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    Mixed Questions

    Scheduled Pinned Locked Moved Map Making
    130 Posts 12 Posters 68.7k Views 10 Watching
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    • SchulzS Offline
      Schulz
      last edited by

      screen.png

      These German units took Belgium but can't into Lille.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Schulz
        last edited by

        @Schulz Can you try adding an end turn delegate before the second move phase.

        <step name="germany0CombatMove" delegate="move" player="Germany"/>
        <step name="germanyBattle" delegate="battle" player="Germany"/>
        <step name="germany0EndTurn" delegate="endTurn" player="Germany"/>
        <step name="germanyCombatMove" delegate="move" player="Germany">
          <stepProperty name="resetUnitStateAtStart" value="true"/>
        </step>
        <step name="germany2Battle" delegate="battle" player="Germany"/>
        <step name="germanyPurchase" delegate="purchase" player="Germany"/>
        <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
        <step name="germanyPlace" delegate="place" player="Germany"/>
        <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>
        

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • SchulzS Offline
          Schulz
          last edited by

          It works right now but the only issue is Germany collected double income.

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Schulz
            last edited by

            @Schulz Look at the opening turn of TWW. It does the same thing you are looking at.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz
              last edited by

              Sounds like the only way to prevent it setting up negative national objectives.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Schulz
                last edited by

                @Schulz Yeah essentially you'll need to negate the income of the first end turn phase or try using the "endTurnNoPU" delegate instead: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L711

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz
                  last edited by

                  I've added it.

                  <delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Turn Complete"/>

                  Then edited the phrases;

                  <step name="germany0CombatMove" delegate="move" player="Germany"/>
                  <step name="germanyBattle" delegate="battle" player="Germany"/>
                  <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">
                  <step name="germanyCombatMove" delegate="move" player="Germany">
                  <stepProperty name="resetUnitStateAtStart" value="true"/>
                  </step>
                  <step name="germany2Battle" delegate="battle" player="Germany"/>
                  <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                  <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                  <step name="germanyPlace" delegate="place" player="Germany"/>
                  <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>

                  Gives error message.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Schulz
                    last edited by

                    @Schulz Uh, what error message do you get?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by Schulz

                      aggression_1914-master.zip!/aggression_1914-master/map/games/aggression_1914.xml', game name: '<unknown>', failed to parse XML document

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Schulz
                        last edited by

                        @Schulz Well you are at a minimum missing a "/". This:

                        <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">
                        

                        Should be:

                        <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany"/>
                        

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz
                          last edited by

                          It gives still double income. Maybe better to give up this idea.

                          B redrumR 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @Schulz
                            last edited by

                            @Schulz said in Mixed Questions:

                            ...Maybe better to give up this idea.

                            No No No. You're making headway. This would be a good thing for people to know how to do 🙂

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Schulz
                              last edited by

                              @Schulz Hmm. You should only get income on the second end turn. Is the first end turn still giving income? You might want to take a look at the turn history to see when the income is added.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 2
                              • SchulzS Offline
                                Schulz
                                last edited by

                                I got income only on the second end round, the income summary of Germany showed two times and resulted double income.

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Schulz
                                  last edited by

                                  @Schulz Hmm. Not sure why that would happen. I can take a look if you want to upload your map somewhere and send me the link.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Will there be more variety about unit HP systems?

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Schulz
                                      last edited by

                                      @Schulz Not sure what you mean?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        There are normal units and double HP units. I'v asked if there would be any way making an unit with a hp between them by altering dices or somethings.

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Schulz
                                          last edited by

                                          @Schulz said in Mixed Questions:

                                          There are normal units and double HP units. I'v asked if there would be any way making an unit with a hp between them by altering dices or somethings.

                                          This is already possible in some fashion. Depending on specifically what you are looking for.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            In a set up that player is unable to pick his casualties while some units have lower chances to get hit representing thier higher HP. They have still the same HP but harder to kill because they require more specific dice numbers to die.

                                            redrumR 1 Reply Last reply Reply Quote 0

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