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    Red Sun Over China (RSOC) - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @mattbarnes
      last edited by

      @mattbarnes Everything is still open for improvement and changes. If you have some suggestions based on the latest version or want to start a game let me know.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • M Offline
        mattbarnes
        last edited by

        I’ve started a game with my father in law. I’ll let you know any feedback.

        I remain confused about the purpose of the trains though, in conjunction with the many factories and the many 2 movement units. It’s as if pulicat set this up to encourage strategic rail usage and slow foot reinforcements, but then relented and allowed frontline factory production and speedy troops.

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @mattbarnes
          last edited by

          @mattbarnes Yeah, I get a bit of the same feeling. I think for Japan in particular, rails should be more important so that capturing and holding them is essential to pushing troops into China.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 2
          • M Offline
            mattbarnes
            last edited by

            Is it possible that Pulicat designed it as being hard for Japan to win by making units costing 4+? I haven’t played it enough to know but a possible China tactic is to spam the 2 cost troops to use together with fighters to trade front line turf cheaply. Japan can’t counter that cost efficiently unless they can also get cheap troops to the front line.

            However, I also theorise that Japan could overwhelm UK by throwing everything in that direction. What do you think?

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            • L Offline
              LovePlayingAAA
              last edited by

              Map problem?

              Hi, I just started a new game "Red Sun Over China", but the graphics is not as cool as seen on page 1 of this thread - see attachment. Anything wrong with the actual version?0_1539704529056_Unbenannt.JPG

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @LovePlayingAAA
                last edited by

                @loveplayingaaa did u check map skins ?

                1 Reply Last reply Reply Quote 0
                • L Offline
                  LovePlayingAAA
                  last edited by

                  What are map skins? How to check this?

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @LovePlayingAAA
                    last edited by

                    @loveplayingaaa top of screen go to view . Skins are a different look to the same map

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      LovePlayingAAA
                      last edited by

                      View and then "map skins" is greyed out, see picture0_1539705045562_Unbenannt.JPG

                      B redrumR 2 Replies Last reply Reply Quote 0
                      • B Online
                        beelee @LovePlayingAAA
                        last edited by

                        @loveplayingaaa bummer did u see what details does ?

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @LovePlayingAAA
                          last edited by

                          @loveplayingaaa You need to check the "Show Map Details" option in that menu.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @redrum
                            last edited by

                            @redrum That setting should really be per map, not general.

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @Cernel
                              last edited by

                              @cernel Agree.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • L Offline
                                LovePlayingAAA
                                last edited by

                                Thanks! That was the solution, I had to activate "map details".

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  mattbarnes
                                  last edited by

                                  Is it just me or does it seem as though there’s no land link from Calcutta to Chittagong?

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @mattbarnes
                                    last edited by

                                    @mattbarnes there is but the canal is causing it to be blocked. I'm planning to fix it in the next version.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • M Offline
                                      mattbarnes
                                      last edited by

                                      Does the game still have the auto declaration of war at turn 4? I’m only on turn 2 in my PBEM so don’t yet know. It would help if the Game Notes could please make this clear in the next version.

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @mattbarnes
                                        last edited by

                                        @mattbarnes Yeah. And good catch. I'll look to add that in the notes.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • M Offline
                                          mattbarnes
                                          last edited by

                                          I don’t know if others have played the game yet but I’m finding the Nationalists are effective by spamming Fighters+Conscripts. Do others do the same?

                                          And Axis has a fair chance of squashing a weak UK by around turn 7 if they direct their focus that way. True?

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @mattbarnes
                                            last edited by

                                            @mattbarnes Conscripts are definitely strong and essential to Nationalists defense. I actually used tanks+heavy artillery as the attack power rather than fighters as they are a lot cheaper. But fighters do have more flexibility.

                                            I think if Japan focuses on UK then they can probably take them out around 7-8. But they probably sacrifice a lot of pressure on the Nationalists if they do.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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