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    Unit Tooltip Improvements & Poll

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators @Frostion
      last edited by

      I agree with all @Frostion said. Also, let's not forget that the primary place of tooltips is the purchase window, where you already see the basic stats as X/Y/Z; so the whole point of having it in the tooltip is to have it in a significantly more descriptive format, otherwise it is just redundant.
      Also the tooltips should be optimized for helping experienced players learning new maps, rather than for noobs learning the tooltips.

      1 Reply Last reply Reply Quote 2
      • C Offline
        Cernel Moderators @Frostion
        last edited by

        @frostion said in Unit Tooltip Suggestions (Pre-Release Feedback):

        The reason this way is the most easily read is that people actually don't read, they scan letters and make educated guesses about what word they are looking at. They skip as many letters as possible and when they have a pretty good idea about what follows they move on to the next word. This is basic knowledge in the educational system. In the above example it would mean that a player will (and I would guess you guys already did it while reading my example) only decipher something like 3 At.. 2 De.. 1 M... and then move to next line.

        Hope it makes sense.

        Yeah, you don't actually read words letter after letter till the end, except when you meet a word you don't know.

        Atlclauy, the way you look at wrdos is mialny by rdieang the frsit and the lsat lteetr, and gttneig the wrod by waht lteerts are in bweeetn of tsohe two, wtih ltltie cnorcen to tehir psotioin.

        W 1 Reply Last reply Reply Quote 3
        • W Offline
          wc_sumpton @Cernel
          last edited by

          @cernel
          LoL for those of us that are dyslectic that last line was very easy to read...

          Cheers...

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by redrum

            Tooltips appear to be a very passionate topic...

            Anyways, here are the two options which aren't 100% complete/perfect but before going much further the option needs to be decided on (and yes things can be tweaked further for either option). I'll try creating a poll in the first post of this thread as well.

            Option #1 - Label: Value
            0_1532053426746_6c834735-e3de-4256-b66e-6e5c3eac9210-image.png

            Option #2 - Value Label
            0_1532124949120_fbfff028-b238-4fd5-89c4-57de62d649dd-image.png

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @redrum
              last edited by

              @redrum Voted 2, but those parentheses should have really been removed. I think it is obvious that something like:
              1 (Transporting Cost)
              or
              1 (Can Produce Units)
              doesn't make sense and it is wholly unnecessary, especially since the number is bolded.
              Anyways, I would rewrite the second one like:

              Land Unit
              2/5/2 Offense/Defense/Movement
              3/12 formation Preemptive Defensive Roll before first Combat Round
              1 Transporting Load*

              *Just trying another suggestion; no idea if it sounds good.

              Also the fact that the dice side is given as "/12", which makes sense, is another reason for not using slashes otherwise.

              1 Reply Last reply Reply Quote 1
              • FrostionF Offline
                Frostion Admin
                last edited by

                @redrum In your example 2 / version 2, why all the ( ) signs?

                Would "1 Transport Capacity" not be better understood and more correct than "1 (Transport Capacity)"? The ( ) signs have no function here, as they would normally hold info that explained a preceding word, expression, concept etc.

                I know the signs are also used like that in the displaying of (A/D/M), but in that position their function is to say "this here is an elaboration of what the / / / is all about." and not explaining what a number is.

                It could be potentially confusing for people to see all the ( ) signs.

                But I have to say, the new tooltip display will be a great improvement however the first outcome. This is great work by the dev team 💪😄👍

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  Lol hadn't read @Cernel s post 😁 It's like an ecco.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Frostion
                    last edited by redrum

                    @frostion @Cernel Yeah, the ( ) can be removed. Just threw something together to at least have something to compare to option #1. Updated it to remove the ( ).

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum said in Unit Tooltip Improvements & Poll:

                      @hepps Placement Restrictions is a list of territories not territory effects so unless its very short (4 or less) then the values won't be displayed. As you definitely don't want a list of 100+ territories like it is in TWW. You'd need to have a new unit property based on territory effects.

                          <attachment name="unitAttachment" attachTo="germanMarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                            <option name="movement" value="1"/>
                            <option name="attack" value="2"/>
                            <option name="defense" value="3"/>
                            <option name="transportCost" value="2"/>
                            <option name="isLandTransportable" value="true"/>
                            <option name="canBeGivenByTerritoryTo" value="Germany"/>
                            <option name="requiresUnits" value="germanBarracks"/>
                            <option name="unitPlacementOnlyAllowedIn" value="Ontario:Quebec:Northern Central US:Chicago:Detroit:Eastern US:New York:Northeastern US:Washington:Eastern US:Southeastern US:Southern US:Florida Peninsula:Northern Mexico:Northwestern US:Western US:San Francisco:Los Angeles:British Columbia:Alaska:Hawaiian Islands:Eastern Mexico:Panama:Columbia:Venezuela:Rio de Janeiro:Argentina:Chile:Cape Town:Western South Africa:Eastern South Africa:Algeria:Tripolitania:Cairo:Turkey:Western Turkey:Ireland:Scotland:Central Britain:Southern Britain:London:Northern Spain:Western France:Northern France:Vichy France:Low Countries:Northern Germany:Denmark:Eastern Germany:Poland:Leningrad:Eastern Finland:Finland:Northern Finland:Northern Sweden:Sweden:Southern Sweden:Norway:Central Norway:Archangel:Northern Italy:Rome:Sardinia:Sicily:Southern Italy:Northern Yugoslavia:Southern Yugoslavia:Greece:Bulgaria:Romania:Eastern Ukraine:Caucasus:Southern Caucasus:Astrakhan:Western Kazahk:Northern Saudi Arabia:Southern Saudi Arabia:Bombay:Western Madras:Calcutta:Rangoon:Malay:Southern Thailand:Thailand:Saigon:French Indochina:Kwangtung:Hong Kong:Shanghai:Shantung:Peking:Manchuria:Korea:Eastern Manchuria:Vladivostok:Soviet Far East:Hokkaido:Japan:Tokyo:Kyushu Shikoku:Luzon:Phillippines:Brunei:Borneo:Sumatra:Java:Celebes:Dutch East Indies:Dutch New Guinea:Caroline Islands:Wake Island:Southwestern Australia:Southern Australia:Queensland:New South Wales:New Zealand"/>
                          </attachment>
                      

                      Yeah. I had forgotten how we had achieved the restrictions in the XML (which is far more complex then the end resulting restrictions). Based on that it would be impossible to effectively display this.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by

                        I think was mentioned earlier by @Cernel .

