TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Mini (Me) Map options

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    25 Posts 6 Posters 13.2k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum My next one was the dot size... but I see that is in there already.

      Still looking at it.

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by redrum

        @hepps Here's TWW small map changing like all of them:
        0_1528506214390_2e2dba49-e332-4ff7-b305-2dcf2aaef5fb-image.png

        Original:
        0_1528506318980_bc39d7ad-b05d-4afc-9636-c3353ed944e4-image.png

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum For TWW reducing the unit dot size is great!

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @redrum
            last edited by

            @redrum Why not only allowing for the smallMap to be either above or under the ownership colours? I'm not sure what the transparency setting is making transparent.

            C 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by redrum

              smallMap.territory.alpha=0.5
              smallMap.unit.size=2
              smallMap.viewer.borderColor=C0C0C0
              smallMap.viewer.fillColor=C0C0C0
              smallMap.viewer.fillAlpha=0.5

              0_1528510969395_393d3bfc-3a80-496f-9920-63df370e28e8-image.png

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @redrum
                last edited by

                PR: https://github.com/triplea-game/triplea/pull/3453

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                alkexrA 1 Reply Last reply Reply Quote 1
                • alkexrA Offline
                  alkexr @redrum
                  last edited by

                  @redrum How can I test this feature? I've found the relevant branch, but there are no releases. Does it mean that I have to compile the code? And how do I do that? Is it complicated? Should I just wait a few days until it is merged with master?

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @alkexr
                    last edited by

                    @alkexr Yeah, until the PR is merged into master, it doesn't build a release. Most people just wait til the PR is merged then grab the latest pre-release from github. You can also pull the source code down and run it which isn't too difficult. Here are the minimum steps to run the source:

                    1. Make sure you have git and gradle (build framework) installed
                    2. Pull down the triplea repo: https://github.com/triplea-game/triplea
                    3. Open up the command line, navigate to the base directory of the project, and run these commands:
                    ./gradlew test
                    ./gradlew check
                    ./gradlew run
                    

                    If you don't like the command line then you can instead use an IDE (eclipse, intellij, etc), import the project into that, install the gradle plugin, and run from your IDE (more developer setup here: https://github.com/triplea-game/triplea/tree/master/docs/dev).

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @redrum
                      last edited by

                      PR merged. This can now be tested in the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.10351

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 2
                      • RoiEXR Offline
                        RoiEX Admin
                        last edited by

                        @redrum I just wanted to point out just compiling and running the code is easier than you described.
                        It's sufficient to just download the zip of the specific branch and run ./gradlew run (or .\gradlew run on Windows) in a folder this zip has been unzipped to.
                        The gradle wrapper will automatically install gradle if its doesn't already exist, and run the code afterwards.

                        redrumR 1 Reply Last reply Reply Quote 3
                        • redrumR Offline
                          redrum Admin @RoiEX
                          last edited by

                          @roiex Ah, didn't realize the wrapper would pull down gradle. Thanks for the follow up.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • RoiEXR Offline
                            RoiEX Admin
                            last edited by

                            @redrum No Problem ^^
                            It's basically all the wrapper does.
                            If a valid installation is found, the gradle installation is being invoked and all the argument are being passed over

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Just awesome!!! I just reworked the TWW minimap.... thing is way better than it ever was.

                              0_1528745373606_New Mini map.png

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 3
                              • redrumR Offline
                                redrum Admin
                                last edited by redrum

                                So some bad news on this feature. The fill alpha for territories is causing problems because territories when conquered are drawn over the previous one. This causes conquered territories to become a blend of the previous owner color and the new owner color when alpha is set to less than 1 (some amount of transparency). So instead of alpha parameter, I'm going to have to switch this to just have territories being filled with a slightly lighter version of their set color. This should achieve a similar effect except won't capture any of the underlying smallMap image texture if there is one. Moving forward please use "saturation" instead of "alpha".

                                smallMap.territory.saturation=0.5
                                

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                FrostionF 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  So probably not quite as nice as alpha but gonna have saturation instead. Here is LME with 0.5 saturation:
                                  0_1531360320035_3f66e4df-fe09-4a18-9d73-7155f221f3ab-image.png

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Cernel
                                    last edited by

                                    @cernel said in Mini (Me) Map options:

                                    @redrum Why not only allowing for the smallMap to be either above or under the ownership colours?

                                    What I meant is tha this way the mapmaker can have the smallMap transparent, the same way as the relief work. Basically deciding if the smallMap is base or relief, default base.

                                    1 Reply Last reply Reply Quote 0
                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by

                                      Seeing the mini map with a darkened "highlighted" area just seems wrong. People would expect highlighted stuff to light/bright, just as the units in the game are highlighted when mouse-over or selected.

                                      I think players will more easily spot where the big screen is on the mini map if light/bright than if dark.

                                      Generally since the mini map feature is a universal one for all maps, a part of the UI and a part of how TripleA is controlled, I would think it best if individual maps did not customize the appearance when it comes to light/dark, frame, transparency etc. I can see the point in setting the unit dot size since the mini maps are not all the same size, but otherwise the appearance should be uniform from map to map if we want players to easily jump into another map and be acquainted with the controls. By not allowing all sorts of mini map settings, there would also be some sort of quality control that ensured a practical mini map and not just "fancy" and unreadable mini map.

                                      I can see the appeal of mapmakers setting up their own version of nice looking minimaps, but I still would prefer a good and practical standard mini map that did not change from map to map.

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin @redrum
                                        last edited by

                                        @redrum said in Mini (Me) Map options:

                                        So some bad news on this feature. The fill alpha for territories is causing problems because territories when conquered are drawn over the previous one. This causes conquered territories to become a blend of the previous owner color and the new owner color when alpha is set to less than 1 (some amount of transparency). So instead of fillAlpha parameter, I'm going to have to switch this to just have territories being filled with a slightly lighter version of their set color. This should achieve a similar effect except won't capture any of the underlying smallMap image texture if there is one.

                                        So how is this minimap adjustment then to be handled? Turn the fix brighter effect on of somehow? Right now I see no difference between...
                                        smallMap.territory.alpha=1.0
                                        and
                                        smallMap.territory.alpha=0.1
                                        What should I do to get a tiny bit brighter territory colors? Could you give a text example?

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Frostion
                                          last edited by

                                          @Frostion Sorry, "alpha" was changed to "saturation" due to a limitation. So you'll want this:

                                          smallMap.territory.saturation=0.1
                                          

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          • 1
                                          • 2
                                          • 1 / 2
                                          • First post
                                            Last post
                                          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums