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    Game of Thrones & A Song of Ice and Fire - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    96 Posts 8 Posters 48.0k Views 8 Watching
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    • Greg AndersonG Offline
      Greg Anderson
      last edited by

      I'm currently trying to improve the "A Song of Ice and Fire" map for fun. I am especially working on improving the units.

      While I would like to improve the map itself, I am not that good at map design.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Greg Anderson
        last edited by

        @Greg-Anderson Cool. I'd be glad to review the changes and help you contribute them to the official map repo. Posting your thoughts here would be good.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • Greg AndersonG Offline
          Greg Anderson
          last edited by

          My main focus is on improving the units. I feel that they are too drab and their stats could be improved. I wish to include elements such as support and targeted attack/defense as well.

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @Greg Anderson
            last edited by

            @Greg-Anderson This is a great initiative: this map needs some love and TripleA needs some more good FFA! This map is abandoned and, in my opinion, not really playable, at its current state, so not much risk in changing it (I have never played it, and I don't think I'm even trying to play it, at its current state). But I'm totally down playtesting, if any efforts on it are made.

            Be sure to read my review, if you intend to fix the map also from a gameplay standpoint:
            Game of Thrones & A Song of Ice and Fire - Official Thread

            And you can also take a look at this video made by @Götterdämmerung:
            https://www.youtube.com/watch?v=VvuFic41FxM

            I'd suggest not to make it much more complex, however (supports and targeted attacks are interesting features, but add complexity).

            In my opinion, the biggest issue, currently, is the excessive production of units, that would inevitably result in huge stacks, especially under FFA dynamics (conserving your TUV is very important), which means slowing down the game to no advantage (over a rather low limit, having more units doesn't really increase your strategic options).

            Of course, one also needs to decide how the map is going to be played at all, to start with (I don't think it is realistic to assume you get as many human players as the total number of powers and, anyway, some powers like "Others" and "NightsWatch" appears to be intended for AI gameplay only, but, if so, this should be clarified).

            1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators
              last edited by

              My suggestion is having it working like Feudal Japan, where each player takes one power and the rest are given to the AI, except that "Others" and "NightsWatch" are AI only. However, this is very challenging on balance (you would need to define a set of balanced powers per each number of participants).

              Greg AndersonG 1 Reply Last reply Reply Quote 0
              • Greg AndersonG Offline
                Greg Anderson @Cernel
                last edited by

                @Cernel I just read your review and I found your ideas fascinating. I will try to apply at least some of your ideas while improving the map.

                I had tried playing this map about a week ago and I also found it virtually unplayable. I would like it to be similar to Frostion's map Middle Earth Battle for Arda, which is the best fantasy map in my opinion.

                I'll post my updates here as I progress in the map overhaul.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Greg Anderson
                  last edited by

                  @Greg-Anderson Sounds good. I know Cernel will disagree with me but I really think the best direction to take the map is create a 2 sided rather than FFA version. That would make it more playable given the large number of nations and avoid needing lots of AI players. And I agree that Battle for Arda is one of if not the best fantasy map (though its not Frostion's).

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  Greg AndersonG 1 Reply Last reply Reply Quote 1
                  • Greg AndersonG Offline
                    Greg Anderson @redrum
                    last edited by

                    @redrum Sorry, I often get confused as to who created what map since some maps have several creators.

                    I'll take your ideas into consideration as well.

                    1 Reply Last reply Reply Quote 0
                    • Greg AndersonG Offline
                      Greg Anderson
                      last edited by

                      @Cernel @redrum I just wanted to post an update with some of the unit art I plan on using. Let me know what you think.

                      The base unit art is from units in Battle of Wesnoth, but I have modified them to fit the chosen powers.

                      Here are the planned infantry/cavalry units for House Greyjoy. I will probably keep the siege and naval unit art the same.

                      Archer.png Reaver.png Crossbowman.png Raider.png Horseman.png General.png Swordsman.png

                      C 1 Reply Last reply Reply Quote 1
                      • Greg AndersonG Offline
                        Greg Anderson
                        last edited by Greg Anderson

                        Here is what I'm currently planning as a first step to making the map playable.

                        1. Finish the unit art for all the powers.
                        2. Rebalance all the unit stats.
                        3. Add targeting and support for some units.
                        4. Balance unit cost.
                        5. Regenerate unit placement.

                        After that, the map should be partially playable.

                        Then, there would be part 2:

                        1. Review national objectives and decide whether they should be kept.
                        2. Make Nights Watch and Others AI only.

