TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Alagaësia

    Scheduled Pinned Locked Moved Maps & Mods
    49 Posts 8 Posters 32.0k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @alkexr
      last edited by

      @alkexr Wow, you are on a production run. Looking sweet.

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @alkexr
        last edited by

        @alkexr The map is doublefolder. It needs to be single folder to work.

        I mean not this:
        downloadedMaps/Alagaesia/Alagaesia/games...

        but this:
        downloadedMaps/Alagaesia/games...

        If you make it this way, people will be able to manual install it without needing unzipping nor making any changes.

        alkexrA 1 Reply Last reply Reply Quote 2
        • alkexrA Offline
          alkexr @Cernel
          last edited by

          @cernel fixed

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @alkexr
            last edited by

            @alkexr The white unit borders make sometimes hard to read the white stack numbers.
            Users can change such numbers' colour, but I believe a map should be good for the default settings, especially in the moment such settings are not per map.
            So, I suggest you change all your units with these:
            0_1522771153459_units.zip

            Sadly, this maps feels like too much income per player for me. I suggest flux income of about 4 times the cheapest mobile fodder unit (that is 12 production per player, with cost 3 infantries). Here we are over 30 times that ratio (I see that here there is an incentive to go for pricey ones). Haven't played, but this can only mean enormous stacks, and, sadly, that is not my thing (just personal preference, look at "270BC 40%").

            Just out of curiosity, has this map a referring lore?

            alkexrA 1 Reply Last reply Reply Quote 0
            • alkexrA Offline
              alkexr @Cernel
              last edited by

              @cernel http://inheritance.wikia.com/wiki/Alagaësia

              Doesn't this change make units less visible? They are better than the original other than that.

              Unit abilities work better with larger stacks; also if you cut production, you have the problem of 0 production territories; and you also need a separate unit production value for territories, because you don't want the player to place all units in a single territory (then cities are rather meaningless). More importantly, it changes strategy, because it's no longer viable to send out a small army to take a territory (because the minimal army to beat 1 unit with certainty still is around 3 units, except those 3 units are now half your army). You could cut production in half, I guess, but then smaller players (the Varden, basically, on the 4 player version) wouldn't really be able to buy riders, ever. And riders are the units that make strategy unique on this map. But yeah, armies grow to 50 units and above sometimes, and I understand that it can be micromanage-y.

              By the way, does the 4 player version even work? I think I noticed a stupid misspelling.

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

              C 2 Replies Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @alkexr
                last edited by

                @alkexr It doesn't, but there was no need to report that.

                alkexrA 1 Reply Last reply Reply Quote 0
                • alkexrA Offline
                  alkexr @Cernel
                  last edited by

                  @cernel Uploaded new version, misspelling fixed, replaced unit images with yours

                  Though I think we need a general solution to stack numbers, like a black outline for the font (like the white outline I made for territory names).

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  prastleP 1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @alkexr
                    last edited by

                    @alkexr said in Alagaësia:

                    @cernel http://inheritance.wikia.com/wiki/Alagaësia

                    Doesn't this change make units less visible? They are better than the original other than that.

                    I provided that because I said it in the other thread too, but you kept white; but, really, whatever colour but white, is what I'm saying.
                    Like, you can have them silver:
                    0_1522774835619_units.zip

                    I'm not saying stacks are bad. The popularity of Revised, NWO, WAW etc. means people like them stacks. I just don't (personally).
                    I wanted to try this map, but so much income, so much stuff to buy is discouraging me heavily.

                    alkexrA 1 Reply Last reply Reply Quote 0
                    • alkexrA Offline
                      alkexr @Cernel
                      last edited by

                      @cernel If I don't react to something on Fallen Empire, that's because I'm unsure about what to do and/or I'm waiting for more feedback on the topic. In this case I kept it white because I will need roughly 5-7 different border styles, and I haven't the slightest clue what those are going to be. Maybe I'm just too much of a perfectionist with that map, and I should rely more on trial and error than clever-sounding thinking. But that's a big project, and it's hard to track everything I do already; it could easily get messy if I started to change things around on a whim.

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      C General_ZodG 2 Replies Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @alkexr
                        last edited by

                        To max visibility, yellow is probably a good pick, posslibly looking similar to the colour of your PUs image. Might not look very good, tho. Especially the green ones tend to be a tad too mimetic, now. It should be a little better with my second suggestion (silver).

