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    Support for AA Attacks

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    26 Posts 6 Posters 10.9k Views 6 Watching
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    • redrumR Offline
      redrum Admin
      last edited by redrum

      So coming back to this.

      Should support for AA attacks only be able to affect the strength or also the number of rolls?

      @Frostion's example looks to re-use the dice parameter to specify it influences AA strength rather than regular strength or rolls.

      <option name="dice" value="AA"/>
      

      Should we consider allowing it to change the rolls as well? So something like:

      <option name="dice" value="AAstrength"/>
      <option name="dice" value="AAroll"/>
      

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 2
      • FrostionF Offline
        Frostion Admin
        last edited by

        Would the answer to the question not be a matter of "the more options the merrier"? I think that I initially just thought about strength to the dice, but adding dice could of course also be wanted in some situations.

        If a unit was to have more than one AA attachment, then of course it would also be necessary to specify what AA type should be boosted/nerfed.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @frostion Probably. Just wondering if map makers would want to change number of rolls for AA attacks but generally its probably a good option to have.

          I'm planning to bundle the type of AA with the addition of multiple AA attack per unit with the other feature request. Figure no need to put it in prematurely.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 3
          • redrumR Offline
            redrum Admin
            last edited by

            Here is the PR: https://github.com/triplea-game/triplea/pull/4350

            AT Support

                <attachment name="supportAttachmentATSupportgerman" attachTo="germanATSupport" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                  <option name="unitType" value="germanAntiTankGun"/>
                  <option name="faction" value="allied"/>
                  <option name="side" value="defence"/>
                  <option name="dice" value="AAstrength"/>
                  <option name="bonus" value="2"/>
                  <option name="number" value="3"/>
                  <option name="bonusType" value="ATBonus"/>
                  <option name="impArtTech" value="false"/>
                  <option name="players" value="Germany"/>
                </attachment>
            

            AT Counter Support

                <attachment name="supportAttachmentATCounterAmerican" attachTo="americanATCounter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                  <option name="unitType" value="germanAntiTankGun"/>
                  <option name="faction" value="enemy"/>
                  <option name="side" value="offence"/>
                  <option name="dice" value="AAstrength"/>
                  <option name="bonus" value="-10"/>
                  <option name="number" value="3"/>
                  <option name="bonusType" value="ATBonus"/>
                  <option name="impArtTech" value="false"/>
                  <option name="players" value="Usa"/>
                </attachment>
            

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 7
            • C Offline
              Cernel Moderators
              last edited by

              If the other thing of allowing multiple AA attacks per unit can be done fast (I can help with the conversion of existing maps), wouldn't be better to keep this frozen until that is done first, so this can be tailored on that done?

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Cernel
                last edited by

                @Cernel Shouldn't matter much since only a few advanced maps will consider using this so would be easy to update them if necessary. I also have no idea if or when I'll add multiple AA attacks per unit.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @redrum
                  last edited by

                  @redrum Ok. Seemed to me that multiple was way more important than support, but I guess also the complexity is bigger.

                  1 Reply Last reply Reply Quote 0
                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    My new Warcraft map will make use of the AA support feature, and also the multiple AA if it becomes available 😊 But testing is a bit difficult right now as I am still building the map.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      This is now merged into the latest pre-release and can be tested: https://github.com/triplea-game/triplea/releases/tag/1.10.0.0.13130

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 2
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Added info and example to POS2: https://github.com/triplea-maps/the_pact_of_steel/pull/23/files

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        B 1 Reply Last reply Reply Quote 2
                        • B Offline
                          beelee @redrum
                          last edited by

                          @redrum thank you

                          1 Reply Last reply Reply Quote 0

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