                        Now what could be done but I'm not good at:

                        1. Improve the borders.
                        2. Maybe simplify the current map skin to avoid confusion.

                        If I have forgotten something, please let me know.

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @Greg Anderson
                          last edited by

                          @Greg-Anderson Personally (and this is just an opinion from someone that has nothing to do with this map), I have no major problems with the units art, actually, but yours look very good (and this is just an opinion from someone that know next to nothing about how the units should look). However, I'm not seeing such different styles mixing well with each other, if you plan to keep the current images for part of the units.

                          Greg AndersonG 1 Reply Last reply Reply Quote 0
                          • Greg AndersonG Offline
                            Greg Anderson @Cernel
                            last edited by Greg Anderson

                            @Cernel I will try to make sure the unit art clashes as little as possible. I think I may have a solution for the naval unit art. My main problem is with the siege unit art, which I might have to keep unless I find a solution.

                            My main problem with the original unit art is that it was so drab. I feel that good unit art is important to make a map popular.

                            1 Reply Last reply Reply Quote 3
                            • Greg AndersonG Offline
                              Greg Anderson
                              last edited by Greg Anderson

                              Currently, I'm working on the unit art for the Lannisters, Free Cities, Dothraki, and Martells.

                              I plan on having 7 cavalry/infantry units per power. Each power will have around 1 leader-type unit with leadership support. There will also be 2 cheap fodder units, 2 mid-ranged units, and 2 elite units per power.

                              I took the Morder power from Battle for Arda into consideration when planning the number of infantry/cavalry units per power.

                              The Mordor power had the Snaga skirmishers and orc marauders as cheap fodder units. Then, the mid-ranged units were the Uruk warrior and Uruk pikeman, which both had some support and targeting abilities.

                              There were also the spider and Olog hai, which were both elite units that were very useful but also expensive. Then, there was the winged Nazgul, which was the leader unit.

                              As always, I am open to all suggestions and feedback.

                              1 Reply Last reply Reply Quote 0
                              • Greg AndersonG Offline
                                Greg Anderson
                                last edited by

                                The unit art is almost finished. I'm just finishing the recoloring and rescaling the units.

                                I'll post them all once they are finished.

                                1 Reply Last reply Reply Quote 0
                                • Greg AndersonG Offline
                                  Greg Anderson
                                  last edited by Greg Anderson

                                  Okay, so I am pretty much done with the infantry/cavalry unit art. However, only the Greyjoy units have been properly scaled, and I will scale the others later.

                                  Greyjoy
                                  Archer.png Reaver.png Crossbowman.png Raider.png Horseman.png General.png Swordsman.png

                                  Lannister
                                  Bowman.png LionLord.png GoldCloak.png Horseman.png GrandKnight.png Pikeman.png Kingsguard.png @Cernel @redrum

                                  Tully
                                  output-onlinepngtools(67).png output-onlinepngtools(68).png output-onlinepngtools(69).png output-onlinepngtools(70).png output-onlinepngtools(71).png output-onlinepngtools(72).png output-onlinepngtools(73).png

                                  Arryn
                                  output-onlinepngtools(47).png output-onlinepngtools(48).png output-onlinepngtools(49).png output-onlinepngtools(50).png output-onlinepngtools(51).png output-onlinepngtools(52).png output-onlinepngtools(53).png

                                  Dothraki
                                  output-onlinepngtools(27).png output-onlinepngtools(28).png output-onlinepngtools(29).png output-onlinepngtools(30).png output-onlinepngtools(31).png output-onlinepngtools(32).png output-onlinepngtools(33).png

                                  Free Folk
                                  output-onlinepngtools(78).png output-onlinepngtools(79).png output-onlinepngtools(80).png output-onlinepngtools(81).png output-onlinepngtools(82).png output-onlinepngtools(83).png output-onlinepngtools(84).png

                                  Baratheon
                                  Kingsguard.png output-onlinepngtools(41).png output-onlinepngtools(42).png output-onlinepngtools(43).png output-onlinepngtools(44).png output-onlinepngtools(45).png output-onlinepngtools(46).png

                                  Stark
                                  output-onlinepngtools(7).png output-onlinepngtools(8).png output-onlinepngtools(9).png output-onlinepngtools(10).png output-onlinepngtools(11).png output-onlinepngtools(13).png output-onlinepngtools(14).png

                                  Tyrell
                                  output-onlinepngtools(54).png output-onlinepngtools(55).png output-onlinepngtools(56).png output-onlinepngtools(57).png output-onlinepngtools(58).png output-onlinepngtools(59).png output-onlinepngtools(60).png

