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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
    512 Posts 22 Posters 932.5k Views 25 Watching
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    • HeppsH Offline
      Hepps Moderators @Black_Elk
      last edited by Hepps

      @Black_Elk Just a couple more additions made today...

      Russian Military Leadership....

      0_1494867786894_Russian Major.pngMajor
      0_1494867929751_Russian Colonel 1.png Colonel
      0_1494867981070_Russian General.png General

      0_1494868932462_German Major.png Major

      0_1494868254510_German Colonel.png Colonel

      0_1494868199829_German General 2.png General

      A Tech released German menace...

      0_1494867720713_German Panzer Werfer Elite.png

      More to come.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 2
      • FrostionF Offline
        Frostion Admin
        last edited by

        Very nice pictures … but before you make more of them, you should listen to Cernels advice about not cropping away to much of the transparent area around the unit pics. I can see that the German major, colonel and general all have a clean cut at the bottom. I can see that the colonel is 48 px in height, but you can let the pics be 50, 52 or 54 px in height with no problem.

        Those officers are a nice idea. I don’t know what your plan is with them, but I can already imagine some sort of “command” point that can be used to purchase officers. ☺

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        HeppsH 2 Replies Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by

          @Frostion Yup... again... just ripping out the concepts as they come to me...

          I will go back and refine the edging as I the ideas out of my head and onto "paper" and then go back and finish the details.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @Frostion
            last edited by

            @Frostion said in Global Dominance:

            Those officers are a nice idea. I don’t know what your plan is with them, but I can already imagine some sort of “command” point that can be used to purchase officers. ☺

            There is another resource... but it is designed to be far more generalized. Intended to be used in multiple facets of national pursuits.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • CrazyGC Offline
              CrazyG Moderators
              last edited by

              This project looks good. I see that you finally got your ships hulls to begin on land!

              HeppsH 1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by

                @CrazyG Not yet... but I have been told it is possible. Just never got the specifics on how to achieve it. But if it is possible then I am sure I will figure it out at some point.

                "A joyous heart sours with the burden of expectation"
                Hepster

                C Z 2 Replies Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators @Hepps
                  last edited by

                  @Hepps said in Global Dominance:

                  @CrazyG Not yet... but I have been told it is possible. Just never got the specifics on how to achieve it. But if it is possible then I am sure I will figure it out at some point.

                  Unless I'm missing something recently, I'm 99% sure this is not possible in a clear way. The person who affirmed this must have found some work-around. Better you get him to tell you his secret; might be some crazy stuff you would never guess. 😛

                  What I can think of, is making the hull into an air unit with movement 1 and make it possible to move only to the sea, with territory effects or (land to land) canals.

                  CrazyGC 1 Reply Last reply Reply Quote 0
                  • theredbaronT Offline
                    theredbaron
                    last edited by

                    I have gotten a hull built on land to work with an isKamikaze 1 movement air unit that is consumed after it is moved into the sea zone in non combat. This does require moving the check for non-landed air units to after placement in the delegates, which shouldn't disrupt the game to my knowledge. However, I think @CrazyG has a cleaner solution than that. If anyone wants the XML that I used to work that, pm me.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @theredbaron
                      last edited by

                      @theredbaron Yes he was in fact the one who indicated he had devised a clean system for achieving this.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @prastle
                        last edited by

                        @prastle Well here are a few more units I have gotten more or less completed...

                        0_1495222717801_German Recon Elite.png

                        0_1495222737575_German Glider.png

                        0_1495223009609_German Mobile Tank Destroyer.png

                        0_1495223042943_Germantankdestpng.png

                        0_1495223139600_german Mech Inf Major.png

                        0_1495223167399_German Air General.png

                        Just to let your imagination mull over what they shall do. 😃

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        theredbaronT 1 Reply Last reply Reply Quote 1
                        • theredbaronT Offline
                          theredbaron @Hepps
                          last edited by

                          @Hepps Never fear. I think my imagination is up to the task 😉

                          1 Reply Last reply Reply Quote 1
                          • CrazyGC Offline
                            CrazyG Moderators @Cernel
                            last edited by

                            @Cernel
                            I'll go ahead and share my secret.

