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    Terra Firma 1939

    Scheduled Pinned Locked Moved Maps & Mods
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    • General_ZodG Offline
      General_Zod Moderators
      last edited by General_Zod

      @Oda

      It's an nice looking map. Just to echo @redrum a bit. Since you said it's based on WAW map. I really hope you enlarged the overall image. Or your in for some trouble on overcrowding issues. Especially if you have large unit rosters.

      Yep, like @Cernel says, the name doesn't even remotely make me think of a ww2 map. Might be a good idea to rename it.

      1 Reply Last reply Reply Quote 0
      • O Offline
        Oda
        last edited by

        Thanks for the feedback, everyone. Over the past few days I have completed around %60 of the PU's placements all of the starting diplomacy, and a little more of the unit art. Now to the feedback:

        I completely agree that the map is on the small side. The original dimensions of the map were around 30,000x11,500. This gargantuan size brought the polygon and center pickers to a hold, even after upping the allocated memory for these programs. I settled on a final dimension of around 15,000x6,000. Although this is less than ideal, most of the provinces can hold a good few units before they start to overflow.

        Also, I'd be more than happy to change Terra Firma's name. My Europe map was called EuroTest, so I am perhaps not the most proficient when it comes to naming. My thought behind Terra Firma is that it is a really, really big map of the entire world. If anyone has a better idea for a map name, please let me know.

        redrumR C General_ZodG 3 Replies Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Oda
          last edited by

          @oda Interesting, I'd be interested in what size @Hepps Global Dominance map is and if it caused the polygon and center pickers to lag. Those could probably be optimized some in order to support larger maps if necessary.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • C Online
            Cernel Moderators @Oda
            last edited by

            @oda Since you are splitting the WAW map even more, maybe "War Torn World". 🙂

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @Cernel
              last edited by

              Instead of Terra Firma, you could have Terris ad bellum ("Earth at War")

              redrumR C 2 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @RogerCooper
                last edited by

                @rogercooper Interesting idea. Though not sure having a Latin name for a WW2 game makes a ton of sense.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • C Online
                  Cernel Moderators @RogerCooper
                  last edited by

                  @rogercooper I believe that is not a correct translation, especially since "terris" is the dative plural; so that would mean "at the earth(s)", and I'd leave Pulicat give suggestions here, since he is a professional, and I would not be 100% sure to get it right. Also "ad" means mainly "to", not "at" (you use it to mean going at war, not to mean being at war).
                  An easy one would be "bellum in terris" (war on Earth(s)), but Latin sounds kind of funny for WWII.

                  C 1 Reply Last reply Reply Quote 0
                  • C Online
                    Cernel Moderators @Cernel
                    last edited by

                    @cernel also true lating doesn't have spaces or lower cases or "u", so you would have the game info name as:
                    BELLVMINTERRIS
                    ("war on earths", meaning "war on Earth")

                    1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @Oda
                      last edited by

                      @oda

                      I think something like "Terra Firma 1939" or whatever starting year is would get the point across sufficiently on what the map is.

                      Yeah I've had some issues on large maps too. In addition to increasing memory as well.

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                      • O Offline
                        Oda
                        last edited by

                        Alright, I'm a good way into the unit placements and I agree that I'd like to scale up the map. I tried increasing the current map size by %50 to an approximate size of 22,000 x 9,000. The exported image is 1,843KB. Before starting the center picker, I allocated the maximum memory, 4096MB via the map maker. When I ran the new map through the center picker, the program loaded a blank image and gave me the following error:

                        Centers : C:\Users\Oda\triplea\downloadedMaps\TerraFirma1939\centers.txt
                        Exception in thread "Image Fetcher 0" Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
                        at java.awt.image.DataBufferInt.<init>(Unknown Source)
                        at java.awt.image.Raster.createPackedRaster(Unknown Source)
                        at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
                        at sun.awt.image.ImageRepresentation.createBufferedImage(Unknown Source)
                        at sun.awt.image.ImageRepresentation.setPixels(Unknown Source)
                        at sun.awt.image.ImageDecoder.setPixels(Unknown Source)
                        at sun.awt.image.PNGImageDecoder.sendPixels(Unknown Source)
                        at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)
                        at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)
                        at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)
                        at sun.awt.image.ImageFetcher.run(Unknown Source)

                        Is there any way around this? I am using Windows 10, with 16GB memory. I'll be happy to provide more info is needed, or post this question somewhere else on the forums if this is the wrong place for it. Thanks.

