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    Mini (Me) Map options

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum could the mini map tell me when I am pushing my men into a suicide attack?

      Then cut me off from drinking further?

      :face_with_tears_of_joy:

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin @Hepps
        last edited by redrum

        @hepps Well I could use the logic from the AI to probably indicate if it would disagree with your attack and put a notification on the minimap.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by Hepps

          @redrum "You're too drunk! Please stop playing now!"

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @Hepps
            last edited by redrum

            @hepps So potentially small map properties:
            smallMap.territory.alpha=0.5 # 0.0-1.0 (transparent to opaque)
            smallMap.unit.size=4 # size of unit squares
            smallMap.viewer.borderColor=C0C0C0
            smallMap.viewer.fillColor=C0C0C0
            smallMap.viewer.fillAlpha=0.5 # 0.0-1.0 (transparent to opaque)

            Thoughts? Any additions?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH C 2 Replies Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum My next one was the dot size... but I see that is in there already.

              Still looking at it.

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Hepps
                last edited by redrum

                @hepps Here's TWW small map changing like all of them:
                0_1528506214390_2e2dba49-e332-4ff7-b305-2dcf2aaef5fb-image.png

                Original:
                0_1528506318980_bc39d7ad-b05d-4afc-9636-c3353ed944e4-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum For TWW reducing the unit dot size is great!

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @redrum
                    last edited by

                    @redrum Why not only allowing for the smallMap to be either above or under the ownership colours? I'm not sure what the transparency setting is making transparent.

                    C 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by redrum

                      smallMap.territory.alpha=0.5
                      smallMap.unit.size=2
                      smallMap.viewer.borderColor=C0C0C0
                      smallMap.viewer.fillColor=C0C0C0
                      smallMap.viewer.fillAlpha=0.5

                      0_1528510969395_393d3bfc-3a80-496f-9920-63df370e28e8-image.png

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @redrum
                        last edited by

                        PR: https://github.com/triplea-game/triplea/pull/3453

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        alkexrA 1 Reply Last reply Reply Quote 1
                        • alkexrA Offline
                          alkexr @redrum
                          last edited by

                          @redrum How can I test this feature? I've found the relevant branch, but there are no releases. Does it mean that I have to compile the code? And how do I do that? Is it complicated? Should I just wait a few days until it is merged with master?

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @alkexr
                            last edited by

                            @alkexr Yeah, until the PR is merged into master, it doesn't build a release. Most people just wait til the PR is merged then grab the latest pre-release from github. You can also pull the source code down and run it which isn't too difficult. Here are the minimum steps to run the source:

                            1. Make sure you have git and gradle (build framework) installed
                            2. Pull down the triplea repo: https://github.com/triplea-game/triplea
                            3. Open up the command line, navigate to the base directory of the project, and run these commands:
                            ./gradlew test
                            ./gradlew check
                            ./gradlew run
                            

                            If you don't like the command line then you can instead use an IDE (eclipse, intellij, etc), import the project into that, install the gradle plugin, and run from your IDE (more developer setup here: https://github.com/triplea-game/triplea/tree/master/docs/dev).

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @redrum
                              last edited by

                              PR merged. This can now be tested in the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.10351

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 2
                              • RoiEXR Offline
                                RoiEX Admin
                                last edited by

                                @redrum I just wanted to point out just compiling and running the code is easier than you described.
                                It's sufficient to just download the zip of the specific branch and run ./gradlew run (or .\gradlew run on Windows) in a folder this zip has been unzipped to.
                                The gradle wrapper will automatically install gradle if its doesn't already exist, and run the code afterwards.

                                redrumR 1 Reply Last reply Reply Quote 3
                                • redrumR Offline
                                  redrum Admin @RoiEX
                                  last edited by

                                  @roiex Ah, didn't realize the wrapper would pull down gradle. Thanks for the follow up.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • RoiEXR Offline
                                    RoiEX Admin
                                    last edited by

                                    @redrum No Problem ^^
                                    It's basically all the wrapper does.
                                    If a valid installation is found, the gradle installation is being invoked and all the argument are being passed over

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      Just awesome!!! I just reworked the TWW minimap.... thing is way better than it ever was.

                                      0_1528745373606_New Mini map.png

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 3
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by redrum

                                        So some bad news on this feature. The fill alpha for territories is causing problems because territories when conquered are drawn over the previous one. This causes conquered territories to become a blend of the previous owner color and the new owner color when alpha is set to less than 1 (some amount of transparency). So instead of alpha parameter, I'm going to have to switch this to just have territories being filled with a slightly lighter version of their set color. This should achieve a similar effect except won't capture any of the underlying smallMap image texture if there is one. Moving forward please use "saturation" instead of "alpha".

                                        smallMap.territory.saturation=0.5
                                        

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        FrostionF 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          So probably not quite as nice as alpha but gonna have saturation instead. Here is LME with 0.5 saturation:
                                          0_1531360320035_3f66e4df-fe09-4a18-9d73-7155f221f3ab-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Cernel
                                            last edited by

                                            @cernel said in Mini (Me) Map options:

                                            @redrum Why not only allowing for the smallMap to be either above or under the ownership colours?

                                            What I meant is tha this way the mapmaker can have the smallMap transparent, the same way as the relief work. Basically deciding if the smallMap is base or relief, default base.

                                            1 Reply Last reply Reply Quote 0

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