Total World War: December 1941 3.0.0.6
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@mattbarnes You can download the new version and still continue your existing save games without any issues. You just won't get the fixes until you start a new game.
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@redrum will updating fix a game started with version 3004?
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@ubernaut No. Existing save games don't get any XML fixes. So a 3004 save will still have the issues that are fixed in 3005 and 3006.
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@redrum thanks!

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Can a battleship get repaired at an allied (or a minor belligerent) port or only a port strictly owned by the battleship’s nation?
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@mattbarnes Yes, it can be repaired at allied and minor docks as well.
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@redrum cheers
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Is it intended that SZ64, off Dakar, becomes a bit of a safe haven for German subs to project threat from, while the Vichy ships protect them on the defence?
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@mattbarnes Yes. You can use the 2 vichy fleets for protection to pressure from to try to protect africa.
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Thanks. Can you build a building using materials produced in the same turn or do the materials need to be produced in previous turn?
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@mattbarnes Previous turn except the material you get from production tech which can be used the same turn.
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@redrum didn't realize you could use those the same turn you get them. Also, i think the game is currently letting me transport heavy artillery with trucks even though i don't have advanced logistics. is that correct?
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@ubernaut Yes, the logistics line only impact sea transports amphib for non-infantry units.
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@redrum the documentation says that heavy arts are 3 cost but land transports should only have 2 carrying capacity tho right?
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@ubernaut They were changed to 2. You can look at the tooltip or unit help.
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should air transports be able to lift 2 materials or inf with advanced logistics?
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@ubernaut said in Total World War: December 1941 3.0.0.6:
should air transports be able to lift 2 materials or inf with advanced logistics?
yes
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@wirkey thanks i guess my shared italy/german tech hadn't activated yet it always tricks me because germany's turn happens on the next round.
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@ubernaut
yeah, if you research something during Italy rnd x Germany can only use it in rnd x+2. That's why I think shared tech, if used correctly, favors the Allies a lot. US gets to use it shared techs in x+1 if UK gets it in x. Besides that UK and US can use pretty much the same techs while Italy could use different ones than Germany, once it has the basics (logistics, production)
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