Global Dominance
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@Frostion I believe that is not acceptable, either, as a mapskin got almost removed, because of something like that.
Well, I'm sorry; I was just not able not to say it. I didn't want to start the diatribe again, since the developers have made clear they don't want the swastika in their repository, and it's their personal decision we accept.
I don't actually know if the Finnish swastika is permissible, as it was used since WWI and has nothing to do with the nazist swastika, existing since before the nazist ever existed, and just happening to look the same. I guess the Finnish swastika is fine, but I can't be sure. Better you make sure to ask the main developers about it, before going ahead, I think.
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@Cernel I do not intend to include any controversial artwork within the game. It really isn't important enough to risk offending anyone.
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@Cernel "I didn't want to start the diatribe again" ... but you did

If someone is worried about offending people, then think about the 1-2 billion Chinese, Indonesians, Koreans, Filipinos, and Indochinese who could be offended by the Japanese rising sun flag, since soldiers under that banner killed approximately 6 million people.Swastikas are only a problem if used inappropriately, and that is when it glorifies or promotes Nazism. If TripleA is to practice self censorship when depicting WW2 scenarios, this will lead to a whole lot of issues. The world is bigger than Germany and their outdated denazification rules. Many other countries in the world have their own ways of being offended.
Like bans on all soviet symbols in many countries. Should TripleA then delete all soviet markers on all maps because of this? And there are a lot more people living in these countries than Germany.
http://news.bbc.co.uk/2/hi/europe/7459976.stm
http://www.thenational.ae/news/world/europe/poland-bans-symbols-of-communism
https://www.theguardian.com/world/2015/may/21/ukraine-bans-soviet-symbols-criminalises-sympathy-for-communism
https://en.wikipedia.org/wiki/Bans_on_Communist_symbolsChina bans games depicting Taiwan, Manchuria, Tibet etc. as independent contries. Should TripleA then delete all maps that could give this impression?
http://www.chinadaily.com.cn/english/doc/2004-05/29/content_334845.htmHearts of Iron releases has seen it necessary to black out the exact same picture of Hitler used in TripleA map World War II v3. Should TripleA delete this map?
Not to mention the big fat swastika in Berlin on the TWW map.
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Not to mention the big fat swastika in Berlin on the TWW map.
Damn it! Somehow how I knew you were going to draw attention to that.

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So the rules that I believe Veqryn made a while back was no Nazi symbols in TripleA and the forums. Paradox games enforces this same rules as well regarding Hearts of Iron and its forums.
If you guys want to bring that rule back up for discussion then let create a separate thread preferably in the bunker as to not hijack @Hepps map development.
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@redrum Since I am neither pro swastika nor anti... and since I don't care one way other another.... it would be nice to move this topic to its own thread if we are going to have a deep philosophical debate on its or any other historical icons use in Triple A.
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Here is another little peek at a section of the unit chart...

More to come.

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And another tantalizing morsel....

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@Hepps jesus civil unrest ... escort carriers from trannies? omw
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@prastle omw?
Is that supposed to mean oh my word?
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@Hepps yup exciting stuff
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I wanted civil unrest as a method to achieve 2 goals from a design stand-point...
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Reduce the financial gains of back and fourth terr. exchanges. This means that real progress for a nation will only be measured in its ability to maintain a sustained offensive. Similarly, pursuing a back and fourth strategy will also cost warring factions more the longer a war of attrition and constant terr. exchanges continues.
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To give the game a greater feel for the devastation inflicted upon a region when it is the battleground between two armies. In current games there is absolutely no negative effects to either side of a conflict when a territory is or has been the frontline of the war. As though the moment the guns stop, people immediately go back to work in factories or tending fields. Or that invading armies do not pillage the countryside they just captured.
Escort Carriers have always been an addition I have wanted... however, with this game design I really wanted to add in an ad-hock unit that would fill the gap for navies since Capital Ships will have much longer build times. So I made these as a conversion unit ONLY to enable navies to get some air support at the cost of maintaining supply lines or ability to invade.
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@Hepps both great ideas like it!
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@prastle Then you should like this one as well...

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@Hepps yes I always liked the sub pens in the old xeno expansion.
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And here is a peek at how the Political landscape shall be dealt with...

"This is a throw down, a showdown, hell no, I can't slow down
It's gonna go down, first offense on the mix down, go on and break down
Okay, party people in the house, may I have your attention, please?"
Maestro Fresh Wes -
@Hepps Looks cool. Though I guess friendly nations shave their eyebrows

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@redrum LOL. No brows... same when they join a defensive pact... just a big smile.
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Nice looking. It reminds me of the commander rank ssystem I made on the star trek map. Are these "thumbs-ups" something you get by investing money or some other resource?
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@Frostion Sorry I still haven't downloaded Dillithium Wars so I honestly can't say how similar the concepts are. (Not much of a Treky)
I developed this system after we tested using politics with TWW. In TWW we found it problematic at best based on how we had incorporated the existing diplomacy structure into the game. It was simply to immediate and there was no ability to counter your opponent in the diplomatic arena before it caused massive shifts in gameplay. I want something that takes effort and can be achieved but at the same time is expensive and can be countered by your opponent. In short I don't want neutrals to change the sway of a game in 1 or even 2 turns... if you are going for neutrals it is going to be in stiff competition with what you need on the battlefield.
This design is meant to have 'a game within a game'
The idea is that there are only 3 purchasable units in the diplomatic field. All Diplomacy units cost both PU (Production Unit) and PI (Political Influence) resources of differing amounts with Treaties being the most expensive.
Diplomat 1/2/1
Spy 3/1/1 Supports Diplomat +1 Def.
Treaty allows you to develop stronger ties with a nation up to Alliance.Diplomats are moved into a Neutral nations Political Territory (Labelled Political Action) If the territory is empty and the country is void of any support for an enemy (thumbs up icons) the Diplomat will automatically generate 1 support (Thumbs up Icon) each turn. If the territory had already been pursued and there was national support for your enemy within the country, then the Diplomat will reduce support by 1 each turn until the country is returned to pure neutral. At that point it will begin generating 1 support each turn for your own nation. Each Nation may only have one Diplomat in a neutral nations Political Action Territory. However Allies of yours may also move a single Diplomat into the terr. with you.
The Spy unit is superior for attacking Diplomats of the opposition when they enter a Political Action territory of a Neutral Nation being pursued by your enemy. Similar to the Diplomat you may only have 1 Spy in a Political Action territory of any given nation but allies can also move 1 in just the same. Spies will also give a +1 def. bonus to Diplomats of your own side. Lastly, a spy will also assist a Diplomat in if they are in an uncontested Political Action Territory for a Neutral Nation. Either adding an additional support for you... or removing an additional support of the opposition, each turn. However a Diplomat must be present.
Treaties can be purchased once you have gained enough support within a nations Diplomatic Attitude section. Each Treaty allows you to continue to gain support in the subsequent Diplomatic Attitude section. Once you have all the support slots filled in each section you must purchase a Treaty in order to continue gaining support in the subsequent section.
The steps are...
Neutral Impassable
Friendly Impassable
Open Borders Units can move freely into neutral Territory
Defence Pact No change
Alliance Nation joins your sideYou may also declare war on a neutral nation providing you have a completely neutral stance towards them. The cost in PI for this shall be high.
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