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    Power of Politics 1914 : A WWI scenario

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      @Hepps, I knew it. You are deflecting from GD once again 😄

      HeppsH 1 Reply Last reply Reply Quote 3
      • HeppsH Offline
        Hepps Moderators @wirkey
        last edited by Hepps

        @wirkey Augmenting. 😃

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators
          last edited by

          So here is a snap shot of how some more details from a more refined version of the map with economic fine tuning already done. For those familiar with TWW you will understand the picture pretty much immediately.

          0_1541173092681_India set up.png

          the blue territories represent Protectorates. 0_1541173265957_British Protectorate.png

          While they remain protectorates the controlling nation will not earn PU from the territory. If captured by the enemy, the protectorate is destroyed. If subsequently liberated by the original owner... it no longer is a protectorate and they will then begin to earn PU from it.

          So as setup currently... British Colonial India income becomes 19PU.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • SchulzS Offline
            Schulz
            last edited by

            I'am glad Persian Gulf doesn't have its separate sea zone. In nml; trying to invade the Gulf is troublesome and becomes almost impossible when Turkey research Late Fighter. Really good job.

            Ir protectorates liberated by the original owner... it should still stay as protectorate I think otherwise Ottomans would never attack protectorates.

            I didn't know that some British Indian territories were under British protectorate.

            Is Cyprus under British protectorate?

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Schulz
              last edited by Hepps

              @schulz said in A WWI scenario design based loosely on NML & TWW:

              I'am glad Persian Gulf doesn't have its separate sea zone. In nml; trying to invade the Gulf is troublesome and becomes almost impossible when Turkey research Late Fighter. Really good job.

              Persian Gulf is its own Sea zone. The issues with the role of fighters is addressed with how fighters will function. (Hint they are dramatically different from what you are used to).

              If protectorates liberated by the original owner... it should still stay as protectorate I think otherwise Ottomans would never attack protectorates.

              The idea is that the Ottomans will not really have a choice. Economically they are in a situation where they will need the income. Furthermore... allowing the British to have a permanent beach head on the Arabian peninsula might not be in their best interest if they ever want to be victorious.

              I didn't know that some British Indian territories were under British protectorate.

              India was a very complex colonial empire that developed over a long period of time. Here is a view of how it was defined near the time of WW I...

              0_1541175716890_India 1907.png

              Is Cyprus under British protectorate?

              Yes that was part of the design.

              Furthermore there will be protectorates located in other area's around the world. Here is a sample of Africa...

              0_1541176701478_Africa Protectorate example.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz
                last edited by

                Oh I was wrong, Persian Gulf has it's separate sea zone.

                Are An Nafud and Rub Al Khali worthless or impassable territories?

                Does gas exist?

                HeppsH 2 Replies Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @Schulz
                  last edited by

                  @schulz The dark tan coloured territories indicated they are worthless (0 PU).
                  The dark grey indicates impassable.
                  The yellowish tan indicates they are neutral.
                  The light blue indicates protectorate.

                  Most all of this is just for example purposes as very little of this is intended to be on the map when it is being played.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @Schulz
                    last edited by

                    @schulz said in A WWI scenario design based loosely on NML & TWW:

                    Does gas exist?

                    Gas will exist... just in a very different format from what it currently is. (Much like fighters and trenches will function very differently from what you are currently used to)

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • SchulzS Offline
                      Schulz
                      last edited by

                      Could Schlieffen plan work?

                      Are rushing to Russia and France equally good for Germany? Since it is one of the most problematic thing in nml. Schlieffen plan doesn't work, Germany can't even gain significant Pus from Northeastern French territories.

                      In nml ruhshing toward Russia is the only option for Centrals. I think in a good WW1 map; Rushing towards France or Russia and splitting forces against these countries should be equally good.

                      You can even give a change to Germany to take Paris in initial rounds if Russia is able to knock Austria out of war in this rounds thus balance would not be affected by Schlieffen plan.

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Schulz
                        last edited by

                        @schulz If you are asking whether I am designing the game that ensures both France and the Austro-Hungarian Empires fall at the outset of the game... the answer would be a most emphatic NO!

