TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Alagaësia

    Scheduled Pinned Locked Moved Maps & Mods
    49 Posts 8 Posters 32.0k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @alkexr
      last edited by

      @alkexr said in Alagaësia:

      @cernel http://inheritance.wikia.com/wiki/Alagaësia

      Doesn't this change make units less visible? They are better than the original other than that.

      I provided that because I said it in the other thread too, but you kept white; but, really, whatever colour but white, is what I'm saying.
      Like, you can have them silver:
      0_1522774835619_units.zip

      I'm not saying stacks are bad. The popularity of Revised, NWO, WAW etc. means people like them stacks. I just don't (personally).
      I wanted to try this map, but so much income, so much stuff to buy is discouraging me heavily.

      alkexrA 1 Reply Last reply Reply Quote 0
      • alkexrA Offline
        alkexr @Cernel
        last edited by

        @cernel If I don't react to something on Fallen Empire, that's because I'm unsure about what to do and/or I'm waiting for more feedback on the topic. In this case I kept it white because I will need roughly 5-7 different border styles, and I haven't the slightest clue what those are going to be. Maybe I'm just too much of a perfectionist with that map, and I should rely more on trial and error than clever-sounding thinking. But that's a big project, and it's hard to track everything I do already; it could easily get messy if I started to change things around on a whim.

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        C General_ZodG 2 Replies Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @alkexr
          last edited by

          To max visibility, yellow is probably a good pick, posslibly looking similar to the colour of your PUs image. Might not look very good, tho. Especially the green ones tend to be a tad too mimetic, now. It should be a little better with my second suggestion (silver).

          1 Reply Last reply Reply Quote 0
          • FrostionF Offline
            Frostion Admin
            last edited by

            Looks sweet! But I can’t run the map 😞

            I just installed the latest TripleA release (http://triplea-game.org/download/), then downloaded your map, placed it in downloadedMaps, I can see the 2 player and 4 player version, I can chose a version and see the player names and alliances. But when I press play it tries to load and goes back to menu.

            Maybe you should think about changing the name from Alagaësia to Alagaesia, Most folks probably can or won’t type with umlaut. I am surprised that the engine can even handle it.

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            W 1 Reply Last reply Reply Quote 0
            • W Online
              wc_sumpton @Frostion
              last edited by

              @frostion
              I think the problem is 'smallmap.jpeg' vs 'smallMap.jpeg' in the zip file. It seems to work just fine unzipped though.

              Cheers...

              alkexrA 1 Reply Last reply Reply Quote 1
              • alkexrA Offline
                alkexr @wc_sumpton
                last edited by

                @wc_sumpton Are you saying that in a normal folder it is case insensitive, but in a zip it's case sensitive? Anyway, fixed, hopefully.

                @Frostion Try to start the game, it throws you back to the main menu. Then start any other map, when in game go Debug -> Show console, and you should see the error message. Just a trick for when you next encounter this.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                C redrumR 2 Replies Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  Yes, the minimap should be renamed smallMap.jpeg if it has to work while zipped.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @alkexr
                    last edited by

                    @alkexr The only way to be sure would be that you test it on a case sensitive system (Linux etc.). Zipping makes some things case sensitive also in case insensitive systems, but not in all places. Still, if you are in a case insensitive system, testing zipped is a way to be considerably safer.

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @alkexr
                      last edited by redrum

                      @alkexr Some interesting concepts. The whole system around casters/wards and canceling out rolls is pretty unique. I will say that I'm guessing the battle calc probably performs poorly with all the enemy support attachments of dice/rolls. Good test map to figure out the best way to implement taking into account enemy support attachments better 🙂

                      Also, the green units are really tough to see because of the dark green background with dark green units.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      C 1 Reply Last reply Reply Quote 1
                      • General_ZodG Offline
                        General_Zod Moderators @alkexr
                        last edited by

                        @alkexr Nice looking map for a quikie. I particularly like how you shaped the mountain territories to fit the mountain peaks.

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @redrum
                          last edited by

                          @redrum said in Alagaësia:

                          Also, the green units are really tough to see because of the dark green background with dark green units.

                          That's a drawback of my suggestion of going with a whitened units' colour for units' borders, instead of plain white.
                          Maybe try using this, see it gets better from your p.o.v. or not:
                          https://forums.triplea-game.org/assets/uploads/files/1522774838982-units.zip
                          (my second suggestion of silver coloured borders).

                          Making borders yellow or gold would be a sure solution, but maybe overkill.

