Castles and local levies. Castles could be handled as an expensive, multi-hit static unit, while levies could be cheap static units, replaced by events.
            • The high cost of maintaining mobile forces. Just have them create negative PU's.
            • The power of cavalry and its limitations. For example, cavalry could be handled as aircraft (with terrain effects to prevent sea movement)

            For castles, the recent enhancement to AA guns, the ability of land units of making SBR and the capacity of killed units to turn into other units open up a lot of feasible possibilities, but I think I would still suggest castles to be basically capturable infrastructures, as that is what they were.

            Totally agree with upkeep being a must have for pre modern warfare. It is actually rather hard to get any ideas on how to represent purchase costs, instead, as, be it with cession of land or with money payments, virtually the only cost for a lord was maintainment, not "creation", of land units (as well as merchant ships) (an item may be the cost for replacement of horses lost in battle, but even that would happen only after the unit has been killed or damaged, not in the moment you raise it).

            Pushing aircrafts into pre world war games, as cavalry or whatever, feels lame to me, as it is anyways making a suboptimal representation of the matter, using (and to some extent likely hacking) rules tailored for something else, just to get close to what you actually want. I think not one of the various (not fantasy) pre world war games having (pseudo) aircrafts is really good on the feature, or at least all of them are very unpopular. A good representation of the raiding or hit-and-run ability of cavalry would likely require at least an athomization of the current abilities assigned to air units, especially regarding not forcefully losing the ability to load onto sea transports (that I consider a deal breaker on its own).

            1 Reply Last reply Reply Quote 1
            • alkexrA Offline
              alkexr
              last edited by

              @RogerCooper & @Cernel: You are both right about castles. The first idea that comes to my mind is a two-hit static Castle unit which, when destroyed, changes into a three-hit Ruined castle capturable infrastructure, setting transfer attributes to true. Whenever this unit takes 2 damage (and would normally be destroyed) it changes into a 3-hit unit, which still only has 2 damage, so it will survive. Then the winner captures it, and next turn it gets repaired back into a non-ruined Castle. Essentially this castle would be a capturable infrastructure that can also defend itself to an extent.

              I had another idea about medieval warfare which I wanted to experiment with, but that is unlikely to happen now. In short, you can think of levies or garrison as units with limited effective range. So you just make them non-kamikaze air units with 1 movement. Now they can move around but can't attack. But if castles give them 1 bonus movement, then suddenly they can launch attacks from castles against directly adjacent territories. It would be rather pointless for the player to move them away from castles (maybe give them 0 defense without a support attachment from a castle, to emphasize this). This would represent castles as dynamic defense systems, which is closer to historical reality than a static heap of bricks.

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

              1 Reply Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @redrum
                last edited by

                @redrum There are plenty of good maps of Europe, (Age of Tribes comes to mind), but there are no pre-gunpowder scenarios which deal with the strategic reality. The best is probably Greyhawk Wars with it's stack tax. Most scenarios come off as reskinned WW2 without aircraft.

                1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper
                  last edited by

                  Scenario Rome Total War
                  Download Repository/Experimental/Rome Total War
                  Description The Mediterranean in 270BC

                  Good Points

                  • Good unit art
                  • Some interesting unit types

                  Bad Points

                  • Anti-Roman alliance has a significant advantage
                  • No victory conditions

                  This would probably be better with the Romans receiving a bonus and a time-limit on conquest

                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Scenario Feudal Japan
                    Download Repository/Good Quality/Feudal Japan
                    Description A port of the game Shogun, covering the civil wars of 16th century Japan

                    Good Points

                    • A reasonable simulation of the original boardgame
                    • Some diplomatic options

                    Bad Points

                    • I received a null pointer error in the middle of the game
                    • The lack of maintenance costs is problematic in this situation
                    1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by RogerCooper

                      Scenario 300BC
                      Download Download

                      Good Points

                      • Good unit art & variety
                      • Interesting historical situation

                      Bad Points

                      • Big map with low movement allowances
                      • Absurdly large stacks
                      • No victory conditions
                      C 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper
                        last edited by

                        Scenario World at War
                        Download Repository/High Quality/World at War

                        Good Points

                        • Big, WW2 game
                        • Well balanced

                        Bad Points

                        • Geographical oddities such as the French controlling northern Canada
                        1 Reply Last reply Reply Quote 2
                        • RogerCooperR Offline
                          RogerCooper
                          last edited by

                          Scenario WAW 1940
                          Download Repository/High Quality/World at War
                          Description Standard A&A pieces with a big map

                          Good Points

                          • Well balanced
                          • Interesting rules with capitals and victory conditions

