• Gorilla vs Charlemagne

    1
    0 Votes
    1 Posts
    424 Views
    No one has replied
  • 42 G5 Woods vs Wylie

    41
    0 Votes
    41 Posts
    9k Views
    R
    TripleA Turn Summary: Japanese round 7 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 7 Combat Move - Japanese 3 armour, 1 artillery, 1 fighter and 1 infantry moved from Sikang to Tsinghai 2 armour, 2 mech_infantrys and 1 tactical_bomber moved from West India to Eastern Persia Combat - Japanese Battle in Eastern Persia Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Persia Japanese win, taking Eastern Persia from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 2 : 2/1 hits, 2.67 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 armour owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Eastern Persia to India Turn Complete - Japanese Combat Hit Differential Summary : Chinese regular : 0.50 Japanese regular : -0.67 Russians regular : -0.33 Savegame
  • 42 G4 Woods vs Wylie

    98
    0 Votes
    98 Posts
    33k Views
    R
    TripleA Turn Summary: Chinese round 15 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Manchuria Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Hit Differential Summary : Savegame
  • Gazza Vs Generaloberst guderian g40 bid14

    199
    1 Votes
    199 Posts
    123k Views
    G
    @guderian1 yes you played a fantastic game i did send you a message with my complements after the Anzac turn congratulation on a very powerful performance.
  • 42 G3 Woods vs Wylie

    78
    0 Votes
    78 Posts
    12k Views
    W
    @redanto good game.
  • DrakeVMarc

    1
    0 Votes
    1 Posts
    526 Views
    No one has replied
  • 42 set Game 2 Woods(Allies) vs Wylie(Axis)

    130
    0 Votes
    130 Posts
    52k Views
    R
    @wylie1070 Good game. I though you had me when you took India so early.
  • Global 1942 Woods Vs Wylie G1

    97
    0 Votes
    97 Posts
    32k Views
    W
    TripleA Turn Summary: Russians round 15 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 15 Purchase Units - Russians Russians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry moved from Urals to Evenkiyskiy 1 artillery moved from Timguska to Olgiy Russians take Olgiy from Japanese 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Kansu to Tsagaan Olom Russians take Tsagaan Olom from Japanese 1 artillery moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 3 armour moved from Ukraine to Romania 2 armour moved from Western Ukraine to Romania 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Archangel to Belarus 3 armour moved from Novgorod to Poland 1 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Samara to Kazakhstan 1 fighter moved from Samara to Kazakhstan Combat - Russians Battle in Romania Russians attack with 5 armour, 1 artillery and 1 infantry Italians defend with 1 artillery Russians roll dice for 5 armour, 1 artillery and 1 infantry in Romania, round 2 : 1/7 hits, 3.17 expected hits Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Romania Russians win, taking Romania from Germans with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians Place Units - Russians 3 armour placed in Ukraine 2 armour placed in Novgorod Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Combat Hit Differential Summary : Germans regular : -0.33 Russians regular : -2.17 Savegame
  • Hawver vs Farzin #1

    1
    1 Votes
    1 Posts
    505 Views
    No one has replied
  • BrookvDan

    1
    0 Votes
    1 Posts
    436 Views
    No one has replied
  • 1942 Private game Gav VS H

    4
    2 Votes
    4 Posts
    768 Views
    B
    @ubernaut ha ha ha ! Silly me lol https://forums.triplea-game.org/topic/3661/tww-3-0-9-ubernaut-ax-v-ntsh-al/21?page=2
  • Test Game 2

    1
    1 Votes
    1 Posts
    467 Views
    No one has replied
  • Test Game 1

    1
    1 Votes
    1 Posts
    524 Views
    No one has replied
  • TWW ubernaut (ax) v NTSH (al) new try with bugfix

    25
    0 Votes
    25 Posts
    6k Views
    ubernautU
    @nothingtoseehere looks like it worked gonna start a new thread tho bc some of the settings are off for me and if iirc once they are set they keep reverting
  • TWW 3.0.8 ubernaut (ax) v NTSH (al)

    60
    1
    2 Votes
    60 Posts
    18k Views
    N
    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 21:19:03 Savegame
  • NML

    1
    0 Votes
    1 Posts
    468 Views
    No one has replied
  • Test zum Spielen

    1
    0 Votes
    1 Posts
    479 Views
    No one has replied
  • Watzaboys

    1
    0 Votes
    1 Posts
    492 Views
    No one has replied
  • Test.

    1
    0 Votes
    1 Posts
    556 Views
    No one has replied
  • Axis All out attack

    1
    0 Votes
    1 Posts
    499 Views
    No one has replied

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 11 Purchase Units - Italians Italians buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rhodesia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux EDIT: 2 italian_paras moved from Southern Italy to Normandy Bordeaux 3 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras Changer defend; British defend with 3 UK_LCVs, 6 infantry and 3 uk_fighters; Americans defend with 2 ArmoredInfantrys, 1 artillery, 1 elite, 3 infantry and 4 mech_infantrys Italians roll dice for 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 3 uk_fighters in Normandy Bordeaux, round 2 : 9/21 hits, 8.33 expected hits 2 italian_paras owned by the Italians, 4 infantry owned by the Italians and 3 armour owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Southern France Americans win with 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 5 infantry, 4 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is -23 Casualties for Italians: 3 armour, 4 infantry and 2 italian_paras Casualties for Americans: 3 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania Place Units - Italians 1 factory_minor placed in Egypt 3 armour placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.67 Italians regular : -0.17

    EXP Game 10 Straw I 11.tsvg

    The Beatdown continues 🙂

    read more

  • read more

  • @Panzerstahl-Helm-0 said:

    Weltmeisterschaftsspiel

    I had to translate lol You guys don't play again till the 20th against the Ivory coast. They seem pretty good.

    Yea some things are a bit different. Overall an improvement for sure but a few things not as good. Early days, I'm sure it will smooth out 🙂

    Edit
    Did you check out the Lobby ?

    Edit 2
    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway 🙂

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good 🙂

    Edit 3
    Also the new dice roller, although more limited than the old one, is supposed to be more "random" ? Idk but I think it's supposed to be better in the way it rolls.

    I thought the old one was OK but I guess it was cyclic or predictable after so many rolls. My brain couldn't follow that far but that was what was stated 🙂

    I doubt it impacts any games 🙂

    Edit 4
    Guess those Indians didn't like getting bombed 🙂 At least your AA didn't shoot any of my Bmbrs down 🙂

    read more

  • read more