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    World at War variant vXXX

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @Mario Rafael Herrera Vaca
      last edited by

      @mario-rafael-herrera-vaca I would update the title to be more specific, also on the account that there are several topics about this game.
      The referring mapmaker is @sneakingcoward.

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      • S Offline
        sneakingcoward
        last edited by

        hello mario,

        planned is to add also for the neutrals real neutrals, like in nwo neutrals...
        so the neutrals play separate and dont leave the territory.

        if you want to discuss, please mail: wgbt@gmx.at

        sneaking

        M General_ZodG 2 Replies Last reply Reply Quote 0
        • M Offline
          Mario Rafael Herrera Vaca @sneakingcoward
          last edited by

          @sneakingcoward I already tried to reach you at the mail that you gave me. Unfortunately the server return it to me. I love this map, but I dislike the fact that recruits can´t defend at a roll die of 1, because if we attend to historical facts and common sense. All countries, when are invaded, use their recruits to defend their territory. I tryed to modify the xml file, but I have no luck with the change. Thanks in advance for your attention.

          Kind regards.

          General_ZodG 1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @Mario Rafael Herrera Vaca
            last edited by General_Zod

            @mario-rafael-herrera-vaca

            I was about to make your request for you, regarding recruits. However after looking deeper, I noticed that recruits are used as a mechanism to build all other units only. They were never intended to be fighting units.

            In fact these units are capturable units as well. Think of these units as civilians with no weapons and you may see it makes little sense to have them defend.

            Are you sure you want them to defend? Actually they may not fight even if I give them a defense value since they are infrastructure also.

            M vicvictoryV 2 Replies Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @sneakingcoward
              last edited by

              @sneakingcoward Nice rule set you have here. Just Europe is very cramped when geographically correct proportions used. Would be nice to see that more player friendly. Nice job.

              S 1 Reply Last reply Reply Quote 0
              • M Offline
                Mario Rafael Herrera Vaca @General_Zod
                last edited by

                @general_zod I thank you a lot that you take a look into my request. I really apreciate that effort. As I stated before in other post, it is an historical fact that recruits are used to defend the home territory. Hence, it makes sense to have the ability to defend at a roll die of 1, but are uncapable of attack. I just imagine that they can be involved in the offensive side as cannon fodder. Another way of see them is like the LHT rules of original A&A regarding the involvment of transports in naval battles. If the are in the attacker side, they can be used as cannon fodder, but they can´t attack. If they are in the opposite side, they can defend at a roll die of 1. If it is impossible for yo to make the change, it´s ok. I really appreciate your time.

                Thank you very much.

                Kind regards

                S 2 Replies Last reply Reply Quote 0
                • S Offline
                  sneakingcoward @Mario Rafael Herrera Vaca
                  last edited by

                  @mario-rafael-herrera-vaca if you cant reach my mail, please give me yours...

                  M 1 Reply Last reply Reply Quote 0
                  • S Offline
                    sneakingcoward @General_Zod
                    last edited by

                    @general_zod
                    map is played frequently pbem, online takes to long.
                    you are invited to play a testmatch...
                    but be aware there are good players out there.
                    that europe is crowded at the start is ok, after first turn this is gone.

                    my mail: wgbt@gmx.at

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                    • S Offline
                      sneakingcoward @Mario Rafael Herrera Vaca
                      last edited by

                      @mario-rafael-herrera-vaca
                      the rising sun vXXX is also based on the ruleset of waw vXXX

                      goes faster but anyway 30+ rounds are normal.

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        Mario Rafael Herrera Vaca @sneakingcoward
                        last edited by

                        @sneakingcoward mrhv230181@gmail.com

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                        • vicvictoryV Offline
                          vicvictory Thread Admin @General_Zod
                          last edited by vicvictory

                          @general_zod You're right. Recruits are used as a mechanism to build other units only. @Mario-Rafael-Herrera-Vaca Recruits have to be regarded as a resource item only like iron or fuel. Recruits units are produced by Factories, depending on the maximum production unit value of a specific territory at the end of the round. They will be consumed by producing specific units. When @sneakingcoward first implemented the resource item "recruits" into World at War variant vXXX map and second in The Rising Sun variant vXXX map, gameplay became once more realistic. Both maps belong to TripleA maps that are state of the art. 0_1534581074462_wawtrs_postcard.jpg

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