TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Simultaneous moves

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    15 Posts 5 Posters 3.7k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • FrostionF Offline
      Frostion Admin @redrum
      last edited by

      Sounds like a pretty fun idea to let all players move their own units and then see what everyone else did. But how would the game engine determine who is to use attack stats and who is defending? Like if two enemy players move into an empty or neutral territory? Or would such a new system require a new single-strength unit stat?

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      HeppsH A redrumR 3 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Lobby Moderators @Frostion
        last edited by Hepps

        @frostion Just the tip of the iceberg for this idea.... So many other questions come out of such a concept.

        However, that being said... this idea really represents an entirely new engine. This is not a modification or feature of the existing engine... but would be an entirely new concept that would profoundly change most aspects of the way the engine works.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • A Offline
          Ajay Ramachandran @Frostion
          last edited by

          @frostion Yea I didn't think of that before, the rules book I found online has no mention of a solution to it too. That's weird

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Frostion
            last edited by

            @frostion From a very basic standpoint, land battles would be based on the current territory owner would be on defense. Naval battles are more difficult and the article references mentioned something about each player can choose to be either attacker or defender. You also have to consider ordering of battle resolution if two enemies attack the same neutral or two allies attack the same enemy territory. Probably would either have standard order or randomize it each round.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            A 1 Reply Last reply Reply Quote 1
            • A Offline
              Ajay Ramachandran @redrum
              last edited by

              @redrum I completely forgot about the fact that someone would already own the territory.

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @Ajay Ramachandran
                last edited by

                I wonder would happen with the current engine if turns were structured differently, for example have all players move and then all players fight. Would this break the engine?

                redrumR RogerCooperR 2 Replies Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin @RogerCooper
                  last edited by

                  @rogercooper I believe it would work as each nation still has its own combat resolution phase which it'll only consider OWN units as attackers. It might make sense to have all allies move but it would probably be weird to have both allies and enemies move before combat resolution.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    @rogercooper I tried resequencing with the mini-map mod. The results were interesting. 0_1510627748263_Experiment.tsvg . I had the Russians launch an attack in the center and the Italians rush defenders in. TripleA resolved the Russian attack completely ignoring the Italian reinforcements and then ran an Italian counterattack. However, the Italian aircraft simply vanished during non-combat.

                    The Hard AI could play this, but it never attempted to reinforce an attacked area.

                    So a pseudo-simultaneous game mostly works in the current engine.

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @RogerCooper
                      last edited by

                      @rogercooper Kind of. Its not really simultaneous in the sense of actually playing any moves at the same time. Just doing all moves before doing combat so more of a re-ordering (still interesting but doesn't necessary make the game play faster). True simultaneous moves is much more difficult to handle given the engine we have.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @redrum
                        last edited by

                        @redrum Another sequencing thought would be random turn order. This would require engine changes, but not huge ones. For many mods, there is no clear-cut way to decide which nation should play first. Back-to-back turns would be a possibility, but the effect could be mitigated by having static units in the capital.

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1 / 1
                        • First post
                          Last post
                        Powered by NodeBB Forums