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @hepps I think he's more asking whether the game will be designed so that Germany focusing on taking out France OR Russia would be possible. As most WWI maps we have now, Germany pretty much has to primarily focus on Russia if it wants any chance of winning.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          SchulzS 1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            This looks glorious! Always hoped someone might figure out a way to use that world map projection for a game that actually works. Can't wait to see it. Killer work man!

                            1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz @redrum
                              last edited by Schulz

                              @redrum said in A WWI scenario design based loosely on NML & TWW:

                              @hepps I think he's more asking whether the game will be designed so that Germany focusing on taking out France OR Russia would be possible. As most WWI maps we have now, Germany pretty much has to primarily focus on Russia if it wants any chance of winning.

                              It is exactly what I had been trying to explain. Rushing toward Russia should not be only way to victory for Centrals;

                              In nml Western Front's value is 10 while Eastern Front's 40-45. It is huge gap this feature just reduce German options. Western front should be valuable as much as Eastern front.

                              HeppsH 1 Reply Last reply Reply Quote -1
                              • HeppsH Offline
                                Hepps Moderators @Schulz
                                last edited by

                                @schulz What I am striving to do is stretch out the Eastern front and make it more difficult for the Centrals to match Russia as their logistics lines are drawn out the further they go. While at the same time allowing them (Germany specifically) to establish themselves with some (more substancial) initial gains on the Western front. This is also intended to work with a design which makes attacks into the Baltic Sea more challenging and dramatically limited what both Continental France and the Isle of Britannia can produce locally. They therefore are forced to fight to maintain the line in French Europe while also having to draw on their far superior strength in the colonies to ensure they can hold Paris and all of France at all.

                                The idea being that by forcing the Entente powers to draw on colonial resources to defend Europe... it means that the fight in the outer area's may go on much longer since if you use your colonial strength to dominate the colonies immediately... it may be at the cost of loosing Europe.

                                That being said... none of my intentions matter until I see how the entire thing plays out.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  Will there be new technologies and tech categories?

                                  What about aerial warfare?

                                  Will there be u-boat campaign in Atlantic?

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Schulz
                                    last edited by

                                    @schulz said in A WWI scenario design based loosely on NML & TWW:

                                    Will there be new technologies and tech categories?

                                    yes.

                                    What about aerial warfare?

                                    Will be very different from the standard model.

                                    Will there be u-boat campaign in Atlantic?

                                    What would a game be with Germany and no u-boats.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @Hepps
                                      last edited by

                                      @hepps said in A WWI scenario design based loosely on NML & TWW:

                                      Will there be u-boat campaign in Atlantic?

                                      What would a game be with Germany and no u-boats.

                                      The 30 years war ? Heh heh : )

                                      1 Reply Last reply Reply Quote 3
                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        Germany starts with u boats in all world war maps but I would barely describe Atlantic as front because one British destroyer can already block all German subs, and the Germans are unable to reinforce Atlantic.

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Schulz
                                          last edited by

                                          @schulz This is a a matter of how current functionality is imposed rather than a question of the available options to a map designer. Rest assured the current established mechanics do not inhibit my creative process.

                                          While engine changes would be welcome... they are by no means necessary to make a more reasonable naval warfare scenario viable.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            So here is the plan for the production facilities.

                                            This is a much more simplified version from TWW...

                                            Factory
                                            0_1541681436879_Factory.png

                                            • Cost 20 PU
                                            • Damage Points 12
                                            • Max Operational Damage 8 (meaning it will operate as long as it has more than 4 DP).
                                            • Damaged upon capture 6 DP.
                                            • Can only be placed in Urban terrain.
                                            • Produces all non-Infantry type units. (available to a specific power)
                                            • May produce up to PU value of the territory (minus any Recruitment Center production).

                                            Recruitment Center
                                            0_1541681774216_Recruitment Center 2.png

                                            • Cost 8 PU
                                            • Damage Points 10
                                            • Max Operational Damage 8 (meaning it will operate as long as it has more than 2 DP)
                                            • Destroyed upon capture.
                                            • Can be placed in any territory with a PU value greater than 0.
                                            • Will produce infantry types only in Normal Territories.
                                            • Will produce Colonial Infantry only in Colonial Territories.
                                            • May produce up to PU value of the territory (minus any factory production).

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            C 1 Reply Last reply Reply Quote 2

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