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    I need help for to fix the error

    Scheduled Pinned Locked Moved Map Making
    39 Posts 9 Posters 14.2k Views 9 Watching
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    • SchulzS Offline
      Schulz
      last edited by Schulz

      Thanks for your interest guys.

      • I changed the file's name, I gived 4 pus value to Italy 12. And after editing. My cruiser's features are:

      <attachment name="unitAttachment" attachTo="Cruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="4"/>
      <option name="defense" value="4"/>
      <option name="isCombatTransport" value="true"/>
      <option name="canBombard" value="true"/>
      <option name="isCombatTransport" value="true"/>
      <option name="createsResourcesList" value="-1:PUs"/>
      </attachment>

      But still does not work. I think the main problem is the name of cruiser. So The fearues of the cruiser is pretty similar to battlecruiser's features. Probably I will have to change the name of cruiser as "battlecruiser"

      @Cernel

      Yes I am from the lobby. Bulgaria and Serbia could be separate countries or part of Germany and another country. I have not really decided yet.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Schulz
        last edited by

        @schulz Well, of course, if you remove the ability to transport from the Cruiser (as I suggested), then you don't have anymore to flag it as a combat transport, since it is not a transport, now. So remove the "isCombatTransport" too. I guess my bad not having specified it.

        1 Reply Last reply Reply Quote 1
        • SchulzS Offline
          Schulz
          last edited by

          <attachment name="unitAttachment" attachTo="Cruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
          <option name="movement" value="2"/>
          <option name="isSea" value="true"/>
          <option name="attack" value="4"/>
          <option name="defense" value="4"/>

            <option name="canBombard" value="true"/>
          

          <option name="createsResourcesList" value="-1:PUs"/>
          </attachment>

          Unfortunately. Still does not work. I want to change the name of crusier

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @Schulz
            last edited by

            @schulz I can only tell you that if something is not working now, it is not because of that unit attachment, which is now correctly coded.
            I guess you should re-upload the new version that now doesn't work for you.

            1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz
              last edited by Schulz

              https://files.fm/u/asn5jpz3#_

              Also I totally removed
              cruiser from the game for to see likely other errors.

              Does not work even without cruiser. Seems like there is an another mistake in the xml file

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @Schulz
                last edited by

                @schulz So, are you trying to use the same zip you have uploaded there?

                The path of that zip is:

                european_war-master/european_war/map/games

                that is not going to work.

                I told you, just have it simple as:

                european_war/games

                I did it and, at least, the game starts with no problems, both zipped and unzipped.

                You don't have to worry about the "master" plus "map" thing; that is just a thing that GitHub makes up when you download the repository.

                1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz
                  last edited by

                  I had already tried it before. I fear that I won't be able to rescue the map.

                  redrumR C 2 Replies Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Schulz
                    last edited by redrum

                    @schulz You were just missing the "-master" from the folder inside the zip. Here is a working version: 0_1523044094353_european_war-master.zip

                    PS. You should really consider using the updated House of Habsburg map as a base map since the graphics were massively improved.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators @Schulz
                      last edited by

                      @schulz @schulz What I'm telling you to do is simply that you have your downloadedMaps folder. Then, inside it, you have a folder called "european_war". And inside that folder you have "games" and all other things that, in the map you download from the repository, stay in the "map" folder.
                      I did it and it worked; so it has to work for you too, unless you are on a case sensitive system (Linux, Mac) and are getting an error you would not get on Windows.

                      Or you can do it the way @redrum is telling you, but, in that case, I believe it will work only zipped.

                      1 Reply Last reply Reply Quote 1
                      • SchulzS Offline
                        Schulz
                        last edited by

                        Thank you so much redrum. In now the zip does work and I would like to use no man's land's v3 rules in the map without any problem.

                        Did Crazy German upload the new version of House of Habsburg map?

                        C redrumR 2 Replies Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @Schulz
                          last edited by

                          @schulz Yes. The new one is in the repository.

                          1 Reply Last reply Reply Quote -1
                          • redrumR Offline
                            redrum Admin @Schulz
                            last edited by

                            @schulz Yeah, you can find his latest map here: https://github.com/triplea-maps/house_of_habsburg

                            If you delete your local House of Habsburg zip from downloadedMaps, you can also re-download from in-game and should be the latest I believe with all the updated map tiles/images.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz
                              last edited by

                              The new version of house of habsburg looks so cool, especially I liked the relief tiles.

                              But I had started on the older version unfortunately.

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Schulz
                                last edited by

                                @schulz Yeah, vast improvement thanks to @Hepps. I would strongly consider adopting the new version as you can probably re-use at least most of the XML changes you've made for units, etc. Better to switch over sooner rather than later and sure you learned a lot through you initial work. Also, it would probably be good to start a separate map thread for your map now that this error is resolved and you have it working.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 1
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  Btw, my trains do not work. I have this code for every country in my xml file like dom 1914 weltpolitic. Should I add something more?

                                  <attachment name="techAttachment" attachTo="Country" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                  <option name="techCost" value="10"/>
                                  <option name="mechanizedInfantry" value="true"/>
                                  </attachment>

                                  redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Schulz
                                    last edited by redrum

                                    @schulz You essentially need each nation to have the mechanizedInfantry tech, each land transport have isLandTransport, and each transportable unit have isLandTransportable:

                                        <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                          <option name="techCost" value="4"/>
                                          <option name="mechanizedInfantry" value="true"/>
                                        </attachment>
                                    
                                        <attachment name="unitAttachment" attachTo="Train" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                          <option name="isLandTransport" value="true"/>
                                        </attachment>
                                    
                                        <attachment name="unitAttachment" attachTo="germanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                          <option name="isLandTransportable" value="true"/>
                                        </attachment>
                                    

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      Yes. I have this one.

                                      <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                      <option name="techCost" value="10"/>
                                      <option name="mechanizedInfantry" value="true"/>
                                      </attachment>
                                      <attachment name="techAttachment" attachTo="Austria" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                      <option name="techCost" value="10"/>
                                      <option name="mechanizedInfantry" value="true"/>
                                      </attachment>
                                      <attachment name="techAttachment" attachTo="Ottoman" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                      <option name="techCost" value="10"/>
                                      <option name="mechanizedInfantry" value="true"/>
                                      </attachment>
                                      <attachment name="techAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                      <option name="techCost" value="10"/>
                                      <option name="mechanizedInfantry" value="true"/>
                                      </attachment>
                                      <attachment name="techAttachment" attachTo="France" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                      <option name="techCost" value="10"/>
                                      <option name="mechanizedInfantry" value="true"/>
                                      </attachment>
                                      <attachment name="techAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                      <option name="techCost" value="10"/>
                                      <option name="mechanizedInfantry" value="true"/>
                                      </attachment>
                                      <attachment name="techAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                      <option name="techCost" value="10"/>
                                      <option name="mechanizedInfantry" value="true"/>
                                      </attachment>

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Schulz
                                        last edited by

                                        @schulz Ok, I updated my post with some more details. Tech looks ok. Can you check your units and post your latest XML here?

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          I have added <option name="isLandTransport" value="true"/> to train and <option name="isLandTransportable" value="true"/> to aagun, field_gun, heavy_gun, gas, infantry, cossack, stromtruppen, colonial, big_bertha and conscript.

                                          And I've got this one.

                                          UnitAttachment are either misspelled or exist only in a future version of TripleA. Setter: isLandTransportable

                                          I am using triplea 1.9.9.07621.

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Schulz
                                            last edited by

                                            @schulz Can you download the latest version of TripleA and retest: http://triplea-game.org/download/. Should be version 1.9.0.0.9687.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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