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    I need help for to fix the error

    Map Making
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    • redrum
      redrum Admin @Schulz last edited by redrum

      @schulz You essentially need each nation to have the mechanizedInfantry tech, each land transport have isLandTransport, and each transportable unit have isLandTransportable:

          <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
            <option name="techCost" value="4"/>
            <option name="mechanizedInfantry" value="true"/>
          </attachment>
      
          <attachment name="unitAttachment" attachTo="Train" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="isLandTransport" value="true"/>
          </attachment>
      
          <attachment name="unitAttachment" attachTo="germanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="isLandTransportable" value="true"/>
          </attachment>
      
      1 Reply Last reply Reply Quote 0
      • Schulz
        Schulz last edited by

        Yes. I have this one.

        <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="techCost" value="10"/>
        <option name="mechanizedInfantry" value="true"/>
        </attachment>
        <attachment name="techAttachment" attachTo="Austria" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="techCost" value="10"/>
        <option name="mechanizedInfantry" value="true"/>
        </attachment>
        <attachment name="techAttachment" attachTo="Ottoman" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="techCost" value="10"/>
        <option name="mechanizedInfantry" value="true"/>
        </attachment>
        <attachment name="techAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="techCost" value="10"/>
        <option name="mechanizedInfantry" value="true"/>
        </attachment>
        <attachment name="techAttachment" attachTo="France" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="techCost" value="10"/>
        <option name="mechanizedInfantry" value="true"/>
        </attachment>
        <attachment name="techAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="techCost" value="10"/>
        <option name="mechanizedInfantry" value="true"/>
        </attachment>
        <attachment name="techAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="techCost" value="10"/>
        <option name="mechanizedInfantry" value="true"/>
        </attachment>

        redrum 1 Reply Last reply Reply Quote 0
        • redrum
          redrum Admin @Schulz last edited by

          @schulz Ok, I updated my post with some more details. Tech looks ok. Can you check your units and post your latest XML here?

          1 Reply Last reply Reply Quote 0
          • Schulz
            Schulz last edited by

            I have added <option name="isLandTransport" value="true"/> to train and <option name="isLandTransportable" value="true"/> to aagun, field_gun, heavy_gun, gas, infantry, cossack, stromtruppen, colonial, big_bertha and conscript.

            And I've got this one.

            UnitAttachment are either misspelled or exist only in a future version of TripleA. Setter: isLandTransportable

            I am using triplea 1.9.9.07621.

            redrum 1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin @Schulz last edited by

              @schulz Can you download the latest version of TripleA and retest: http://triplea-game.org/download/. Should be version 1.9.0.0.9687.

              1 Reply Last reply Reply Quote 0
              • General_Zod
                General_Zod Moderators @Schulz last edited by

                @schulz

                I recommend that you utilize the train model from TWW Beta. The trains are much better than any previous version of trains.

                1 Reply Last reply Reply Quote 0
                • CrazyG
                  CrazyG Moderators last edited by

                  Just so you know, I intend to release a WW1 game on the House of Habsburg map immediately after HoH reaches a point of decent balance.

                  1 Reply Last reply Reply Quote 2
                  • Frostion
                    Frostion Admin last edited by

                    I have moved this thread to Map Making as it seems to discuss several map making technicalities.
                    By the way, always nice to see a new mapmaker and new maps in development 🙂

                    1 Reply Last reply Reply Quote 0
                    • Schulz
                      Schulz last edited by Schulz

                      @General_Zod

                      Currently I am using weltpolitic map's train on the map. But I can utilize TWW's trains why not. Before changing units I have to achieve a decent balance on the western front. Germany definitely should be able to conquer Belgium and Northwestern France but also shoul not be able to take Paris.

                      I have placed units but of course it has not a decent balance yet.

                      https://files.fm/u/wpytkdeh#_

                      Also My Russia is stronger than France is it really logical?

                      C Hepps 2 Replies Last reply Reply Quote 0
                      • C
                        Cernel Moderators @Schulz last edited by

                        @schulz I would have no problems myself talking abot whatever wherever, but I am under the understanding you are supposed to make a thread in "Maps & Mods", with the name of your map, to discuss the map in general (balance, historicity, etc.).

                        1 Reply Last reply Reply Quote 0
                        • Hepps
                          Hepps Moderators @Schulz last edited by

                          @schulz I think it is important to ask the developer of a map whether they are ok with you using their work to create a MOD before commencing the development of a project utilizing their initial designs. Especially when that person designed the map to create a scenario for the exact same time period in the first place.

                          1 Reply Last reply Reply Quote 4
                          • B
                            beelee last edited by

                            yea, even though we're open source here, it'd be a common courtesy imo. Especially with CrazyG's map being basically brand new.

                            B 1 Reply Last reply Reply Quote 4
                            • B
                              beelee @beelee last edited by

                              @Schulz Just to clarify, not trying to be a downer. : ) It's cool you're interested in map making and learning how the xml works. Just a informal etiquette thing : )

                              As you've probably noticed, there's plenty of people who will help with answering questions.

                              1 Reply Last reply Reply Quote 0
                              • B
                                beelee last edited by

                                @Schulz here's some more advice

                                Don't troll

                                1 Reply Last reply Reply Quote 0
                                • Schulz
                                  Schulz last edited by Schulz

                                  ........

                                  1 Reply Last reply Reply Quote 0
                                  • Schulz
                                    Schulz last edited by Schulz

                                    I need help for another xml file. I'd be grateful if anyone is able to detect the error. And I would like to learn that how do you detect errors when I am not able to.

                                    0_1537810193629_Domination_1914_No_Mans_Land_v2.xml

                                    C 1 Reply Last reply Reply Quote 0
                                    • C
                                      Cernel Moderators @Schulz last edited by

                                      @schulz said in I need help for to fix the error:

                                      And I would like to learn that how do you detect errors when I am not able to.

                                      In past you would always get the error message in case the game was not working. Then that was disabled and an option added to show the error messages always. But now I cannot find that option in Engine Prefereces anymore? I'm talking about "Show Console Always".

                                      Also, I preferred how it worked in 1.8.0.9.

                                      prastle 1 Reply Last reply Reply Quote 0
                                      • prastle
                                        prastle Moderators Admin @Cernel last edited by

                                        @cernel I believe they moved it to the game settings show console set as true

                                        1 Reply Last reply Reply Quote 0
                                        • Schulz
                                          Schulz last edited by

                                          I've looked most likely there is no way to get error message in the current version. Is there any way to detect mistakes of xml besides getting error messages.

                                          Also I have tried to download older version. Neither this nor old version did work when I downloaded the older one. So I did delete the older one.

                                          1 Reply Last reply Reply Quote 0
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