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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      @Greg-Anderson ... As soon as possible ☺ I will keep you updated here on the progress. When the factions are done, I see no reason to hold it back. The map may be a bit rough around the edges, but hopefully beta testing and feedback can help smooth the map.

      @redrum This is great news. I hope it is not a too complicated thing to adjust the AI to comprehend. But I guess that in theory, other maps might also use a land canal or two. Maybe @Cernel already has it implemented in his own project? πŸ˜‰

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        So the 6th of the 8 races are done …

        Here is the Night Elves and their heroine Ayanna πŸ™‚

        Night-Elves-1.png

        Night-Elves-2.png

        Note: The Ceremonial-Fire is a unit that after placed (at the end of the player round) generates 3 Wisp units, and the fire gives support to elven units for an entire round, until the night elves next turn, when the fire is removed from map. But the 3 Wisps remain.
        Wisp.png
        The Ceremonial-Fire is the only unit of Elves that costs oil.

        It took me some time to figure out what elves could possibly use collected oil for. They don’t strike me as the types who would burn black smoking sticky polluting oil for anything. They strike me more as tree hugging vegetarians πŸ˜›

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          Cernel Moderators @Frostion
          last edited by Cernel

          @Frostion Is the fort an upgrade of guard-tower? If so, it would feel strange to go from stone to wood. Also it looks strange that the garrison is a wooden construct recoulized stone-like. How about omitting the garrison and reclassifying the remaing three as Fort->Tower->Castle (the Tower would be the current Guard-Tower).

          I suppose having 5 (!) different siege engines may make for an interest sieging system.

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          • FrostionF Offline
            Frostion Admin
            last edited by

            PS: I forgot to mention that Ayanna the Hunter of course has a pet hunting dog πŸ˜›
            Mastiff.png

            @Cernel Yes there is a starting factory, the Guard Tower, and then the other buildings are upgrades. And yes it is a bit strange to have a stone construction be upgraded to a wooden construction. When I started making the unit graphics, it was the intention that the Guard Tower was to be an un-upgradable supporting building, separate from a three-step factory concept (Fort -> Garrison -> Castle).

            But as development of the map progressed, I moved away from the two-types of building approach. Now it is a much simpler four-step factory concept, with the four factories having Wall Archers (AA fire) comparable to their size.

            The Wall Archers (AA fire) are so effective/unit killing that they are the reason for players to either bring along siege weapons to suppress the Wall Archers, or alternatively bombard and destroy (some buildings only disable) the Wall Archers … so that the territory can be seized without many casualties.

            Maybe the concept will change if we find a better and more fitting concept in regards to siege warefare.

            Fac1.png

            Fac2.png

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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            • FrostionF Offline
              Frostion Admin
              last edited by Frostion

              Yet another race is done. The horrific Undead, also known as the Forsaken:

              Undead1.png

              Undead2.png

              Sevis the Warlock of course has the pleasure of commanding his very own summoned Imps:

              Undead3.png

              And when Sevis has reached a certain level, he may also command a powerful Doomguard! :

              Doomguard.png

              (These summoned units cannot, like the pet Battle Chicken and the pet Mastiff, venture off on their own. They are bound to follow their master. Though they can attack neighboring territories without their master's participation.)

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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              • Greg AndersonG Offline
                Greg Anderson
                last edited by

                @Frostion Good job! I've never been so eager to play a tripleA map as I am with this one.

                1 Reply Last reply Reply Quote 0
                • Michael HooverM Offline
                  Michael Hoover @Frostion
                  last edited by

                  @Frostion Just read through this whole thread and holy crap this is a magnum opus! πŸ‘ πŸ‘ πŸ‘
                  I really like the whole backpack/inventory idea and would love a little insider scoop on how you are pulling that off :astonished_face:

                  Just wanted to point out on the Arthur page shouldn't the skill be spelled "Noble" instead of "Nobel"? (unless I am misunderstanding the skill...)

                  Map Maker of: Twelve Clans and Labyrinth

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                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    @Michael-Hoover Yes, it should be "Noble" instead of "Nobel". I will fix this ASAP.

                    I just need to finish the last race, the trolls, then I will upload it for testing in the "experimental" category. It is quite playable now, but has a few issues (both AI and engine) that I hope will be clear for players and developers to see, so that we may work them out.

                    There are errors poping up now and then, but they mostly do not crash the game.

                    The item system is quite complex, but all comes down to conditions and triggers. 1: a player captures and therefore own a special item on the map. 2: Trigger removes this item from the map and places the item (another unit type, but still the item) in the backpack, mostly for visual sake + activates the items property, if needed.

                    The most simple items just generates resources. Some items unlocks unit support. Some items modify the Hero unit attributes by adding/modify stuff, like isMarine if the "Leatherneck" is picked up. Some items are very complex, and I think the most complex is the "Fishing Pole".

