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    A new option for factories

    Scheduled Pinned Locked Moved Map Making
    55 Posts 8 Posters 17.1k Views 8 Watching
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    • SchulzS Offline
      Schulz
      last edited by

      What properties and options are needed for 3.rd option? I am fine with the current air warfare in factory zones. If it would drastically change battle warfare than I would simply put infastructure to all territories.

      But other problem is I won't be able to add infastructure to sea zones.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Schulz
        last edited by

        @Schulz If you want to just allow a bombing raid in any territory so that it can spawn an air only battle then you'd just need to add some unit with these attributes:

            <attachment name="unitAttachment" attachTo="airfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              <option name="isInfrastructure" value="true"/>
              <option name="canBeDamaged" value="true"/>
            </attachment>
        

        Then either add a unit image say an airfield/airport image and place one in every territory.

        Then update any air unit to have bombing capability:

            <attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              <option name="movement" value="4"/>
              <option name="isAir" value="true"/>
              <option name="attack" value="3"/>
              <option name="defense" value="4"/>
              <option name="isStrategicBomber" value="true"/>
              <option name="bombingBonus" value="-99"/>
              <option name="airAttack" value="3"/>
              <option name="airDefense" value="4"/>    
            </attachment>

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        C SchulzS 2 Replies Last reply Reply Quote 1
        • C Offline
          Cernel Moderators Lobby Moderators @redrum
          last edited by Cernel

          @redrum I'm not sure I'm getting what you intend, but, if I do, the problem with that is that air battles preceding bombing raids cannot force defending units to take part in the air battle.

          So, there is no point in spawning air battles, if the bombed target does nothing else.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Cernel
            last edited by

            @Cernel Yeah, you'd have to "player enforce" that rule. I was just showing him if he wanted SBR air battles everywhere how to achieve it.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators Lobby Moderators @redrum
              last edited by

              @redrum Well, this is also probably the simplest way to obtain something like this (bombing raid aimed at engaging and killing the enemy air force), if just adding a property for obliging the defender always using all its interceptors. The way it works now doesn't really make full sense, anyways, since you either want to use all or none.

              1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz @redrum
                last edited by

                @redrum but after doing this enemy can decline dogfighting which I don't want.

                1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz
                  last edited by

                  Is it possible to add infastructure option to air units? Thus without adding invisible infastructures to every territories, air battles will be exist without land battle in non/factory territories?

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Schulz
                    last edited by

                    @Schulz Yes, that is option 3 above where you can turn certain planes to infra so they can he bombed.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by

                      When I added only infastructure option to air units, they turned enemy fighters after the battle than Once I added both infastructure and "canbedamaged" options then enemy fighters gained to decline air battle option.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Schulz
                        last edited by

                        @Schulz Yeah, if you go that route you would be "bombing" enemy planes rather than a true air battle.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz
                          last edited by

                          Transports don't land to friendly territories in combat movement. How do I solve this issue?

                          Captain CrunchC redrumR 2 Replies Last reply Reply Quote 0
                          • Captain CrunchC Offline
                            Captain Crunch Banned @Schulz
                            last edited by

                            @Schulz I'm just curious ... do you really need this function or you just bored and trying to ask about 3 or 4 questions a day?

                            HeppsH 1 Reply Last reply Reply Quote 2
                            • HeppsH Offline
                              Hepps Lobby Moderators @Captain Crunch
                              last edited by

                              @Captain-Crunch LMAO!

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • SchulzS Offline
                                Schulz
                                last edited by

                                Yes I am bit perfectionist I don't want any defect,

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Schulz
                                  last edited by

                                  @Schulz You can't. That's what non-combat move is for.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    In almost all maps landing to friendly territories in combat phrase is allowed but probably I've added additional property, trying to find this one.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators Lobby Moderators @Schulz
                                      last edited by

                                      @Schulz Assuming with transports you mean the air transported units, it's just one of the few cases where TripleA enforces the intended rules about not using the Combat Move phase to make non combat movements (the most common supported "exception" is the AA gun being totally unmoveable). The rest is not "allowed", just currently unsupported (some may argue being able to combat move air without sending it in combat is a bug), and it may be unwise to make a map based on unsupported rules, as, then, the map would risk to be broken any point in the future. I'm in particular wondering if you are making a map with Combat Move but without Non Combat Move, as this is the only way I can understand why that would be an issue. Anyways, no air lands at any point of the Combat Movement or Conduct Combat phase; they are just staying there, but landing only at the end of the subsequent Non Combat Movement phase or sometime thereafter.

                                      I would morally support a feature request for having a Combat Movement phase in which you can make Non Combat Movements too, if a custom map wants to go with a single phase (as the Empire map does (and it is currently broken because of this (while it was not broken in the past (this goes back to what I said about making maps based on unsupported rules))))

                                      1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz
                                        last edited by Schulz

                                        Ive' asked it for sea trannies. Not a big issue but still annoys a bit when you are accustomed to land units to friendly zones in combat phrase.

                                        I didn't know that making a game without non combat phrase possible since need to replace air units.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators Lobby Moderators @Schulz
                                          last edited by

                                          @Schulz Ah. Since you said "land" instead of "offload", I wonder if @redrum understood that too. Anyways, I assume the matter is offloading during Combat Movement from a hostile sea zone to a friendly land territory, right? Yeah, that is one of the other few cases where, for Revised rulesets, the intended rules are enforced, in forbidding non combat movements during Combat Movement.

                                          I guess you can make a feature request for something to always allow non combat movements during a Combat Movement phase, as that would also open actual support for maps having a single phase per turn (like the currently broken Empire).

                                          1 Reply Last reply Reply Quote 0
                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            Yes, non-combat phrase would actually be useless if players will be able to re-place planes after battles in combat phrase.

                                            How do I make feature requests?

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