European War
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@erik542 I think he means absolute stacking, while you mean relative stacking (relative to the total units per player).
Practically, he doesn't really mean stacking vs spreading, but just total units numbers. -
Upkeep is only way to prevent huge stacks. How many unit do we really manage correctly? For example Italy starts with average 90 production power and Italy really does not need to create more units. Big stacks slow down game speed and decrease manageability. Upkeep does not decrease strategic options. Vice versa it increases.
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@schulz Trenches seem rather expensive at 6, considering they are suicide units, with no intrinsic combat capability. I would suggest making them regular units at least.
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I think 6 is good because they have no upkeep.
Also maybe battleships upkeep should be 2. And the Netherlands should be neutral like Albania?
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Since stored money gives no function, the proper strategy is always to build men until you run out of money. All it does is push people to build more expensive men.
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@erik542 Not necessarily. For example, if you have infantry at cost 2 and upkeep 1, while the pricey choices are much more cost inefficient and not well substitutive (not good fodders), even in a 1v1 you may prefer to hold off a few money to buy some infantries more in the future, but I would agree even in such a case it would be quite marginal. Of course, if you have good units choices at high cost/upkeep ratios, this dynamic would all but disappear.
Holding off money, building up a treasury, would be surely a factor in a FFA, but this is off topic. -
@schulz I don't see how trenches will be useful, given the ability to destroy all the trenches by moving a single unit in. Don't overestimate the effects of upkeep costs. Units can be burned through pretty quickly. For 6 PU's I can have 1 trench or build a conscript and maintain it for 2 turns. The conscript can move, attack and fire on the defense. The only advantage of the trench is taking 2 hits. And the enemy can sacrifice 1 conscript unit (costing 4) to destroy a trench costing 6.
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Well, conscripts can attack but they can't receive attack bonus like infantry. Sometimes I think that conscript cost should be 3. Because they are also slow. They need trains for to go to fronts.
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2.nd update.
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The trenches are appropriately priced. On NML, they cost the same as infantry and honestly have very similar levels of effectiveness. They're only a bit OP in the early game because you can play 3 per territory per turn instead of one.
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Well I have completed 6 rounds and it is pretty playable and Allies were slighly ahead but they have got some good dices.. Of course I have changed somethings and I would like to upload this load game which contains the first phases of the game.
On the paper allies have +170 Pus advantage but Axis will take more land from France, Romania,Russia and Italy. Also Axis still dominates seas and oceans
Sebia is doomed to fall to Austria in round 3.
Rushing Paris strategy definitely does not work. Also Allies unable to stop early German advantages in the front.
Germany 14 should be 15 or 20 I think and Russia should not start with Warsaw factory.
I am thinking to increase Axis power but I am not sure. But I believe that neither Axis nor Allies have huge advantage in the game.
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AI does not use trains in the map. Is there any way to fix it?
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It is so sad. Also I have noticed that, the AI UK never try to retake her convoy zones. Also the UK buys trains but she never use them.
What is ETA?
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@Schulz I think that the hard/fast AI can actually see and go for convoy zones, at least I see this happening in Iron War. I am not sure how "motivated" the AI is in regards to this.
ETA = Estimated Time for Arrival

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@frostion @Schulz For teaching the AI to use land and air transports, it all depends how much you bribe me

The AI does understand convoy zones as long as they are given a PU value and properly tries to capture them in maps like Iron War and Napoleonic Empires. If they have only a value of other resources or you are doing some sort of national objective with them then the AI won't understand that.
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Yes Redrum I have noticed that AI does understand convoy zones in European War map.
I would like to add the map as "Zombieland" thus players who is unable hosting will be able to play the map in lobby.
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@schulz If you'd like to add it to in-game downloads and the bots then you'll need to go through this process to add it to github: https://forums.triplea-game.org/topic/484/how-to-add-maps-to-triplea-downloads
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Well I wish but there is a problem. It is not my map and as far as I know Crazy German is going to make ww1 mod by using the same map. If I wanted to add the mod into the map repository, It would be very disrespect. If he allows it sure I will be able to start the process.
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