                        Having the "/" as the division between different individual values is not ideal when we also have #/# as a method of displaying the chances for a hit.

                        Perhaps using the vertical "|" for the divisions between independent values... eg. A|D|M 1|2|1.

                        Seems it might be clearer to newbs... since we know anyone with any Triple A experience is not likely to be confused.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        alkexrA 1 Reply Last reply Reply Quote 1
                        • alkexrA Offline
                          alkexr @Hepps
                          last edited by

                          @hepps said in Unit Tooltip Improvements & Poll:

                          Perhaps using the vertical "|" for the divisions between independent values... eg. A|D|M 1|2|1.

                          I think "A-D-M 1-2-1" is processed faster by the brain than "A|D|M 1|2|1".

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • FrostionF Offline
                            Frostion Admin
                            last edited by

                            The voting seems like a tight race. 🙄 Maybe it's not the best way to decide stuff ... But then again it reminds me of what Churchill said about democracy 😁

                            I hope people are aware that the current descriptions favour option 1:
                            "Can produce units: 1:"
                            makes more sense than
                            "1 Can produce units" displayed in the example.

                            Be aware that the descriptions can ofcours be rephrased to fit the format we end up with. GO VOTE! 😃

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            redrumR C 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by redrum

                              @frostion Yeah, some of the descriptions will need reworked a bit if we go with option #2. This is one of the reasons a decision needs made on ordering before putting more time into this.

                              @alkexr Only issue with dashes is they are used for negative numbers.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • HeppsH Offline
                                Hepps Moderators @alkexr
                                last edited by

                                @alkexr The only reason I went with the vertical is because we will have certain areas where there will be negative values. So again for clarity... I was suggesting something that cannot be mistaken for meaning something else. I was just offering another option.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • C Offline
                                  Cernel Moderators @Frostion
                                  last edited by Cernel

                                  @frostion Yeah the poll might be a little rigged by the fact that the stuff is more tailored to option 1.

                                  Anyways, sorry to repeat, but I can't see how this is not looking better an any other proposals:

                                  1 Att, 2 Def, 1 Mov

                                  If absolutely has to have all numbers first, maybe this:

                                  1, 2, 1 — Att, Def, Mov

                                  Also, giving the diceside might be better with an @ like:
                                  3@12

                                  instead of the slash. Not sure if the dicesides should be bolded too.

                                  Really, I would reserve the slash only for meaning "vel" (and/or), in the tooltips (for example "Att/Def", with the meaning of "both in attack and defence", like currently used for support). Anyways, I think it is important to use a symbol univocally. So, once one decides for what is the slash (as well as whatever), then it should be used for that and for that only, in the tooltips.

                                  1 Reply Last reply Reply Quote 0
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by Frostion

                                    If it is decided to always show dice-type as part of unit info (as this is currently not shown anywhere easily seen by the player, and as AA units may their own dice types, and as these dice types may change during game) it seems to me logical to use the / slash to show dice types in tooltips during play. Like:

                                    Infantry (Germany)
                                    1/6 Attack
                                    2/6 Defense
                                    1 Move
                                    +1/6 Bonus attack power from Artillery

                                    Mathematically it reads for example one/sixth attack and that is the actual hit chance.
                                    And yes, att/def info should then not be cramped onto 1 line as using several lines would simply be move readable.

                                    I can see good reasons for displaying the dice types. If AA chances will be displaying dice type, why not also regular game dice. It would spare players and mapmakers from having to go into notes to for info like "This map uses 6 sided dice, and this and that unit type uses this AA dice, until maybe changed by this and that event in game... etc." (Like triggers)

                                    As for how to display values in purchase, I really like Hepps separation line. I think we would be good if we replaced the current purchase info slashes with these separation lines. I think we should stick to very simplifyed unit info display at purchase, similar to the current, as long as tooltips also pops up at purchase.

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Well the poll seems to be about split. I'm going to stick with option #1 since it has a slight lead and most of the tooltips are already worded for that ordering.

                                      @Frostion I think having the dice sides for every type of roll is probably overkill and would make the tooltips busier and harder to read. If more of them allowed for different dice sides then it would probably be worth it.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        Here are some examples of the new tooltip:

                                        LME
                                        0_1532296214215_5e4f5007-52d7-45e8-a1ba-96739dbde945-image.png

                                        TWW
                                        0_1532296280597_6d72307f-779f-43ec-b5f8-65598eab1d4a-image.png

                                        Global 40
                                        0_1532296985325_3496138d-9622-42f6-9273-ddbfff81e37e-image.png

                                        Iron War
                                        0_1532297215242_75b411b5-309e-4c92-8b55-f38d08c82598-image.png

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          PR: https://github.com/triplea-game/triplea/pull/3604

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 2
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum LOVE LOVE LOVE!!!! that you incorporated the "Targeted Attack" and "Targeted Defense". MUCH improved terminology!

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            C 1 Reply Last reply Reply Quote 0

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