                        1 Reply Last reply Reply Quote 0
                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          Looks sweet! But I can’t run the map 😞

                          I just installed the latest TripleA release (http://triplea-game.org/download/), then downloaded your map, placed it in downloadedMaps, I can see the 2 player and 4 player version, I can chose a version and see the player names and alliances. But when I press play it tries to load and goes back to menu.

                          Maybe you should think about changing the name from Alagaësia to Alagaesia, Most folks probably can or won’t type with umlaut. I am surprised that the engine can even handle it.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          W 1 Reply Last reply Reply Quote 0
                          • W Offline
                            wc_sumpton @Frostion
                            last edited by

                            @frostion
                            I think the problem is 'smallmap.jpeg' vs 'smallMap.jpeg' in the zip file. It seems to work just fine unzipped though.

                            Cheers...

                            alkexrA 1 Reply Last reply Reply Quote 1
                            • alkexrA Offline
                              alkexr @wc_sumpton
                              last edited by

                              @wc_sumpton Are you saying that in a normal folder it is case insensitive, but in a zip it's case sensitive? Anyway, fixed, hopefully.

                              @Frostion Try to start the game, it throws you back to the main menu. Then start any other map, when in game go Debug -> Show console, and you should see the error message. Just a trick for when you next encounter this.

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              C redrumR 2 Replies Last reply Reply Quote 0
                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                Yes, the minimap should be renamed smallMap.jpeg if it has to work while zipped.

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @alkexr
                                  last edited by

                                  @alkexr The only way to be sure would be that you test it on a case sensitive system (Linux etc.). Zipping makes some things case sensitive also in case insensitive systems, but not in all places. Still, if you are in a case insensitive system, testing zipped is a way to be considerably safer.

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @alkexr
                                    last edited by redrum

                                    @alkexr Some interesting concepts. The whole system around casters/wards and canceling out rolls is pretty unique. I will say that I'm guessing the battle calc probably performs poorly with all the enemy support attachments of dice/rolls. Good test map to figure out the best way to implement taking into account enemy support attachments better 🙂

                                    Also, the green units are really tough to see because of the dark green background with dark green units.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    C 1 Reply Last reply Reply Quote 1
                                    • General_ZodG Offline
                                      General_Zod Moderators @alkexr
                                      last edited by

                                      @alkexr Nice looking map for a quikie. I particularly like how you shaped the mountain territories to fit the mountain peaks.

                                      1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators @redrum
                                        last edited by

                                        @redrum said in Alagaësia:

                                        Also, the green units are really tough to see because of the dark green background with dark green units.

                                        That's a drawback of my suggestion of going with a whitened units' colour for units' borders, instead of plain white.
                                        Maybe try using this, see it gets better from your p.o.v. or not:
                                        https://forums.triplea-game.org/assets/uploads/files/1522774838982-units.zip
                                        (my second suggestion of silver coloured borders).

                                        Making borders yellow or gold would be a sure solution, but maybe overkill.

                                        1 Reply Last reply Reply Quote 0
                                        • General_ZodG Offline
                                          General_Zod Moderators @alkexr
                                          last edited by General_Zod

                                          @alkexr

                                          Tried the map in a 4player multi today. Some issues and here's the save game.

                                          1. The boats don't attack each other thus can't kill each other.

                                          2. The artwork for some strange reason only shows for some players in the game and others basic version is shown. The view does not have the option to view details either.

                                          3. Might be cool to be able to build walls anywhere, not just in cities. But really too early to say for sure.

                                          4. Not sure on balance since Surda was misplayed on open. But Verda was able to make a comeback, just not enough. Btw was all humans playing.

                                          0_1522910318110_Alagaesia_4p_Apr_05_at_02_26.tsvg

                                          I do like the map though. Nice to have another fast multi available. Nice job for 1 week.

                                          General_ZodG 1 Reply Last reply Reply Quote 3
                                          • General_ZodG Offline
                                            General_Zod Moderators @General_Zod
                                            last edited by

                                            @alkexr

                                            So I found the issue with artwork not being available intermittently.

                                            It depends on if the previous map was set to show map detail or not.

                                            The map.hasRelief=true fixed it. Now the option is available all the time, even if it opens in plain mode.

                                            Btw, @redrum, thank you no more silly zips needed to make small changes. 🙂

                                            General_ZodG 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums