Global Dominance
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Mussolini's dream mechanized army.

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After some input I went back and added a little unit identifier to the Light Tanks and the Tank Destroyers so that the units are more distinguishable from each other. (This was the worst with the Italians since they had so few visually distinct unit types)

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Italian Air sample...just 1 unit still needing to be done.

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It's hard to find iconic symbols to add to the units, so that they are easily recognizable. I think that the wrench, binoculars, skis etc. are very good picks for icons. But the light armor and tank destroyer map symbols you have chosen, even though they are real military symbols, seem out of place when other units have physical objects for symbols. I hope you can find some other way to mark the armor units.
Also, the symbol used for the light tank is in real life the symbol for tracked armoured units in general, light, medium and heavy. Commonly this would translate to a "tank". (The origin of the symbol is based on the side view of tracks/belts and not an oval circle.) So it might be misleading to have it symbolize only light tanks. I dont know how to specifically mark like a tank unit/outfit to be light, medium or heavy. But NATO military maps can mark single tanks as being light, medium or heavy. The single tanks are then drawn on the map as rectangles with the left and right sides being drawn/consisting of too long lines. (I will post a picture) Medium tanks would have an added line down the middle of the symbol, and heavy would have two lines down the middle. Although very different to the symbols used in World of Tanks (And Iron War
), I think World of Tanks got the inspiration from the real NATO symbols.If you are to find alternative symbols for tanks, maybe you can find and use old style calibration weights, metal bars or maybe corporal/sergeant chevrons? You are of course also welcome to use what I used in Iron War:

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@frostion All valid points. I know that the symbols I used are more generic than being specifically for a light tank. But it's what I came up with immediately. They are really just place holders til I can find suitable physical objects for them to keep them similar to all the other unit identifiers.
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@frostion Here is my more formalized version.

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@hepps What are the images? A Shark and a ?

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I see it as a wing or a feather, and an eagles head. I can see the idea about “as light as a feather”, but I can’t figure out what the eagles head is about, and I really can’t see a shark. If @prastle and I cant intuitively read the symbols, maybe they need rework
Maybe a new version of a feather?What about something like armor plates? Like one two and three and maybe a picture of a projectile penetrating armor plating for anti tank?

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@frostion i thought also feather. I am also confused how a feather or bird relates to a tank? Do they fly now ?

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@frostion Prastle can't see his screen. :smiling_face_with_open_mouth_smiling_eyes: So I am not too worried about it.
I am probably going to stick with these for now as I don't really want to be putting icons on every unit, otherwise what is the point of even drawing the units in the first place. this was really just done to distinguish the Light Tanks from the Medium Tanks... and the Tank destroyers from the Self Propelled Artillery.
I am not really concerned whether or not they translate into any established iconography. I just want something distinctive. Once you start playing the game their meaning will be as obvious as the ones you have used from WOT in your game. I am trying not to get bogged down in this so that I can finish all the remaining units.
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@hepps developes para tanks from GI JOE or was that A-Team that can land in a lake!
@ Hepps all good they will figure out your symbols -
And the full Italian unit roster. (Excluding; hit,damaged, Veteran and disabled unit images)

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@hepps Wow... Impressive. What is the last plane unit after the glider?
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Caproni Campini Jet fighter.
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@redrum Although that was the early draft... forgot to insert the re-envisioned version into the chart since I had worked on all the jets at once and had them saved in a different folder.
Here are as they will look...

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And yes the Italians will have rockets and Rocket units if they choose to pursue that portion of the Tech Tree completely. (Whether they will have the ability or resources to follow such a course of action... well as Hammy the Hamster would say... "That is another story")
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Sorry forgot the American P80 Shooting Star...

Russian and Japanese units are currently undergoing R&D. But both nations are confident of a break-through any day now.

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@hepps I would call that El Alamein as Mersa Matruh, being the westermost British territory and all west of Qattara (when the Axis gets there, you can assume it is at the gates of El Alamein).
The Caproni jet was purely experimental and worthless for service, so maybe better going for the Reggiane Re.2007, if you can find a decent reference, that would have been the first actual fighter jet, tho it never existed; like in WAW the HeavyTank is the P43bis, that never existed (since no actual Italian tank is really heavy).
Showing the original ownerships is a good idea, that I used too, that same way. I always considered TripleA should have a dedicated way of showing original ownerships on the map, like in this case being able to define a number of pixels from the border that gets the original owner's colour.
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@hepps Very productive today...
For Russia, I'd have to guess the MiG-9 which eventually led to the MiG-15 unless you go with something more experimental.
For Japan, I'd have to guess the Nakajima J9Y unless you go the direction of dedicated kamikaze...
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