                          1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @alkexr
                            last edited by General_Zod

                            @alkexr

                            Tried the map in a 4player multi today. Some issues and here's the save game.

                            1. The boats don't attack each other thus can't kill each other.

                            2. The artwork for some strange reason only shows for some players in the game and others basic version is shown. The view does not have the option to view details either.

                            3. Might be cool to be able to build walls anywhere, not just in cities. But really too early to say for sure.

                            4. Not sure on balance since Surda was misplayed on open. But Verda was able to make a comeback, just not enough. Btw was all humans playing.

                            0_1522910318110_Alagaesia_4p_Apr_05_at_02_26.tsvg

                            I do like the map though. Nice to have another fast multi available. Nice job for 1 week.

                            General_ZodG 1 Reply Last reply Reply Quote 3
                            • General_ZodG Offline
                              General_Zod Moderators @General_Zod
                              last edited by

                              @alkexr

                              So I found the issue with artwork not being available intermittently.

                              It depends on if the previous map was set to show map detail or not.

                              The map.hasRelief=true fixed it. Now the option is available all the time, even if it opens in plain mode.

                              Btw, @redrum, thank you no more silly zips needed to make small changes. 🙂

                              General_ZodG 1 Reply Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators @General_Zod
                                last edited by General_Zod

                                @alkexr

                                Found the boat issue.

                                This needs to be false since combat boats are also transports.

                                "Ignore Transport In Movement"

                                Or can add " isCombatTransport" value="true" to the unit attachment, but you have only 1 type of boat, so both ways will work.

                                1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @alkexr
                                  last edited by

                                  @alkexr I am guessing since no reponses it's ok if we keep working on this map without your input?

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  alkexrA 1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators
                                    last edited by General_Zod

                                    @alkexr

                                    I played the 4 player multi version again. I have more suggestions and a save game for ya.

                                    This time Surda and Dwarves were played by one guy. Also added 1 wall + 2 humans to Cithri via edit. This takes away Empires easy r1 conquest of the territory. However they can take it if the are willing to sacrifice a dragon rider.

                                    0_1523163497412_connection_lost_on_Apr_07_at_16_33.tsvg

                                    The game was looking ok until a miscalc caused Sudra to lose Cithri on r3 and Varden allies conceded on r4.

                                    So feedback from the allies and myself is that dragon riders are very cool. But there should be a limit or upkeep or both applied to empires ability to buy them. An alternate even cooler suggestion is to get them with random but short quests. Maybe something like purchase the dragon riders and they need to get to the territories with the eggs. At which time they get full powers of rider and dragon.

                                    Example, Eragon must get Saphira's egg. Making them unique and unreplaceable might be cool.

                                    1. Game notes are short but not so clear. Could use a rewrite.

                                    2. Game notes incorrectly list dragon riders abilities.

                                    3. Elves start with one dragon rider but can not buy any, is this accidental?

                                    4. Cavalry should get blitz ability.

                                    5. Should Surda build urgals?

                                    6. Adjust dragon rider production so they can't be exploited early or easily.

                                    Btw I made an alternate color scheme for the @prastle, he has trouble with certain colors. Take a look it, maybe just make it official.

                                    link updated 05.27.2018
                                    https://www.sendspace.com/file/ih90jk

                                    0_1523167414829_alageasia.002.PNG

                                    One last note, maybe the magic and tuff units can have a color coded highlight to help people identify what's what. Using white highlight for basic units, fluorescent green for toughness and fluorescent orange for magic users.

                                    C 1 Reply Last reply Reply Quote 2
                                    • alkexrA Offline
                                      alkexr @prastle
                                      last edited by

                                      @prastle Sorry for that, it's not that I wasn't interested. It's just that due to recent events I've completely lost faith in humanity and the hope that people will ever stop making the same mistakes over and over again. So at the moment I don't feel overly motivated. Polish the map as you want, if you feel like.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      prastleP General_ZodG 2 Replies Last reply Reply Quote 1
                                      • prastleP Offline
                                        prastle Moderators Admin @alkexr
                                        last edited by

                                        @alkexr Sorry if I offended.

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 0
                                        • General_ZodG Offline
                                          General_Zod Moderators @alkexr
                                          last edited by

                                          @alkexr

                                          I'm sorry to hear that your going through some difficult stuff lately. I hope it's not too bad.

                                          Ok I will tweak away on this map. The goal will just be a fast multi version that feels balanced and fun.

                                          1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @General_Zod
                                            last edited by

                                            @general_zod Bright yellow is probably not a good choice, because it makes the units hard to distinguish and it may be tiresome to the eyes.

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums