TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    [Open] Global 1940 Balanced Mod3

    Scheduled Pinned Locked Moved Bug Reports
    17 Posts 4 Posters 5.3k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • scousemartS Offline
      scousemart
      last edited by LaFayette

      Was trying this game out and the following error was shown:
      0_1535102757795_Global 1940 2nd edition Balanced mod 3.jpg
      No idea what it is or if anyone has experienced it before. I'm using 11376 engine.

      PantherP 1 Reply Last reply Reply Quote 0
      • PantherP Offline
        Panther Admin Moderators Lobby Moderators @scousemart
        last edited by Panther

        @scousemart Interesting. It happens here, too (11547). It does not occur with the OOB versions of global 1940, though.

        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

        scousemartS 1 Reply Last reply Reply Quote 0
        • scousemartS Offline
          scousemart @Panther
          last edited by

          @panther yeah, I've been using 1940 Global 2nd edition without that problem. Could it be something within the map xml?

          PantherP 1 Reply Last reply Reply Quote 0
          • PantherP Offline
            Panther Admin Moderators Lobby Moderators @scousemart
            last edited by Panther

            @scousemart It seems to be related to this: https://www.axisandallies.org/forums/index.php?topic=37883.msg1536012#msg1536012
            "Its caused by the optional "objectives panel" download. It has zero impact on the playability of the regular game. It happens because regular G40 doesn't have all the objectives that are specified in objectives.properties file. You can just close it and play on."

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

            scousemartS 1 Reply Last reply Reply Quote 1
            • scousemartS Offline
              scousemart @Panther
              last edited by

              @panther fair enough. It is a bit annoying that it pops up but if it doesn't impact the game then ok. Out of curiosity, is it something that can be fixed or is it likely to be too much hassle?

              PantherP 1 Reply Last reply Reply Quote 0
              • PantherP Offline
                Panther Admin Moderators Lobby Moderators @scousemart
                last edited by

                @scousemart I am not sure about that. AFAIK @simon33 included the xml-file to the map-repo. Maybe he knows...

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                1 Reply Last reply Reply Quote 0
                • ssoloffS Offline
                  ssoloff Admin
                  last edited by

                  Regardless of whether or not there is an error in the map XML, the error message did not appear through build 10363, and was only first reported beginning in build 11370. This is apparently due to https://github.com/triplea-game/triplea/pull/3822. I'll investigate as to whether the map XML should be updated or if #3822 should be reverted.

                  1 Reply Last reply Reply Quote 0
                  • ssoloffS Offline
                    ssoloff Admin
                    last edited by

                    It looks like there are legitimate errors in a few of the Global 1940 map variants. Within objective.properties, there are several entries that have an extra semi-colon between the property name and value. That is, instead of just = separating the property name and value, the erroneous lines use ;=.

                    Below are all such instances:

                    objectives.properties:395:World_War_II_Global_1940_Balanced_Mod.Russians;triggerAttachment_Russians_4_Increased_Lend_Lease_War_With_Japanese;=Additional <b>2 PUs</b> for each lend-lease route that is open if Japan has declared war on Russia.
                    objectives.properties:511:World_War_II_Global_1940_Balanced_Mod_with_Combat_Move_First.Russians;triggerAttachment_Russians_4_Increased_Lend_Lease_War_With_Japanese;=Additional <b>2 PUs</b> for each lend-lease route that is open if Japan has declared war on Russia.
                    objectives.properties:567:World_War_II_Global_1940_Balanced_Mod_with_Combat_Move_First.Russians;triggerAttachment_Russians_4_Increased_Lend_Lease_War_With_Japanese;=Additional <b>2 PUs</b> for each lend-lease route that is open if Japan has declared war on Russia.
                    objectives.properties:630:World_War_II_Global_1940_Balanced_Mod3.Russians;triggerAttachment_Russians_4_Increased_Lend_Lease_War_With_Japanese;=Additional <b>2 PUs</b> for each lend-lease route that is open beyond Round 2 if Japan has declared war on Russia.
                    objectives.properties:709:World_War_II_Global_1940_Balanced_Mod3_with_Combat_Move_First.Russians;triggerAttachment_Russians_4_Increased_Lend_Lease_War_With_Japanese;=Additional <b>2 PUs</b> for each lend-lease route that is open beyond Round 2 if Japan has declared war on Russia.
                    
                    1 Reply Last reply Reply Quote 2
                    • PantherP Offline
                      Panther Admin Moderators Lobby Moderators
                      last edited by

                      https://github.com/triplea-game/triplea/issues/3885

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                      scousemartS 1 Reply Last reply Reply Quote 1
                      • scousemartS Offline
                        scousemart @Panther
                        last edited by

                        @panther Super, I take it when it gets fixed, there'll be an announcement or will it automatically be added to the map downloads as an update?

                        PantherP 1 Reply Last reply Reply Quote 0
                        • PantherP Offline
                          Panther Admin Moderators Lobby Moderators @scousemart
                          last edited by

                          @scousemart This will be fixed in the map repo, that you can follow here https://github.com/triplea-maps/world_war_ii_global , if interested. Once this issue will be fixed, there will be a corresponding map-version update that triggers a map-file update through the TripleA-software.

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            simon33
                            last edited by

                            If you delete and download the package, you should get the fix.

                            scousemartS 1 Reply Last reply Reply Quote 1
                            • scousemartS Offline
                              scousemart @simon33
                              last edited by scousemart

                              @simon33 Took me a while to figure out GitHub and download the file package from there, but I did it and it works great! Thanks. 😊

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                simon33
                                last edited by

                                But you shouldn't have had to do that! Just deleting the map from within Triple-A and then downloading it again should have worked for you.

                                scousemartS 1 Reply Last reply Reply Quote 0
                                • scousemartS Offline
                                  scousemart @simon33
                                  last edited by

                                  @simon33 Ok, now I see what you meant. I got a bit confused when you said delete package. Although I would have thought it would have shown up as an update to the map, or is that more difficult to implement?

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    simon33
                                    last edited by

                                    That requires an additional step which I don't control.

                                    1 Reply Last reply Reply Quote 2
                                    • scousemartS Offline
                                      scousemart
                                      last edited by

                                      Just noticed that the map name in the zip file is ww2global40_balanced2_0, whereas the mod shown in the game as Balanced Mod3. I know it's not that important but I think the xml should have the same names.
                                      I thought someone should know. :winking_face:

                                      1 Reply Last reply Reply Quote 0

                                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                      With your input, this post could be even better 💗

                                      Register Login
                                      • 1 / 1
                                      • First post
                                        Last post
                                      Powered by NodeBB Forums