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    Why don't majority of Triplea world war maps (Espeically wwii) have aerial battles?

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    • SchulzS Offline
      Schulz
      last edited by

      Enemy air powers are the only units that you can't destroy normally without enemy mistakes. So it is so easy to exploit this feature by just spamming infantries and destorying enemy forces with unbeatable fighters.

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Lobby Moderators
        last edited by

        Air battles are a relatively new features, most of the maps in the game were designed before that feature was available.

        1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @Schulz
          last edited by

          @Schulz The only A&A boardgame that uses Air battles is the 1914 game.

          The air power model used in A&A is not realistic. A more realistic take would have:

          1. A limited round air battle before the main battle.
          2. Air units enhancing ground units and debuffing the enemy rather than doing much direct damage
          3. Air units taking losses when used, to reflect operational attrition
          4. Different effects versus land & sea units

          TripleA can do everything except the last.

          HeppsH SchulzS 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Lobby Moderators @RogerCooper
            last edited by

            @RogerCooper #4 can be resolved with the current engine as well.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz @RogerCooper
              last edited by

              @RogerCooper said in Why don't majority of Triplea world war maps (Espeically wwii) have aerial battles?:

              Air units enhancing ground units and debuffing the enemy rather than doing much direct damage

              Really great feature. In all maps everybody just send 2 cannon fodder (infantry) and one fighter for taking enemy territory. Yeah what a great stretegy.

              So where is strategy?
              Why I am unable to counter this boring but useful strategy?
              Who would buy other units in this situations since fighters are the most useful cannons already?

              Also aaGuns do not solve the problem since they can shot down your planes when enemy capture them also they are unreliable.

              How could this feature can be done?

              HeppsH RogerCooperR 2 Replies Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Lobby Moderators @Schulz
                last edited by

                @Schulz There are already games that change some of these behaviors.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • SchulzS Offline
                  Schulz
                  last edited by

                  Where can I find these codes?

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Lobby Moderators @Schulz
                    last edited by

                    @Schulz Well everything you need is already in the POS 2 XML. Otherwise, TWW deals with many of the short comings of the accepted AA Gun behaviors.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • RogerCooperR Offline
                      RogerCooper @Schulz
                      last edited by

                      @Schulz The standard skirmishing tactic of sending in 2 infantry and a fighter is useful, but eventually you get enough strength to advance into a territory in force. In standard A&A air units are more expensive than ground units and too many air units can leave you too weak to counter a large ground stack. A problem with the TripleA AI is that sometimes it buys too many air units if it has large amount of money, leaving it unable to actually take areas.

                      Captain CrunchC 1 Reply Last reply Reply Quote 1
                      • Captain CrunchC Offline
                        Captain Crunch Banned @RogerCooper
                        last edited by Captain Crunch

                        @RogerCooper wow this Shulz guy asks a lot of questions

                        I only know from playing this game using the regular air battle rules for like 20 years at least and I don't see the need for improved air craft or air battles plus it still looks pretty cool so whatever this guy literally wants another dozen things changed. Why doesnt he just start making these mods amiright

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