                                  Martell
                                  output-onlinepngtools(34).png output-onlinepngtools(35).png output-onlinepngtools(36).png output-onlinepngtools(37).png output-onlinepngtools(38).png output-onlinepngtools(39).png output-onlinepngtools(40).png

                                  Targaryen
                                  Dragon.png output-onlinepngtools(61).png output-onlinepngtools(62).png output-onlinepngtools(63).png output-onlinepngtools(64).png output-onlinepngtools(65).png output-onlinepngtools(66).png

                                  Free Cities
                                  output-onlinepngtools(12).png output-onlinepngtools(15).png output-onlinepngtools(16).png output-onlinepngtools(17).png output-onlinepngtools(18).png output-onlinepngtools(19).png output-onlinepngtools(20).png

                                  Others
                                  WhiteWalker.png StrongWight.png WeakWight.png

                                  Neutrals
                                  Swordsman.png Sellsword.png Spearman.png Horseman.png Pikeman.png Giant.png Bowman.png

                                  C 1 Reply Last reply Reply Quote 2
                                  • Greg AndersonG Offline
                                    Greg Anderson
                                    last edited by Greg Anderson

                                    Here are the units for each power. I am listing based on the pictures I just showed.

                                    Greyjoy
                                    Bowman-Reaver-Crossbowman-Raider-Horseman-IronLord-Swordsman

                                    Lannister
                                    Bowman-LionLord-GoldCloak-Horseman-GrandKnight-Pikeman-Kingsguard

                                    Tully
                                    Horseman-Swordsman-Pikeman-Sellsword-RiverLord-Halberdier-RiverArcher

                                    Arryn
                                    ValeGuard-Bowman-Swordsman-EliteWarrior-General-Knight-MountainClansman

                                    Dothraki
                                    Arakhman-Slave-Scout-Bloodrider-HorseArcher-Khal-Horseman

                                    Free Folk
                                    Pikeman-BearRider-Giant-Swordsman-Axeman-Bowman-WildlingChief

                                    Baratheon
                                    Kingsguard-HammerWarrior-Swordsman-StagRider-Spearman-Crossbowman-Prince

                                    Stark
                                    Watchman-Axeman-Bowman-Horseman-Direwolf-Swordsman-Warden

                                    Tyrell
                                    MasterWarrior-Bowman-Pikeman-General-Horseman-CityGuard-ShockTrooper

                                    Martell
                                    General-DuneRanger-Spearmaster-Spearman-HorseArcher-SpearThrower-Bowman

                                    Targaryen
                                    Dragon-Bowman-Unsullied-Pitfighter-Knight-Arakhman-Queensguard

                                    Free Cities
                                    Horseman-FacelessMan-Sellsword-Slave-WaterDancer-SeaLord-Unsullied

                                    Others
                                    WhiteWalker-StrongWight-WeakWight

                                    Neutrals
                                    Swordsman-Sellsword-Spearman-Horseman-Pikeman-Giant-Bowman

                                    NOTE: Each power (except neutral) has three unique units.

                                    redrumR 1 Reply Last reply Reply Quote 2
                                    • redrumR Offline
                                      redrum Admin @Greg Anderson
                                      last edited by

                                      @Greg-Anderson Looking good. FYI, the Martell Bowman is missing a shadow. You'll also want to consider how you want to indicate player ownership. You can just recommend players set the unit flags on in the game. Some games also actually dye the units a color or use some form of built in roundel/flag (Total World War) for example.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      Greg AndersonG 1 Reply Last reply Reply Quote 0
                                      • Greg AndersonG Offline
                                        Greg Anderson @redrum
                                        last edited by Greg Anderson

                                        @redrum I will find a replacement for the Martell Bowman. Thanks for pointing out the mistake.

                                        I don't want to fully color the units, as I believe it would remove some of the detail. I already recolored the clothing of each unit to match their power's color.

                                        As for indicating ownership, I was planning on just keeping the small flag that appears in the bottom right corner of each unit. I believe that is enough to tell ownership.

                                        Please let me know if I am wrong.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Greg Anderson
                                          last edited by

                                          @Greg-Anderson That's fine. You'll just want to mention in the notes that its recommended to make sure unit flags are turned on.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          Greg AndersonG 1 Reply Last reply Reply Quote 0
                                          • Greg AndersonG Offline
                                            Greg Anderson @redrum
                                            last edited by

                                            @redrum Alright. Thanks for pointing that out.

                                            The next step will be to rework the stats. I'll post more updates soon.

                                            1 Reply Last reply Reply Quote 1

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