                        redrumR C 2 Replies Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Oda
                          last edited by

                          @oda Can you attach your exported image or map zip here so I can try to reproduce the problem?

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          O 1 Reply Last reply Reply Quote 0
                          • O Offline
                            Oda @redrum
                            last edited by Oda

                            @redrum Here's a link to the new, larger map. There's no game file in there yet, so it's currently unplayable. The old game file is in, my mistake.

                            https://www.dropbox.com/s/eic7uhmndvhlrfl/TerraFirma1939.zip?dl=0

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Oda
                              last edited by redrum

                              @oda Hmm. I was able to set the map creator memory to 4096 and then run the center picker with your map image without any errors. Can you make sure you have 64 bit TripleA and Java? Also what version of TripleA are you using?

                              Memory Setting:
                              0_1522730690231_79856810-719e-4501-bf60-ecc58e6ba76b-image.png

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              C 1 Reply Last reply Reply Quote 0
                              • C Online
                                Cernel Moderators @redrum
                                last edited by

                                @redrum I'm not sure what "utilities like the Polygon Grabber" in the description means. If that means all mapmaking utilities get that setting, then probably better to say "any mapmaking utilities herein"; if not, I'd specify better which ones get it. Otherwise, people might wonder if the specific utility they are using is effected by that or not.
                                For example, one might wonder if that applies to the center picker too (I'm sure it does).

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                                • C Online
                                  Cernel Moderators @Oda
                                  last edited by

                                  @oda Really, if you already did it and are increasing all by 50%, you are better off dropping your data in a excel sheet and multiply all by 1.5.

                                  Also, if you are splitting WAW, I would go for a +100% at the very least. Heck, I would go for that even without splitting!

                                  General_ZodG 1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators @Cernel
                                    last edited by General_Zod

                                    @cernel Are you saying polygons and centers data, multiplied by any factor will effectively enlarge map?

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Online
                                      Cernel Moderators @General_Zod
                                      last edited by

                                      @general_zod I'm not saying that, since it won't change your relief and base tiles. Aside from that, yes, as long as you multiply all coordinates in all places.

                                      C General_ZodG 2 Replies Last reply Reply Quote 1
                                      • C Online
                                        Cernel Moderators @Cernel
                                        last edited by

                                        And the map.width and height. Tho, I'm not suggesting this; only for the things you spent some times, like manual placement (and manual placement would be correct only if you also multiply your units size, since they are drawn from a corner of them).

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                                        • General_ZodG Offline
                                          General_Zod Moderators @Cernel
                                          last edited by

                                          @cernel

                                          Interesting work around. But it sounds like a large task in it self. But probably less so than redoing polygons and centers.

                                          I wonder if it will match up exactly since enlarge image tends to skew the borders throughout the map.

                                          1 Reply Last reply Reply Quote 0
                                          • O Offline
                                            Oda
                                            last edited by

                                            Thank you so much for all the help. I uninstalled the previous edition which I had (1.9.0.0.9862) and reinstalled v. 1.9.0.0.9687. This fixed the issues I was having with the center picker. I'm in the process of converting my center.txt into a .csv so I can double the values of the x,y coordinates in excel. Will the same process yield the same results for the polygons or would it be better to run the polygon finder and fix up any errors?

                                            Also, I'm going to try for a %100 increase rather than a %50 increase in total size. Hopefully that makes for the most playable experiance. In terms of progress, on the small scale I have placed units for most minor nations, and only have the major powers to complete. After that, I just need to work on balance and fool around with the ruleset. With any luck, this project should not take too long until I'm comfortable offering an early public release. Thanks again, everyone.

                                            General_ZodG 1 Reply Last reply Reply Quote 1

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