                          Bad Points

                          • Geographical oddities
                          • A long game, even with Fast AI
                          1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper
                            last edited by

                            Scenario World War II v6 1941
                            Download Repository/High Quality/World War II v6 1941
                            Description: A port of the AA41 game

                            Good Points

                            • Simple, fast-playing game

                            Bad Points

                            • Russia is going to fall, leaving the game a draw
                            1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper
                              last edited by

                              Scenario Classic Iron Blitz 1942A; Russia Neutral
                              Download Repository/Experimental/Classic Variations
                              Description Germany & Japan vs UK & US

                              Good Points

                              • Classic rules

                              Bad Points

                              • Without Russia, the game lacks strategic tension
                              RogerCooperR 1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Scenario Big World-April 1940
                                Download Download
                                Description Another Big World Scenario

                                Good Points

                                • Fairly standard unit capabilities

                                Bad Points

                                • Like most Big World scenarios, it favors the Axis because it takes too long for the Americans to accomplish anything
                                1 Reply Last reply Reply Quote 2
                                • C Offline
                                  Cernel Moderators @RogerCooper
                                  last edited by

                                  @RogerCooper Especially since there we are talking about an early development stage (it is labelled as version 0.x), I wouldn't consider 300BC as a separate map. It is just the old way 270BC was called. Sometimes maps get their names changed overtime; I don't think this should necessarily make for a new map, otherwise you would be rating each single released version of any maps (so, you would have a lot of TWWs to rate, for example).

                                  Just giving my opinion. If I would be making a map, and eventually change its name, I don't think I would see it like I've made a second map, and if someone would ask me why I've stopped developing the "first" map, I would just tell him "dude, I've just changed its name". The guy that made 270BC just initially called it 300BC. Btw, the two major bad points of this version of what would be 270BC are rather that the map is way unbalanced in favour of AntiRomans and warelephants are too cheap; at 12 PUs and 4/4 I would hardly buy any other land units, especially since warelephants are exceptionally good marines (you can ship 1 warelephant and 1 swordman, for total 16 TUV, on a 12 PUs ship).

                                  But it would be better if names never get changed, to keep it clear.

                                  Of course agree with the stack problem, for 270BC in general, coupled with the spam problem of the 1/1/1 cost 2 units (slingers/peltasts), tho not having air helps a lot in burning down units (because you use more land units to trade), especially if you play with regular dice (as the settings are). A minor issue for this version (no support for them yet) is that cataphract are so costly you would virtually never buy them.

                                  So, personally, unless you plan to keep archived all the various versions of 270BC, I would remove this 300BC map, since it is just the very old 270BC. If there is an intermediate version of 270BC that rather deserves to be kept available, I would say it is the 1.3.1 one.

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @Cernel
                                    last edited by

                                    @Cernel I put a note on my wiki indicating that the scenario is superseded.

                                    The problems with low movement allowances and absurdly large stacks are also in 270 BC.

                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper
                                      last edited by

                                      Scenario NWO Doomsday
                                      Description Hypotherical WW3 in Europe
                                      Download Download

                                      Good Points

                                      • Not just another WW2 scenario

                                      Bad Points

                                      • The Communists are too strong
                                      • No effort made to make the units any different than WW2.
                                      1 Reply Last reply Reply Quote 3
                                      • RogerCooperR Offline
                                        RogerCooper
                                        last edited by

                                        Scenario Big World Small's 1939
                                        Description World War II on the Big World Map
                                        Download Download

                                        Good Points

                                        • Well balanced
                                        • Income spread out resulting in fighting all over the map

                                        Bad Points

                                        • A historical income values
                                        1 Reply Last reply Reply Quote 2
                                        • RogerCooperR Offline
                                          RogerCooper
                                          last edited by

                                          Scenario Ur-Quan Slave War
                                          Description Large-scale space opera
                                          Download Repository/Experimental

                                          **Good Points

                                          • Interesting setting, see List of Star Control Races*
                                          • Nice unit art
                                          • Significant differences between players

                                          **Bad Points

                                          • Each individual race has few unit choices
                                          • All units are 'ground' units, limiting tactical options
                                          • Favors the alliance significantly
                                          1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper
                                            last edited by

                                            Scenario Star Wars: Tatooine War (4teams)
                                            Description Competing powers fight for control of Tatooine
                                            Download Repository/Good/Stars Wars: Tatooine

                                            **Good Points

                                            • Star Wars!
                                            • Interesting unit types
                                            • Achievable victory conditions
                                            • Low unit density makes for fast play

                                            **Bad Points

                                            • Oddly, you can't get some parts of the planet from space
                                            1 Reply Last reply Reply Quote 3

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