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    Unit Icons Added By Conditions

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    41 Posts 9 Posters 19.7k Views 9 Watching
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      @redrum Do these suit your delicate sensitivities better?

      0_1528573246995_Unit icons Redified.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin
        last edited by

        PR merged. This can now be tested in the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.10351

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 3
        • redrumR Offline
          redrum Admin
          last edited by

          Example:
          0_1530835420889_22376ccc-4ce9-455e-9157-9059b61ac426-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by

            0_1530839523578_8af22a2f-3ab7-4ac2-86b4-78860c1f0e6b-image.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            prastleP 1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @Hepps
              last edited by

              @hepps @redrum you two are psycho but amazing

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • FrostionF Offline
                Frostion Admin
                last edited by

                is there not a conflict between the the engine placement of unit player flags and these unit abilities/attributes? Are they not both placed in the upper right corner? And are there map.properties settings that can affect the placements? If not, maybe there should be.

                Like a full set of options controlling the placement settings for stacked number text, damaged HP text, flag picture, these new unit abilities pictures etc. (I am aware of the all ready existing option to set stack number placement relative to unit picture)

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by

                  @frostion Unit flags are bottom right aligned. Unit icons are top right aligned. But everything is also layered so unit flags are always on the top most layer. Essentially layers go "unit" -> "unit icons" -> "unit flag" -> "count/damage".

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • C Offline
                    Cernel Moderators @redrum
                    last edited by

                    @redrum I think it would have a good value having an option to switch unit icons (I'd call them unit indicators or unit signage, as I said) off, in the "View" menu. In this case (the user being able to switch them off), it may also be good to allow mapmakers to disable this feature for the specific map (in map.properties), in case the icons/indicators/signals are essential to it (like different units distinguished only by a red dot).

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @Cernel
                      last edited by

                      @cernel For example, somebody could update WAW to have the red dots as icons/indicators (instead of part of the units images) and, if there would be an option, the user could decide if he wants to see red dots or not (since 2.0 red dots are not necessary, as the units are distinguishable without).

                      Even if the name remains icons, I'd call them "indicators" in such an option for the user (like a red dot or a green triangle I think it is more specifically an indicator).

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                      • W Offline
                        wc_sumpton
                        last edited by

                        Its really funny what a little information can do. Am playing around with @CrazyG HoH map and @CrazyG got Crazy and added Techs. I been trying to help debug a few of those Tech and then I had @Hepps Red (attack bonus), Green (movement bonus) and Yellow (defense bonus) pie overlays, and WOW! Must say really changes everything when you can look at you opponents cannon and tell its attack got improved!

                        This is a really great idea!!

                        Thanks to all that contributed to it.

                        Cheers...

                        HeppsH 2 Replies Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @wc_sumpton
                          last edited by

                          @wc_sumpton Yup... going to really take the mystery out of games with greater complexity.

                          In my soon to be released TWW with this included it is going to make a world of difference and make the game far more playable.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @wc_sumpton
                            last edited by

                            @wc_sumpton What no screen shot? Talk about being a tease! 😃

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            W 1 Reply Last reply Reply Quote 0
                            • W Offline
                              wc_sumpton @Hepps
                              last edited by

                              @hepps
                              Ask and ye' shall receive :smiling_face_with_open_mouth_closed_eyes:
                              0_1531240628357_with_info.png

                              Cheers...

                              1 Reply Last reply Reply Quote 2
                              • W Offline
                                wc_sumpton
                                last edited by

                                @Hepps
                                :upside-down_face: I used your techToken icon...

                                Cheers...

                                1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators
                                  last edited by

                                  Going to try adding this to HoH.

                                  @wc_sumpton
                                  Would you mind sharing anything you've already done for this?

                                  W 1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    wc_sumpton @CrazyG
                                    last edited by

                                    @crazyg
                                    Here is the properties file:
                                    0_1531246712359_unit_icons.properties
                                    And here are the icons (courtesy of @Hepps )
                                    0_1531246998068_unitIcons.zip

                                    I have made some slight changes to my xml (testing ideas) and you may need to edit the properties file (I combined Pikemen and Musketmen into a single condition) there may be other name differences but mostly it should work. (I changed the file name in there to House_of_Habsburg_0.7 which is what I think you are calling it)

                                    Hope this gets you started!!

                                    Cheers...

                                    1 Reply Last reply Reply Quote 1

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