                            You need the unit to be able to move onto both land and sea, so you make it an airunit. You purchase it and place it on land like any other air unit.

                            Then you give it carrierCost=0, which lets it land in empty sea zones as if there was a carrier there. So on the next you move your hull into the sea zone and it should land just fine (isKamikaze could work as well but this seems cleaner). Then you buy the battleship, and it should consume the hull just like it would consume a sea unit version.

                            In version 1.8 I had an XML with this working, life got in the way before I could share it though.

                            HeppsH C redrumR 4 Replies Last reply Reply Quote 3
                            • HeppsH Offline
                              Hepps Moderators @CrazyG
                              last edited by

                              @CrazyG You the man! That would have taken me an eternity to figure out if I even ever managed to do it at all.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @CrazyG
                                last edited by

                                @CrazyG It's just a crying shame I can only up-vote your post once. That deserves something like 30 up-votes based on its value to me!

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                CrazyGC 1 Reply Last reply Reply Quote 1
                                • CrazyGC Offline
                                  CrazyG Moderators @Hepps
                                  last edited by

                                  @Hepps
                                  well thanks, I'm glad to help. Its a cool trick for other stuff too

                                  What I'm dying to know is have you figured out trains?

                                  theredbaronT 1 Reply Last reply Reply Quote 0
                                  • theredbaronT Offline
                                    theredbaron @CrazyG
                                    last edited by theredbaron

                                    @Hepps I'll second this one. Sutur2 on in his new WWI map has used them as simple land transports, and I don't mind that entirely, but a system with infrastructure as you had proposed would be ideal to represent that portion of the war, how the Allies often bombed infrastructure in areas as a prelude to an attack to prevent reinforcement.

                                    @CrazyG You had a system with triggers to this affect in a former thread, no? I think it may have had something to do with triggering terrain effects, if I remember correctly.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @CrazyG
                                      last edited by

                                      @CrazyG I've never considered that carrierCost=0 would allow to land in empty sea zones; I guessed it would just allowed infinite on a single carrier.

                                      Still, this may be considered a hack, and continuous support for such a behaviour in the future would be dubious; still, if you want the game fully supported, you have the issue that this plane is still able to move to your nearby land territory, as well as moving by sea and re-entering another land territory, both things you probably don't want (you can impede it with a tons of canals).

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • theredbaronT Offline
                                        theredbaron
                                        last edited by

                                        It may be beneficial to ask the devs to keep this feature as it poses no harm to existing maps. This may be a prime example of a bug becoming a feature.

                                        @redrum Is this reasonable?

                                        1 Reply Last reply Reply Quote 1
                                        • CrazyGC Offline
                                          CrazyG Moderators @Cernel
                                          last edited by

                                          @Cernel
                                          I would just make it a 0 movement, which recieves +1 movement from factories/harbors whatever. Once you put it into a sea zone its stuck, so there isn't much reason to put it there unless you intend to finish building it that turn

                                          I discovered the 0 carrier cost thing a long time ago (I think it was version 1.4) so hopefully it isn't changed in the future

                                          @theredbaron
                                          Yes but that system has shown to have a lot of problems and its probably why I never got to releasing that ww1 map.

                                          I was trying to avoid having trains themselves on the map, to reduce micromanagment and simplify things a bit. But Ive found I really didn't like the resulting feel that i got

                                          C 1 Reply Last reply Reply Quote 1
                                          • theredbaronT Offline
                                            theredbaron
                                            last edited by

                                            If all else fails, and since this map is going to need user enforced rules anyways, we could ask the players to make sure that each territory on the route has functional infrastructure. It will be interesting to see what comes of this.

                                            1 Reply Last reply Reply Quote 1

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