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    Random number of units placed randomly at random turns?

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps Yeah or use @RogerCooper's conversion thread. Just not sure anyone would volunteer to update them but if they would or at least consider it then it could be helpful.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH RogerCooperR 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum True. Just thought there are probably some decent maps that have gotten lost after the dreaded crash of 2016. Was just a thought.

        "A joyous heart sours with the burden of expectation"
        Hepster

        alkexrA 1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr @Hepps
          last edited by

          @hepps said in Random number of units placed randomly at random turns?:

          the dreaded crash of 2016

          Did I miss something? 😮

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          HeppsH prastleP 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @alkexr
            last edited by

            @alkexr Ask Prastle one day when you have a couple of hours. 😃

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              And a few drinks...

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              prastleP 1 Reply Last reply Reply Quote 2
              • prastleP Offline
                prastle Moderators Admin @redrum
                last edited by

                @redrum gigglez Let's not bring up the past 🙂 Still causes shudders in old lobby players 😉

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                HeppsH 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @alkexr
                  last edited by prastle

                  @alkexr Also if someone still has a copy of Global Conquest? (I think it was called.) It had random placement setup in a Risk style. @Cernel will recall and possibly still has a copy.

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators
                    last edited by

                    You can do something like create a 50% chance for a unit to appear based on a condition. This could work for weather too but it takes a lot of triggers. If you had 3 possible weather effects occuring in every territory, you need 2 conditions and 3 triggers per territory.

                    You can create a 50% chance for a brigand to appear in a territory. What you currently cannot do is have exactly 3 brigands total appear, and those three go to totally random territories. (at least not for a decent sized map, too many conditions to check)

                    You can jerry-rig a bit of randomness with triggers, but it becomes really hard to do on a large scale due to complexity.

                    @prastle said in Random number of units placed randomly at random turns?:

                    Also if someone still has a copy of Global Conquest? (I think it was called.) It had random placement setup in a Risk style. @Cernel will recall and possibly still has a copy.

                    This only works at the start of the game, its difficult to repeat it.

                    prastleP alkexrA 2 Replies Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @CrazyG
                      last edited by

                      @crazyg kk was just recalling. Do you still have a copy?

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @prastle
                        last edited by

                        I had it at one point. Is it missing?

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @CrazyG
                          last edited by

                          @crazyg I don't see it in the repo anymore oh well.

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          B 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @prastle
                            last edited by

                            @prastle said in Random number of units placed randomly at random turns?:

                            @redrum gigglez Let's not bring up the past 🙂 Still causes shudders in old lobby players 😉

                            @prastle I have copied this statement to 3 external hard drives... in the event I need to bring it out as proof to stop a scotch fueled rant. 😃

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @Hepps
                              last edited by

                              @hepps Ah I was reffering to the 2016 crash

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @prastle
                                last edited by

                                @prastle Yes I know... I am keeping this quote as proof that you once said lets not bring up the past. :face_savouring_delicious_food:

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @Hepps
                                  last edited by

                                  @hepps did you copy all old maps since mine ext died?
                                  🙂

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @prastle
                                    last edited by

                                    @prastle Not sure what I have... I still have all the engine versions going back to 1.8.0.9

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @Hepps
                                      last edited by

                                      @hepps engine versions don't matter its what maps did you save?
                                      🙂

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @prastle
                                        last edited by

                                        @prastle said in Random number of units placed randomly at random turns?:

                                        @crazyg I don't see it in the repo anymore oh well.

                                        maybe Roger has it ?

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @beelee
                                          last edited by

                                          @beelee nope just checked
                                          I guess we hope @LaFayette ( who made original) or @Cernel who did some work on it has a copy

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @CrazyG
                                            last edited by

                                            @crazyg said in Random number of units placed randomly at random turns?:

                                            What you currently cannot do is have exactly 3 brigands total appear, and those three go to totally random territories.

                                            You can. You place units with 50% chance on a fake territory, named x_1, x_2, ... etc. Interpreting this as a binary number, now you have a totally random number between 0 and 2^n - 1. Then each territory gets a number, and a condition checks if this number is equal to our random number, and if so, places a brigand. Repeat 3x. Number of triggers required is O(Territory * Number of units to spawn).

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            CrazyGC 1 Reply Last reply Reply Quote 4

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