                    So stay tuned and keep am eye out for misspellings πŸ˜„

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    Greg AndersonG 2 Replies Last reply Reply Quote 1
                    • Greg AndersonG Offline
                      Greg Anderson @Frostion
                      last edited by

                      @Frostion A complex fishing pole? :grinning_squinting_face:

                      I'm eager to see what the units of the last race will look like. I've seen many troll units before so I am eager to see what you will create.

                      I'll let you know if I spot any errors once you release the map. :thumbs_up:

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                      • Greg AndersonG Offline
                        Greg Anderson @Frostion
                        last edited by

                        @Frostion I was just wondering, is there a reason why some units have a plural name even though they are a single unit? For example, shouldn't the Footmen unit be spelled Footman?

                        It doesn't change much, but I just wanted to point out a potential typo. :smiling_face:

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @Greg Anderson
                          last edited by

                          @Greg-Anderson It is a common typo in TripleA that is not really a "Typo." A unit is meant to represent a squadron or division generally thus comprising a few unite not a single unit.

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          Greg AndersonG 1 Reply Last reply Reply Quote 0
                          • Greg AndersonG Offline
                            Greg Anderson @prastle
                            last edited by

                            @prastle Ah okay, very logical. It wouldn't make much sense to have a unit represent just one unit.

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                            • Greg AndersonG Offline
                              Greg Anderson
                              last edited by Greg Anderson

                              @Frostion How's work on your map going? Have you experienced more bugs?

                              Anyway, good job on this map! I don't think I would have been able to continue making a map for over a year.

                              FrostionF 1 Reply Last reply Reply Quote 0
                              • FrostionF Offline
                                Frostion Admin @Greg Anderson
                                last edited by

                                Trolls are done! Map will be downloadable soon πŸ™‚ I will alert whendownload seems to work.

                                But mind you that there are still bugs! I have not been past round 7 without it crashing πŸ˜•

                                … and yes, some unit pictures are meant to represent a group of individuals, like the Footmen, while others are meant to be special individual characters, like heroes, pets, special supporting characters, and like the Witch-Doctor below. They then have a low transport cost of 1, just like the Hero. So a Hero might fly in a hot air balloon, on a beast or airship alone or with a couple of special single individuals, but not with an army of Footmen or Calvary πŸ˜›

                                Unavngivet.png

                                Unavngivet2.png

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                • Greg AndersonG Offline
                                  Greg Anderson
                                  last edited by

                                  @Frostion Great work!

                                  Yeah, it would be illogical for a hero to fly in a hot air balloon with an entire army. πŸ˜ƒ

                                  When you mentioned that you couldn't get past round 7 without the map crashing, did you mean using the AI or without AI? As I don't plan on really using the AI, I don't mind if it is still buggy. Your maps are so cool that I love just controlling all the factions.

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                                  • Greg AndersonG Offline
                                    Greg Anderson
                                    last edited by

                                    Also, quick question is it normal that the trolls have no flying unit and have a destroyer just like the night elves?

                                    FrostionF 1 Reply Last reply Reply Quote 0
                                    • FrostionF Offline
                                      Frostion Admin @Greg Anderson
                                      last edited by

                                      @Greg-Anderson Night-Elves and Trolls have destroyers, Gnomes and Orcs have subs. And yes, the trolls have no air units to build.

                                      The races have very different racial units, and as you can see they are very different and all cost PUs and other resources. Besides not having the same units, they also start out at very different locations and are bound by this. So the races at in no way equal. But I hope they still have a fighting chance against each other.

                                      I have not played the map without AI, so you might be right and be able to play without game crashing errors. Let's hope so 😊

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by Frostion

                                        @all
                                        This BETA stage map is now downloadable via the EXPERIMENTAL section ingame.
                                        Be sure to use with a pre-release version of TribleA: https://github.com/triplea-game/triplea/releases

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        C 1 Reply Last reply Reply Quote 3
                                        • LaFayetteL Online
                                          LaFayette Admin
                                          last edited by

                                          @Frostion beautiful map.
                                          Noticed a few technical problems:

                                          • PNGs could be losslessly compressed. The total size of the map is very heavy, the engine has trouble running it and makes for a slow download.

                                          I could run lossless compression on the PNG files and upload it to the repo, would you like me to do that?

                                          • The unit help blows up the game engine!

                                          This one is a bit funny, the core game engine is going to have to do better to not blow up so easily. Hopefully this can be fixed in time for 2.0.

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @LaFayette
                                            last edited by

                                            @LaFayette said in Warcraft: War Heroes - Official Thread:

                                            • PNGs could be losslessly compressed. The total size of the map is very heavy, the engine has trouble running it and makes for a slow download.

                                            Is there a guide somewhere on how to do that exactly like you would?

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